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1 Minetest
2 ========
3
4 ![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
7
8 Minetest is a free open-source voxel game engine with easy modding and game creation.
9
10 Copyright (C) 2010-2020 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
12
13 In case you downloaded the source code
14 --------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
18
19 Table of Contents
20 ------------------
21
22 1. [Further Documentation](#further-documentation)
23 2. [Default Controls](#default-controls)
24 3. [Paths](#paths)
25 4. [Configuration File](#configuration-file)
26 5. [Command-line Options](#command-line-options)
27 6. [Compiling](#compiling)
28 7. [Docker](#docker)
29 8. [Version Scheme](#version-scheme)
30
31
32 Further documentation
33 ----------------------
34 - Website: https://minetest.net/
35 - Wiki: https://wiki.minetest.net/
36 - Developer wiki: https://dev.minetest.net/
37 - Forum: https://forum.minetest.net/
38 - GitHub: https://github.com/minetest/minetest/
39 - [doc/](doc/) directory of source distribution
40
41 Default controls
42 ----------------
43 All controls are re-bindable using settings.
44 Some can be changed in the key config dialog in the settings tab.
45
46 | Button                        | Action                                                         |
47 |-------------------------------|----------------------------------------------------------------|
48 | Move mouse                    | Look around                                                    |
49 | W, A, S, D                    | Move                                                           |
50 | Space                         | Jump/move up                                                   |
51 | Shift                         | Sneak/move down                                                |
52 | Q                             | Drop itemstack                                                 |
53 | Shift + Q                     | Drop single item                                               |
54 | Left mouse button             | Dig/punch/take item                                            |
55 | Right mouse button            | Place/use                                                      |
56 | Shift + right mouse button    | Build (without using)                                          |
57 | I                             | Inventory menu                                                 |
58 | Mouse wheel                   | Select item                                                    |
59 | 0-9                           | Select item                                                    |
60 | Z                             | Zoom (needs zoom privilege)                                    |
61 | T                             | Chat                                                           |
62 | /                             | Command                                                        |
63 | Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
64 | R                             | Enable/disable full range view                                 |
65 | +                             | Increase view range                                            |
66 | -                             | Decrease view range                                            |
67 | K                             | Enable/disable fly mode (needs fly privilege)                  |
68 | P                             | Enable/disable pitch move mode                                 |
69 | J                             | Enable/disable fast mode (needs fast privilege)                |
70 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
71 | E                             | Aux1 (Move fast in fast mode. Games may add special features)  |
72 | C                             | Cycle through camera modes                                     |
73 | V                             | Cycle through minimap modes                                    |
74 | Shift + V                     | Change minimap orientation                                     |
75 | F1                            | Hide/show HUD                                                  |
76 | F2                            | Hide/show chat                                                 |
77 | F3                            | Disable/enable fog                                             |
78 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
79 | F5                            | Cycle through debug information screens                        |
80 | F6                            | Cycle through profiler info screens                            |
81 | F10                           | Show/hide console                                              |
82 | F12                           | Take screenshot                                                |
83
84 Paths
85 -----
86 Locations:
87
88 * `bin`   - Compiled binaries
89 * `share` - Distributed read-only data
90 * `user`  - User-created modifiable data
91
92 Where each location is on each platform:
93
94 * Windows .zip / RUN_IN_PLACE source:
95     * `bin`   = `bin`
96     * `share` = `.`
97     * `user`  = `.`
98 * Windows installed:
99     * `bin`   = `C:\Program Files\Minetest\bin (Depends on the install location)`
100     * `share` = `C:\Program Files\Minetest (Depends on the install location)`
101     * `user`  = `%APPDATA%\Minetest`
102 * Linux installed:
103     * `bin`   = `/usr/bin`
104     * `share` = `/usr/share/minetest`
105     * `user`  = `~/.minetest`
106 * macOS:
107     * `bin`   = `Contents/MacOS`
108     * `share` = `Contents/Resources`
109     * `user`  = `Contents/User OR ~/Library/Application Support/minetest`
110
111 Worlds can be found as separate folders in: `user/worlds/`
112
113 Configuration file
114 ------------------
115 - Default location:
116     `user/minetest.conf`
117 - This file is created by closing Minetest for the first time.
118 - A specific file can be specified on the command line:
119     `--config <path-to-file>`
120 - A run-in-place build will look for the configuration file in
121     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
122
123 Command-line options
124 --------------------
125 - Use `--help`
126
127 Compiling
128 ---------
129 ### Compiling on GNU/Linux
130
131 #### Dependencies
132
133 | Dependency | Version | Commentary |
134 |------------|---------|------------|
135 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
136 | CMake      | 3.5+    |            |
137 | IrrlichtMt | -       | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
138 | SQLite3    | 3.0+    |            |
139 | Zstd       | 1.0+    |            |
140 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
141 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
142 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
143
144 For Debian/Ubuntu users:
145
146     sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev
147
148 For Fedora users:
149
150     sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
151
152 For Arch users:
153
154     sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
155
156 For Alpine users:
157
158     sudo apk add build-base cmake libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev
159
160 #### Download
161
162 You can install Git for easily keeping your copy up to date.
163 If you don’t want Git, read below on how to get the source without Git.
164 This is an example for installing Git on Debian/Ubuntu:
165
166     sudo apt install git
167
168 For Fedora users:
169
170     sudo dnf install git
171
172 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
173
174     git clone --depth 1 https://github.com/minetest/minetest.git
175     cd minetest
176
177 Download minetest_game (otherwise only the "Development Test" game is available) using Git:
178
179     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
180
181 Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:
182
183     git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
184
185 Download source, without using Git:
186
187     wget https://github.com/minetest/minetest/archive/master.tar.gz
188     tar xf master.tar.gz
189     cd minetest-master
190
191 Download minetest_game, without using Git:
192
193     cd games/
194     wget https://github.com/minetest/minetest_game/archive/master.tar.gz
195     tar xf master.tar.gz
196     mv minetest_game-master minetest_game
197     cd ..
198
199 Download IrrlichtMt, without using Git:
200
201     cd lib/
202     wget https://github.com/minetest/irrlicht/archive/master.tar.gz
203     tar xf master.tar.gz
204     mv irrlicht-master irrlichtmt
205     cd ..
206
207 #### Build
208
209 Build a version that runs directly from the source directory:
210
211     cmake . -DRUN_IN_PLACE=TRUE
212     make -j$(nproc)
213
214 Run it:
215
216     ./bin/minetest
217
218 - Use `cmake . -LH` to see all CMake options and their current state.
219 - If you want to install it system-wide (or are making a distribution package),
220   you will want to use `-DRUN_IN_PLACE=FALSE`.
221 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
222 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
223 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
224   - Debug build is slower, but gives much more useful output in a debugger.
225 - If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
226   - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.
227
228 - Minetest will use the IrrlichtMt package that is found first, given by the following order:
229   1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable
230   2. `${PROJECT_SOURCE_DIR}/lib/irrlichtmt` (if existent)
231   3. Installation of IrrlichtMt in the system-specific library paths
232   4. For server builds with disabled `BUILD_CLIENT` variable, the headers from `IRRLICHT_INCLUDE_DIR` will be used.
233   - NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (`rm CMakeCache.txt`)
234
235 ### CMake options
236
237 General options and their default values:
238
239     BUILD_CLIENT=TRUE          - Build Minetest client
240     BUILD_SERVER=FALSE         - Build Minetest server
241     BUILD_UNITTESTS=TRUE       - Build unittest sources
242     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
243         Release                - Release build
244         Debug                  - Debug build
245         SemiDebug              - Partially optimized debug build
246         RelWithDebInfo         - Release build with debug information
247         MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
248     ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
249     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
250     ENABLE_FREETYPE=ON         - Build with FreeType2; Allows using TTF fonts
251     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
252     ENABLE_GLES=OFF            - Build for OpenGL ES instead of OpenGL (requires support by IrrlichtMt)
253     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
254     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
255     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
256     ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
257     ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
258     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
259     ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
260     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
261     ENABLE_SYSTEM_JSONCPP=ON   - Use JsonCPP from system
262     OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
263     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
264     USE_GPROF=FALSE            - Enable profiling using GProf
265     VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
266     ENABLE_TOUCH=FALSE         - Enable Touchscreen support (requires support by IrrlichtMt)
267
268 Library specific options:
269
270     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
271     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
272     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
273     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
274     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
275     EXTRA_DLL                       - Only on Windows; optional paths to additional DLLs that should be packaged
276     FREETYPE_INCLUDE_DIR_freetype2  - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
277     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with FreeType 2; directory that contains ft2build.h
278     FREETYPE_LIBRARY                - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
279     FREETYPE_DLL                    - Only if building with FreeType 2 on Windows; path to libfreetype.dll
280     GETTEXT_DLL                     - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
281     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
282     GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
283     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
284     IRRLICHT_DLL                    - Only on Windows; path to IrrlichtMt.dll
285     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h (usable for server build only)
286     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
287     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
288     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
289     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
290     PostgreSQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
291     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
292     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
293     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
294     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
295     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
296     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
297     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
298     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
299     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
300     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
301     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
302     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
303     OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
304     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
305     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
306     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
307     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
308     VORBIS_DLL                      - Only if building with sound on Windows; paths to vorbis DLLs
309     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
310     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
311     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
312     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
313     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
314     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
315     ZSTD_DLL                        - Only on Windows; path to libzstd.dll
316     ZSTD_INCLUDE_DIR                - Directory that contains zstd.h
317     ZSTD_LIBRARY                    - Path to libzstd.a/libzstd.so/ztd.lib
318
319 ### Compiling on Windows using MSVC
320
321 ### Requirements
322
323 - [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
324 - [CMake](https://cmake.org/download/)
325 - [vcpkg](https://github.com/Microsoft/vcpkg)
326 - [Git](https://git-scm.com/downloads)
327
328 ### Compiling and installing the dependencies
329
330 It is highly recommended to use vcpkg as package manager.
331
332 After you successfully built vcpkg you can easily install the required libraries:
333 ```powershell
334 vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry --triplet x64-windows
335 ```
336
337 - **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section.
338 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
339 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
340 - `freetype` is optional, it allows true-type font rendering.
341 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
342 - `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
343
344 There are other optional libraries, but they are not tested if they can build and link correctly.
345
346 Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
347
348 ### Compile Minetest
349
350 #### a) Using the vcpkg toolchain and CMake GUI
351 1. Start up the CMake GUI
352 2. Select **Browse Source...** and select DIR/minetest
353 3. Select **Browse Build...** and select DIR/minetest-build
354 4. Select **Configure**
355 5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
356 6. Choose **Specify toolchain file for cross-compiling**
357 7. Click **Next**
358 8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
359 9. Click Finish
360 10. Wait until cmake have generated the cash file
361 11. If there are any errors, solve them and hit **Configure**
362 12. Click **Generate**
363 13. Click **Open Project**
364 14. Compile Minetest inside Visual studio.
365
366 #### b) Using the vcpkg toolchain and the commandline
367
368 Run the following script in PowerShell:
369
370 ```powershell
371 cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
372 cmake --build . --config Release
373 ```
374 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
375
376 ### Windows Installer using WiX Toolset
377
378 Requirements:
379 * [Visual Studio 2017](https://visualstudio.microsoft.com/)
380 * [WiX Toolset](https://wixtoolset.org/)
381
382 In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
383
384 Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
385
386 Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
387 It may take some minutes to generate the installer.
388
389 ### Compiling on MacOS
390
391 #### Requirements
392 - [Homebrew](https://brew.sh/)
393 - [Git](https://git-scm.com/downloads)
394
395 Install dependencies with homebrew:
396
397 ```
398 brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd
399 ```
400
401 #### Download
402
403 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
404
405 ```bash
406 git clone --depth 1 https://github.com/minetest/minetest.git
407 cd minetest
408 ```
409
410 Download minetest_game (otherwise only the "Development Test" game is available) using Git:
411
412 ```
413 git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
414 ```
415
416 Download Minetest's fork of Irrlicht:
417
418 ```
419 git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
420 ```
421
422 #### Build
423
424 ```bash
425 mkdir cmakebuild
426 cd cmakebuild
427
428 cmake .. \
429     -DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
430     -DCMAKE_FIND_FRAMEWORK=LAST \
431     -DCMAKE_INSTALL_PREFIX=../build/macos/ \
432     -DRUN_IN_PLACE=FALSE \
433     -DENABLE_FREETYPE=TRUE -DENABLE_GETTEXT=TRUE
434
435 make -j$(nproc)
436 make install
437 ```
438
439 #### Run
440
441 ```
442 open ./build/macos/minetest.app
443 ```
444
445 Docker
446 ------
447 We provide Minetest server Docker images using the GitLab mirror registry.
448
449 Images are built on each commit and available using the following tag scheme:
450
451 * `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
452 * `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
453 * `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
454
455 If you want to test it on a Docker server you can easily run:
456
457         sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
458
459 If you want to use it in a production environment you should use volumes bound to the Docker host
460 to persist data and modify the configuration:
461
462         sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
463
464 Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
465
466 **Note:** If you don't understand the previous commands please read the official Docker documentation before use.
467
468 You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
469
470
471 Version scheme
472 --------------
473 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
474
475 - Major is incremented when the release contains breaking changes, all other
476 numbers are set to 0.
477 - Minor is incremented when the release contains new non-breaking features,
478 patch is set to 0.
479 - Patch is incremented when the release only contains bugfixes and very
480 minor/trivial features considered necessary.
481
482 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
483 i.e.: 5.0.0-dev is the development version leading to 5.0.0.
484 Prior to that we used `previous_version-dev`.