5 ./DragonblocksServer <port>
6 ./Dragonblocks <address> <port>
15 The server will save the map to a file named "map" in the directory it is run in. It will also load the map from there at startup, given that the file exists.
18 - `unloaded`: used for nodes in unloaded mapblocks
19 - `air`: default node in newly generated mapblocks
23 - `invalid`: unknown nodes received from server
25 Interrupt handlers for SIGINT und SIGTERM are implemented.
29 The client depends on GLFW3, OpenGL and GLEW.
31 sudo apt install libgl1-mesa-dri libglfw3 libglew2.1