1 <img src="https://github.com/EliasFleckenstein03/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/EliasFleckenstein03/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
20 secure.http_mods = skins
21 max_objects_per_block = 4096
22 max_packets_per_iteration = 10096
27 ## This game is in early alpha and uses a lot of experimental features in the engine
31 # ALPHA STATE CHANGELOG
33 > <a href="https://github.com/EliasFleckenstein03/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
39 - Better 3rd persion visuals
40 - Warning when clientmod is not installed
42 - Inventory improvements
44 - The /home command requires a priv now
45 - Added in better minecart algorithm
46 - Added in ability to link minecarts
47 - Added in train wrench
48 - Added in prototype of Engine by using a furnace on a minecart
49 - Added in SolarShrine's vignette
58 - breaker (mines whatever is in front of it)
59 - dispenser (shoots out first item in inventory, or shoots item into pipe)
60 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
61 - redstone bugs which spawn and try to kill you if a stack overflow detection occurs
81 > #1 idea: weakness items, items that damage the mob more than diamond swords
84 - spawn when a stack overflow detection occurs and is very hostile
87 - zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world
90 - spider eyes randomly drop as an object and players can wear them and place them
93 - you can put a pumpkin on it's head to make it survive when it's not snowing out
94 - drops snowballs, coal, or carrot
97 - sheep can be punched to drop wool without damage
98 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
102 - disable pig aggression
103 - make porkchop look nicer
107 - make the default player model whited out
108 - ghosts can pass through any nodes
110 - will follow you groaning about "diamonds", "need food", and "join us"
111 - they will fling you up in the air or punch you
112 - ghosts can drag you down into nodes and suffocate you
113 - spawn with cave sounds
118 - gets built out of nodes in the area
119 - will probabaly destroy you
120 - drops all nodes that it's made of when killed
129 - enchanting/upgrading
130 - magic (wands, spells, etc)
131 - better combat ( sweep hit enemies, falling while hitting deals more damage )
132 - Enchanting food - gives buffs
133 - LATE effects https://forum.minetest.net/viewtopic.php?t=20724
141 ### mechanics (mechanical tools and machines)
142 - compressor (compresses nodes down)
143 - auto miner (digs whatever is in front of it)
144 - decompressor (opposite of compressor
152 - pipes should be able to move objects quickly
157 - corn and corn stalks
160 - costumes (somehow?)
162 - make grass and leaves orange during the month of October
163 - (Use a simple date check and override nodes)
168 - Soul cake, make with cake and soul
172 - add fertilizer (pig drops bone randomly)
173 - fertilizer is made out of bone -
174 - fertilizer can make tall grass grow on regular grass
175 - bread - 3 bread in a row
176 - make sandwich with bread and cooked porkchop
177 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
182 - player casts out a better lure if on a boat
190 > These don't seem to fit into any theme so list them all here
192 - rope and tnt arrows
193 - vehicles (car, powered minecarts, trains)
202 > These ideas are all over the place but are good for future updates
204 - make pistons able to push and pull any node that does not use meta or inv
205 - make pistons able to push and pull deactivated pistons
206 - upgrade minecart physics even more
207 - make torches abm that checks if player in area
208 - make furnace abm that checks if player in area
209 - make tnt hurt player
211 - fix tool rightclick torch placement to replace buildable to nodes
212 - if placed last node put another stack into hand
213 - have falling node hurt player?
214 - add a function to set a velocity goal to entities and then implement it with all entities
215 - ^make a value if below then stop?
216 - colored chat messages
217 - check if everyone is in bed before going to next night
218 - also lock player in bed until they get out or daytime
219 - create a function to check if a node or group is below
220 - ^ set meta for player so that all mods can use it without calculating it
221 - ^ over and over again (saves cpu cycles)
222 - cars buildable in crafting table
223 - require gas pumps refine oil
224 - drive next to gas pump and car will fill with gas
225 - maybe have pump be rightclickable and then manually fill with gass using nozel
226 - minecart car train? - off rail use
227 - automatic step height for off rail use
228 - make cars follow each other
229 - oil which spawns underground in pools
230 - powered minecart car (engine car)
232 - player controls engine car
233 - make entities push against players
239 ## Possible Applications
241 > causes object to magnetize towards player or other objects and stop after an inner radius
242 > use for better item magnet?
244 if object:is_player() and object:get_player_name() ~= self.rider then
245 local player_pos = object:getpos()
249 local currentvel = self.object:getvelocity()
250 local vel = vector.subtract(pos, player_pos)
251 vel = vector.normalize(vel)
252 local distance = vector.distance(pos,player_pos)
253 distance = (1-distance)*10
254 vel = vector.multiply(vel,distance)
255 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
258 if self.axis == "x" then
259 self.object:add_velocity(vector.new(acceleration.x,0,0))
260 elseif self.axis == "z" then
261 self.object:add_velocity(vector.new(0,0,acceleration.z))
263 self.object:add_velocity(acceleration)
266 - acceleration = vector.multiply(acceleration, -1)
267 - object:add_player_velocity(acceleration)
271 If you want to support the project: https://www.patreon.com/oil_boi