]> git.lizzy.rs Git - dragonfireclient.git/blob - README.md
Take advantage of IrrlichtMt CMake target (#11287)
[dragonfireclient.git] / README.md
1 Minetest
2 ========
3
4 ![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
7
8 Minetest is a free open-source voxel game engine with easy modding and game creation.
9
10 Copyright (C) 2010-2020 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
12
13 In case you downloaded the source code
14 --------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
18
19 Table of Contents
20 ------------------
21
22 1. [Further Documentation](#further-documentation)
23 2. [Default Controls](#default-controls)
24 3. [Paths](#paths)
25 4. [Configuration File](#configuration-file)
26 5. [Command-line Options](#command-line-options)
27 6. [Compiling](#compiling)
28 7. [Docker](#docker)
29 8. [Version Scheme](#version-scheme)
30
31
32 Further documentation
33 ----------------------
34 - Website: https://minetest.net/
35 - Wiki: https://wiki.minetest.net/
36 - Developer wiki: https://dev.minetest.net/
37 - Forum: https://forum.minetest.net/
38 - GitHub: https://github.com/minetest/minetest/
39 - [doc/](doc/) directory of source distribution
40
41 Default controls
42 ----------------
43 All controls are re-bindable using settings.
44 Some can be changed in the key config dialog in the settings tab.
45
46 | Button                        | Action                                                         |
47 |-------------------------------|----------------------------------------------------------------|
48 | Move mouse                    | Look around                                                    |
49 | W, A, S, D                    | Move                                                           |
50 | Space                         | Jump/move up                                                   |
51 | Shift                         | Sneak/move down                                                |
52 | Q                             | Drop itemstack                                                 |
53 | Shift + Q                     | Drop single item                                               |
54 | Left mouse button             | Dig/punch/take item                                            |
55 | Right mouse button            | Place/use                                                      |
56 | Shift + right mouse button    | Build (without using)                                          |
57 | I                             | Inventory menu                                                 |
58 | Mouse wheel                   | Select item                                                    |
59 | 0-9                           | Select item                                                    |
60 | Z                             | Zoom (needs zoom privilege)                                    |
61 | T                             | Chat                                                           |
62 | /                             | Command                                                        |
63 | Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
64 | R                             | Enable/disable full range view                                 |
65 | +                             | Increase view range                                            |
66 | -                             | Decrease view range                                            |
67 | K                             | Enable/disable fly mode (needs fly privilege)                  |
68 | P                             | Enable/disable pitch move mode                                 |
69 | J                             | Enable/disable fast mode (needs fast privilege)                |
70 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
71 | E                             | Aux1 (Move fast in fast mode. Games may add special features)  |
72 | C                             | Cycle through camera modes                                     |
73 | V                             | Cycle through minimap modes                                    |
74 | Shift + V                     | Change minimap orientation                                     |
75 | F1                            | Hide/show HUD                                                  |
76 | F2                            | Hide/show chat                                                 |
77 | F3                            | Disable/enable fog                                             |
78 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
79 | F5                            | Cycle through debug information screens                        |
80 | F6                            | Cycle through profiler info screens                            |
81 | F10                           | Show/hide console                                              |
82 | F12                           | Take screenshot                                                |
83
84 Paths
85 -----
86 Locations:
87
88 * `bin`   - Compiled binaries
89 * `share` - Distributed read-only data
90 * `user`  - User-created modifiable data
91
92 Where each location is on each platform:
93
94 * Windows .zip / RUN_IN_PLACE source:
95     * `bin`   = `bin`
96     * `share` = `.`
97     * `user`  = `.`
98 * Windows installed:
99     * `bin`   = `C:\Program Files\Minetest\bin (Depends on the install location)`
100     * `share` = `C:\Program Files\Minetest (Depends on the install location)`
101     * `user`  = `%APPDATA%\Minetest`
102 * Linux installed:
103     * `bin`   = `/usr/bin`
104     * `share` = `/usr/share/minetest`
105     * `user`  = `~/.minetest`
106 * macOS:
107     * `bin`   = `Contents/MacOS`
108     * `share` = `Contents/Resources`
109     * `user`  = `Contents/User OR ~/Library/Application Support/minetest`
110
111 Worlds can be found as separate folders in: `user/worlds/`
112
113 Configuration file
114 ------------------
115 - Default location:
116     `user/minetest.conf`
117 - This file is created by closing Minetest for the first time.
118 - A specific file can be specified on the command line:
119     `--config <path-to-file>`
120 - A run-in-place build will look for the configuration file in
121     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
122
123 Command-line options
124 --------------------
125 - Use `--help`
126
127 Compiling
128 ---------
129 ### Compiling on GNU/Linux
130
131 #### Dependencies
132
133 | Dependency | Version | Commentary |
134 |------------|---------|------------|
135 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
136 | CMake      | 3.5+    |            |
137 | IrrlichtMt | -       | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
138 | SQLite3    | 3.0+    |            |
139 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
140 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
141 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
142
143 For Debian/Ubuntu users:
144
145     sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
146
147 For Fedora users:
148
149     sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel
150     
151 For Arch users:
152
153     sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
154
155 For Alpine users:
156
157     sudo apk add build-base cmake libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
158
159 #### Download
160
161 You can install Git for easily keeping your copy up to date.
162 If you don’t want Git, read below on how to get the source without Git.
163 This is an example for installing Git on Debian/Ubuntu:
164
165     sudo apt install git
166
167 For Fedora users:
168
169     sudo dnf install git
170
171 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
172
173     git clone --depth 1 https://github.com/minetest/minetest.git
174     cd minetest
175
176 Download minetest_game (otherwise only the "Development Test" game is available) using Git:
177
178     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
179
180 Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:
181
182     git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
183
184 Download source, without using Git:
185
186     wget https://github.com/minetest/minetest/archive/master.tar.gz
187     tar xf master.tar.gz
188     cd minetest-master
189
190 Download minetest_game, without using Git:
191
192     cd games/
193     wget https://github.com/minetest/minetest_game/archive/master.tar.gz
194     tar xf master.tar.gz
195     mv minetest_game-master minetest_game
196     cd ..
197
198 Download IrrlichtMt, without using Git:
199
200     cd lib/
201     wget https://github.com/minetest/irrlicht/archive/master.tar.gz
202     tar xf master.tar.gz
203     mv irrlicht-master irrlichtmt
204     cd ..
205
206 #### Build
207
208 Build a version that runs directly from the source directory:
209
210     cmake . -DRUN_IN_PLACE=TRUE
211     make -j$(nproc)
212
213 Run it:
214
215     ./bin/minetest
216
217 - Use `cmake . -LH` to see all CMake options and their current state.
218 - If you want to install it system-wide (or are making a distribution package),
219   you will want to use `-DRUN_IN_PLACE=FALSE`.
220 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
221 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
222 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
223   - Debug build is slower, but gives much more useful output in a debugger.
224 - If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
225   - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.
226 - IrrlichtMt can also be installed somewhere that is not a standard install path.
227   - In that case use `-DCMAKE_PREFIX_PATH=/path/to/install_prefix`
228   - The path must be set so that `$(CMAKE_PREFIX_PATH)/lib/cmake/IrrlichtMt` exists.
229
230 ### CMake options
231
232 General options and their default values:
233
234     BUILD_CLIENT=TRUE          - Build Minetest client
235     BUILD_SERVER=FALSE         - Build Minetest server
236     BUILD_UNITTESTS=TRUE       - Build unittest sources
237     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
238         Release                - Release build
239         Debug                  - Debug build
240         SemiDebug              - Partially optimized debug build
241         RelWithDebInfo         - Release build with debug information
242         MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
243     ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
244     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
245     ENABLE_FREETYPE=ON         - Build with FreeType2; Allows using TTF fonts
246     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
247     ENABLE_GLES=OFF            - Build for OpenGL ES instead of OpenGL (requires support by IrrlichtMt)
248     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
249     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
250     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
251     ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
252     ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
253     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
254     ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
255     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
256     ENABLE_SYSTEM_JSONCPP=ON   - Use JsonCPP from system
257     OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
258     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
259     USE_GPROF=FALSE            - Enable profiling using GProf
260     VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
261
262 Library specific options:
263
264     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
265     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
266     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
267     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
268     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
269     FREETYPE_INCLUDE_DIR_freetype2  - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
270     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with FreeType 2; directory that contains ft2build.h
271     FREETYPE_LIBRARY                - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
272     FREETYPE_DLL                    - Only if building with FreeType 2 on Windows; path to libfreetype.dll
273     GETTEXT_DLL                     - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
274     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
275     GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
276     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
277     IRRLICHT_DLL                    - Only on Windows; path to IrrlichtMt.dll
278     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
279     IRRLICHT_LIBRARY                - Path to libIrrlichtMt.a/libIrrlichtMt.so/libIrrlichtMt.dll.a/IrrlichtMt.lib
280     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
281     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
282     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
283     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
284     PostgreSQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
285     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
286     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
287     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
288     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
289     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
290     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
291     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
292     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
293     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
294     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
295     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
296     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
297     OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
298     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
299     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
300     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
301     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
302     VORBIS_DLL                      - Only if building with sound on Windows; paths to vorbis DLLs
303     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
304     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
305     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
306     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
307     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
308     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
309
310 ### Compiling on Windows
311
312 ### Requirements
313
314 - [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
315 - [CMake](https://cmake.org/download/)
316 - [vcpkg](https://github.com/Microsoft/vcpkg)
317 - [Git](https://git-scm.com/downloads)
318
319 ### Compiling and installing the dependencies
320
321 It is highly recommended to use vcpkg as package manager.
322
323 #### a) Using vcpkg to install dependencies
324
325 After you successfully built vcpkg you can easily install the required libraries:
326 ```powershell
327 vcpkg install zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows
328 ```
329
330 - **Note that you currently need to build irrlicht on your own**
331 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
332 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
333 - `freetype` is optional, it allows true-type font rendering.
334 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
335 - `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
336
337 There are other optional libraries, but they are not tested if they can build and link correctly.
338
339 Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
340
341 #### b) Compile the dependencies on your own
342
343 This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
344
345 ### Compile Minetest
346
347 #### a) Using the vcpkg toolchain and CMake GUI
348 1. Start up the CMake GUI
349 2. Select **Browse Source...** and select DIR/minetest
350 3. Select **Browse Build...** and select DIR/minetest-build
351 4. Select **Configure**
352 5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
353 6. Choose **Specify toolchain file for cross-compiling**
354 7. Click **Next**
355 8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
356 9. Click Finish
357 10. Wait until cmake have generated the cash file
358 11. If there are any errors, solve them and hit **Configure**
359 12. Click **Generate**
360 13. Click **Open Project**
361 14. Compile Minetest inside Visual studio.
362
363 #### b) Using the vcpkg toolchain and the commandline
364
365 Run the following script in PowerShell:
366
367 ```powershell
368 cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
369 cmake --build . --config Release
370 ```
371 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
372
373 #### c) Using your own compiled libraries
374
375 **This is outdated and not recommended**
376
377 Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
378
379 ### Windows Installer using WiX Toolset
380
381 Requirements:
382 * [Visual Studio 2017](https://visualstudio.microsoft.com/)
383 * [WiX Toolset](https://wixtoolset.org/)
384
385 In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
386
387 Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
388
389 Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
390 It may take some minutes to generate the installer.
391
392
393 Docker
394 ------
395 We provide Minetest server Docker images using the GitLab mirror registry.
396
397 Images are built on each commit and available using the following tag scheme:
398
399 * `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
400 * `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
401 * `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
402
403 If you want to test it on a Docker server you can easily run:
404
405         sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
406
407 If you want to use it in a production environment you should use volumes bound to the Docker host
408 to persist data and modify the configuration:
409
410         sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
411
412 Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
413
414 **Note:** If you don't understand the previous commands please read the official Docker documentation before use.
415
416 You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
417
418
419 Version scheme
420 --------------
421 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
422
423 - Major is incremented when the release contains breaking changes, all other
424 numbers are set to 0.
425 - Minor is incremented when the release contains new non-breaking features,
426 patch is set to 0.
427 - Patch is incremented when the release only contains bugfixes and very
428 minor/trivial features considered necessary.
429
430 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
431 i.e.: 5.0.0-dev is the development version leading to 5.0.0.
432 Prior to that we used `previous_version-dev`.