1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0-DEV
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
20 secure.http_mods = skins
21 max_objects_per_block = 4096
22 max_packets_per_iteration = 10096
27 ## This game is in early alpha and uses a lot of experimental features in the engine
31 # ALPHA STATE CHANGELOG
33 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
38 - Add in virtualization algorithm
51 - breaker (mines whatever is in front of it)
52 - dispenser (shoots out first item in inventory, or shoots item into pipe)
53 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
54 - redstone bugs which spawn and try to kill you if a stack overflow detection occurs
74 > #1 idea: weakness items, items that damage the mob more than diamond swords
77 - zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world
80 - spider eyes randomly drop as an object and players can wear them and place them
83 - you can put a pumpkin on it's head to make it survive when it's not snowing out
84 - drops snowballs, coal, or carrot
87 - sheep can be punched to drop wool without damage
88 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
92 - disable pig aggression
93 - make porkchop look nicer
97 - make the default player model whited out
98 - ghosts can pass through any nodes
100 - will follow you groaning about "diamonds", "need food", and "join us"
101 - they will fling you up in the air or punch you
102 - ghosts can drag you down into nodes and suffocate you
103 - spawn with cave sounds
108 - gets built out of nodes in the area
109 - will probabaly destroy you
110 - drops all nodes that it's made of when killed
119 - enchanting/upgrading
120 - magic (wands, spells, etc)
121 - better combat ( sweep hit enemies, falling while hitting deals more damage )
122 - Enchanting food - gives buffs
123 - LATE effects https://forum.minetest.net/viewtopic.php?t=20724
131 ### mechanics (mechanical tools and machines)
132 - compressor (compresses nodes down)
133 - auto miner (digs whatever is in front of it)
134 - decompressor (opposite of compressor
142 - pipes should be able to move objects quickly
147 - corn and corn stalks
150 - costumes (somehow?)
152 - make grass and leaves orange during the month of October
153 - (Use a simple date check and override nodes)
158 - Soul cake, make with cake and soul
162 - add fertilizer (pig drops bone randomly)
163 - fertilizer is made out of bone -
164 - fertilizer can make tall grass grow on regular grass
165 - bread - 3 bread in a row
166 - make sandwich with bread and cooked porkchop
167 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
172 - player casts out a better lure if on a boat
180 > These don't seem to fit into any theme so list them all here
182 - rope and tnt arrows
183 - vehicles (car, powered minecarts, trains)
192 > These ideas are all over the place but are good for future updates
194 - make pistons able to push and pull any node that does not use meta or inv
195 - make pistons able to push and pull deactivated pistons
196 - upgrade minecart physics even more
197 - make torches abm that checks if player in area
198 - make furnace abm that checks if player in area
199 - make tnt hurt player
201 - fix tool rightclick torch placement to replace buildable to nodes
202 - if placed last node put another stack into hand
203 - have falling node hurt player?
204 - add a function to set a velocity goal to entities and then implement it with all entities
205 - ^make a value if below then stop?
206 - colored chat messages
207 - check if everyone is in bed before going to next night
208 - also lock player in bed until they get out or daytime
209 - create a function to check if a node or group is below
210 - ^ set meta for player so that all mods can use it without calculating it
211 - ^ over and over again (saves cpu cycles)
212 - cars buildable in crafting table
213 - require gas pumps refine oil
214 - drive next to gas pump and car will fill with gas
215 - maybe have pump be rightclickable and then manually fill with gass using nozel
216 - minecart car train? - off rail use
217 - automatic step height for off rail use
218 - make cars follow each other
219 - oil which spawns underground in pools
220 - powered minecart car (engine car)
222 - player controls engine car
223 - make entities push against players
229 ## Possible Applications
231 > causes object to magnetize towards player or other objects and stop after an inner radius
232 > use for better item magnet?
234 if object:is_player() and object:get_player_name() ~= self.rider then
235 local player_pos = object:getpos()
239 local currentvel = self.object:getvelocity()
240 local vel = vector.subtract(pos, player_pos)
241 vel = vector.normalize(vel)
242 local distance = vector.distance(pos,player_pos)
243 distance = (1-distance)*10
244 vel = vector.multiply(vel,distance)
245 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
248 if self.axis == "x" then
249 self.object:add_velocity(vector.new(acceleration.x,0,0))
250 elseif self.axis == "z" then
251 self.object:add_velocity(vector.new(0,0,acceleration.z))
253 self.object:add_velocity(acceleration)
256 - acceleration = vector.multiply(acceleration, -1)
257 - object:add_player_velocity(acceleration)
261 If you want to support the project: https://www.patreon.com/oil_boi