1 WorldEdit v1.0 for MineTest 0.4
2 ===============================
3 In-game world editing for [MineTest](http://minetest.net/)! Tons of chat commands to help with building, fixing, and more.
5 For more information, see the [forum topic](http://minetest.net/forum/viewtopic.php?id=572) at the MineTest forums.
9 WorldEdit works primarily through chat commands. Depending on your key bindings, you can invoke chat entry with the "t" key, and open the chat console with the "F10" key.
11 WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the "worldedit" privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: `/grant <player name> worldedit`. This privelege can later be removed using the following chat command: `/revoke <player name> worldedit`.
13 For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.
17 Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.
19 Each positions together define two opposing corners of the cube. With two opposing corners it is possible to determine both the location and dimensions of the region.
21 Regions are not saved between server restarts. They start off as empty regions, and cannot be used with most WorldEdit commands until they are set to valid values.
28 Reset the region so that it is empty.
32 Set WorldEdit region position 1 to the player's location.
38 Set WorldEdit region position 2 to the player's location.
44 Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
51 Display the volume of the current WorldEdit region.
57 Set the current WorldEdit region to <node>.
61 //set mesecons:mesecon
63 ### //replace <search node> <replace node>
65 Replace all instances of <search node> with <place node> in the current WorldEdit region.
67 //replace cobble stone
68 //replace default:steelblock glass
69 //replace dirt flowers:flower_waterlily
70 //replace flowers:flower_rose flowers:flower_tulip
72 ### //copy x/y/z <amount>
74 Copy the current WorldEdit region along the x/y/z axis by <amount> nodes.
80 ### //move x/y/z <amount>
82 Move the current WorldEdit region along the x/y/z axis by <amount> nodes.
88 ### //stack x/y/z <count>
90 Stack the current WorldEdit region along the x/y/z axis <count> times.
98 Dig the current WorldEdit region.
104 Save the current WorldEdit region to "(world folder)/schems/<file>.we".
106 //save some random filename
111 Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
113 //load some random filename
118 WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.
120 ### worldedit.volume(pos1, pos2)
122 Determines the volume of the region defined by positions `pos1` and `pos2`.
126 ### worldedit.set(pos1, pos2, nodename)
128 Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
130 Returns the number of nodes set.
132 ### worldedit.replace(pos1, pos2, searchnode, replacenode)
134 Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
136 Returns the number of nodes replaced.
138 ### worldedit.copy(pos1, pos2, axis, amount)
140 Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
142 Returns the number of nodes copied.
144 ### worldedit.move(pos1, pos2, axis, amount)
146 Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
148 Returns the number of nodes moved.
150 ### worldedit.stack(pos1, pos2, axis, count)
152 duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
154 Returns the number of nodes stacked.
156 ### worldedit.dig(pos1, pos2)
158 Digs a region defined by positions `pos1` and `pos2`.
160 Returns the number of nodes dug.
162 ### worldedit.serialize(pos1, pos2)
164 Converts the region defined by positions `pos1` and `pos2` into a single string.
166 Returns the serialized data and the number of nodes serialized.
168 ### worldedit.deserialize(originpos, value)
170 Loads the nodes represented by string `value` at position `originpos`.
172 Returns the number of nodes deserialized.
176 Copyright 2012 sfan5 and Anthony Zhang (Temperest)
178 This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).
180 Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way.
182 Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.