]> git.lizzy.rs Git - dragonfireclient.git/blob - README.md
README.md: Improve formatting for consistency (#7472)
[dragonfireclient.git] / README.md
1 Minetest
2 ========
3
4 [![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
7
8 An InfiniMiner/Minecraft inspired game.
9
10 Copyright (c) 2010-2018 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
12
13 In case you downloaded the source code:
14 ---------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
18
19 Further documentation
20 ----------------------
21 - Website: http://minetest.net/
22 - Wiki: http://wiki.minetest.net/
23 - Developer wiki: http://dev.minetest.net/
24 - Forum: http://forum.minetest.net/
25 - Github: https://github.com/minetest/minetest/
26 - [doc/](doc/) directory of source distribution
27
28 Default controls
29 ----------------
30 All controls are re-bindable using settings.
31 Some can be changes in the key config dialog in the settings tab.
32
33 | Button                        | Action                                                         |
34 |-------------------------------|----------------------------------------------------------------|
35 | Move mouse                    | Look around                                                    |
36 | W, A, S, D                    | Move                                                           |
37 | Space                         | Jump/move up                                                   |
38 | Shift                         | Sneak/move down                                                |
39 | Q                             | Drop itemstack                                                 |
40 | Shift + Q                     | Drop single item                                               |
41 | Left mouse button             | Dig/punch/take item                                            |
42 | Right mouse button            | Place/use                                                      |
43 | Shift + right mouse button    | Build (without using)                                          |
44 | I                             | Inventory menu                                                 |
45 | Mouse wheel                   | Select item                                                    |
46 | 0-9                           | Select item                                                    |
47 | Z                             | Zoom (needs zoom privilege)                                    |
48 | T                             | Chat                                                           |
49 | /                             | Command                                                        |
50 | Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
51 | R                             | Enable/disable full range view                                 |
52 | +                             | Increase view range                                            |
53 | -                             | Decrease view range                                            |
54 | K                             | Enable/disable fly mode (needs fly privilege)                  |
55 | J                             | Enable/disable fast mode (needs fast privilege)                |
56 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
57 | E                             | Move fast in fast mode                                         |
58 | F1                            |  Hide/show HUD                                                 |
59 | F2                            |  Hide/show chat                                                |
60 | F3                            |  Disable/enable fog                                            |
61 | F4                            |  Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
62 | F5                            |  Cycle through debug info screens                              |
63 | F6                            |  Cycle through profiler info screens                           |
64 | F7                            |  Cycle through camera modes                                    |
65 | F8                            |  Toggle cinematic mode                                         |
66 | F9                            |  Cycle through minimap modes                                   |
67 | Shift + F9                    | Change minimap orientation                                     |
68 | F10                           | Show/hide console                                              |
69 | F12                           | Take screenshot                                                |
70
71 Paths
72 -----
73 Locations:
74
75 * `bin`   - Compiled binaries
76 * `share` - Distributed read-only data
77 * `user`  - User-created modifiable data
78
79 Where each location is on each platform:
80
81 * Windows .zip / RUN_IN_PLACE source:
82     * `bin`   = `bin`
83     * `share` = `.`
84     * `user`  = `.`
85 * Linux installed:
86     * `bin`   = `/usr/bin`
87     * `share` = `/usr/share/minetest`
88     * `user`  = `~/.minetest`
89 * macOS:
90     * `bin`   = `Contents/MacOS`
91     * `share` = `Contents/Resources`
92     * `user`  = `Contents/User OR ~/Library/Application Support/minetest`
93
94 Worlds can be found as separate folders in: `user/worlds/`
95
96 Configuration file:
97 -------------------
98 - Default location:
99     `user/minetest.conf`
100 - It is created by Minetest when it is ran the first time.
101 - A specific file can be specified on the command line:
102     `--config <path-to-file>`
103 - A run-in-place build will look for the configuration file in
104     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
105
106 Command-line options:
107 ---------------------
108 - Use `--help`
109
110 Compiling
111 ---------
112 ### Compiling on GNU/Linux
113
114 #### Dependencies
115
116 | Dependency | Version | Commentary |
117 |------------|---------|------------|
118 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
119 | CMake      | 2.6+    |            |
120 | Irrlicht   | 1.7.3+  |            |
121 | SQLite3    | 3.0+    |            |
122 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
123 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
124 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
125
126 For Debian/Ubuntu:
127
128     $ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
129
130 For Fedora users:
131
132     $ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
133
134 #### Download
135
136 You can install git for easily keeping your copy up to date.
137 If you don’t want git, read below on how to get the source without git.  
138 This is an example for installing git on Debian/Ubuntu:
139
140     $ sudo apt-get install git
141
142 For Fedora users:
143
144     $ sudo dnf install git
145
146 Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
147
148     $ git clone --depth 1 https://github.com/minetest/minetest.git
149     $ cd minetest
150
151 Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
152
153     $ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
154
155 Download source, without using git:
156
157     $ wget https://github.com/minetest/minetest/archive/master.tar.gz
158     $ tar xf master.tar.gz
159     $ cd minetest-master
160
161 Download minetest_game, without using git:
162
163     $ cd games/
164     $ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
165     $ tar xf master.tar.gz
166     $ mv minetest_game-master minetest_game
167     $ cd ..
168
169 #### Build
170
171 Build a version that runs directly from the source directory:
172
173     $ cmake . -DRUN_IN_PLACE=TRUE
174     $ make -j <number of processors>
175
176 Run it:
177
178     $ ./bin/minetest
179
180 - Use `cmake . -LH` to see all CMake options and their current state
181 - If you want to install it system-wide (or are making a distribution package),
182   you will want to use `-DRUN_IN_PLACE=FALSE`
183 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`
184 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`
185 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`
186   - Debug build is slower, but gives much more useful output in a debugger
187 - If you build a bare server, you don't need to have Irrlicht installed.
188   - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`
189
190 ### CMake options
191
192 General options:
193
194     BUILD_CLIENT           - Build Minetest client
195     BUILD_SERVER           - Build Minetest server
196     CMAKE_BUILD_TYPE       - Type of build (Release vs. Debug)
197         Release            - Release build
198         Debug              - Debug build
199         SemiDebug          - Partially optimized debug build
200         RelWithDebInfo     - Release build with Debug information
201         MinSizeRel         - Release build with -Os passed to compiler to make executable as small as possible
202     ENABLE_CURL            - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
203     ENABLE_CURSES          - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
204     ENABLE_FREETYPE        - Build with FreeType2; Allows using TTF fonts
205     ENABLE_GETTEXT         - Build with Gettext; Allows using translations
206     ENABLE_GLES            - Search for Open GLES headers & libraries and use them
207     ENABLE_LEVELDB         - Build with LevelDB; Enables use of LevelDB map backend
208     ENABLE_POSTGRESQL      - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
209     ENABLE_REDIS           - Build with libhiredis; Enables use of Redis map backend
210     ENABLE_SPATIAL         - Build with LibSpatial; Speeds up AreaStores
211     ENABLE_SOUND           - Build with OpenAL, libogg & libvorbis; in-game Sounds
212     ENABLE_LUAJIT          - Build with LuaJIT (much faster than non-JIT Lua)
213     ENABLE_SYSTEM_GMP      - Use GMP from system (much faster than bundled mini-gmp)
214     ENABLE_SYSTEM_JSONCPP  - Use JsonCPP from system
215     RUN_IN_PLACE           - Create a portable install (worlds, settings etc. in current directory)
216     USE_GPROF              - Enable profiling using GProf
217     VERSION_EXTRA          - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
218
219 Library specific options:
220     
221     BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
222     BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
223     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
224     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
225     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
226     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
227     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
228     FREETYPE_INCLUDE_DIR_freetype2  - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
229     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with Freetype2; directory that contains ft2build.h
230     FREETYPE_LIBRARY                - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
231     FREETYPE_DLL                    - Only if building with Freetype2 on Windows; path to libfreetype.dll
232     GETTEXT_DLL                     - Only when building with Gettext on Windows; path to libintl3.dll
233     GETTEXT_ICONV_DLL               - Only when building with Gettext on Windows; path to libiconv2.dll
234     GETTEXT_INCLUDE_DIR             - Only when building with Gettext; directory that contains iconv.h
235     GETTEXT_LIBRARY                 - Only when building with Gettext on Windows; path to libintl.dll.a
236     GETTEXT_MSGFMT                  - Only when building with Gettext; path to msgfmt/msgfmt.exe
237     IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
238     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
239     IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
240     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
241     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
242     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
243     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
244     POSTGRESQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so
245     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
246     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
247     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
248     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
249     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
250     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
251     MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
252     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
253     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
254     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
255     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
256     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
257     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
258     OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
259     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
260     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
261     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
262     VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
263     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
264     VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
265     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
266     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
267     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
268     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
269     ZLIBWAPI_DLL                    - Only on Windows; path to zlibwapi.dll
270     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
271     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlibwapi.lib
272
273 ### Compiling on Windows
274
275 * This section is outdated. In addition to what is described here:
276   * In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
277   * If you wish to have sound support, you need libogg, libvorbis and libopenal
278   
279 * You need:
280         * CMake:
281                 http://www.cmake.org/cmake/resources/software.html
282         * A compiler
283                 * MinGW: http://www.mingw.org/
284                 * or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
285         * Irrlicht SDK 1.7:
286                 http://irrlicht.sourceforge.net/downloads.html
287         * Zlib headers (zlib125.zip)
288                 http://www.winimage.com/zLibDll/index.html
289         * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
290                 http://www.winimage.com/zLibDll/index.html
291         * SQLite3 headers and library
292                 https://www.sqlite.org/download.html
293         * Optional: gettext library and tools:
294                 http://gnuwin32.sourceforge.net/downlinks/gettext.php
295                 * This is used for other UI languages. Feel free to leave it out.
296         * And, of course, Minetest:
297                 http://minetest.net/download
298 * Steps:
299         * Select a directory called DIR hereafter in which you will operate.
300         * Make sure you have CMake and a compiler installed.
301         * Download all the other stuff to DIR and extract them into there.
302           ("extract here", not "extract to packagename/")
303             * NOTE: zlib125dll.zip needs to be extracted into zlib125dll
304             * NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
305               and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
306               into "sqlite3" directory, and generate sqlite3.lib using command
307               "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
308         * All those packages contain a nice base directory in them, which
309           should end up being the direct subdirectories of DIR.
310         * You will end up with a directory structure like this (+=dir, -=file):
311         -----------------
312         + DIR
313                 * zlib-1.2.5.tar.gz
314                 * zlib125dll.zip
315                 * irrlicht-1.8.3.zip
316                 * sqlite-amalgamation-3130000.zip (SQLite3 headers)
317                 * sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
318                 * 110214175330.zip (or whatever, this is the minetest source)
319                 + zlib-1.2.5
320                         * zlib.h
321                         + win32
322                         ...
323                 + zlib125dll
324                         * readme.txt
325                         + dll32
326                         ...
327                 + irrlicht-1.8.3
328                         + lib
329                         + include
330                         ...
331                 + sqlite3
332                         sqlite3.h
333                         sqlite3ext.h
334                         sqlite3.lib
335                         sqlite3.dll
336                 + gettext (optional)
337                         +bin
338                         +include
339                         +lib
340                 + minetest
341                         + src
342                         + doc
343                         * CMakeLists.txt
344                         ...
345         -----------------
346         * Start up the CMake GUI
347         * Select "Browse Source..." and select DIR/minetest
348         * Now, if using MSVC:
349                 * Select "Browse Build..." and select DIR/minetest-build
350         * Else if using MinGW:
351                 * Select "Browse Build..." and select DIR/minetest
352         * Select "Configure"
353         * Select your compiler
354         * It will warn about missing stuff, ignore that at this point. (later don't)
355         * Make sure the configuration is as follows
356           (note that the versions may differ for you):
357           
358                 BUILD_CLIENT             [X]
359                 BUILD_SERVER             [ ]
360                 CMAKE_BUILD_TYPE         Release
361                 CMAKE_INSTALL_PREFIX     DIR/minetest-install
362                 IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.8.3
363                 RUN_IN_PLACE             [X]
364                 WARN_ALL                 [ ]
365                 ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
366                 ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
367                 ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
368                 GETTEXT_BIN_DIR          DIR/gettext/bin
369                 GETTEXT_INCLUDE_DIR      DIR/gettext/include
370                 GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
371                 GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
372         
373         * If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
374           right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
375           SQLITE3_LIBRARY manually.
376         * If you want to build 64-bit minetest, you will need to build 64-bit version
377           of irrlicht engine manually, as only 32-bit pre-built library is provided.
378         * Hit "Configure"
379         * Hit "Configure" once again 8)
380         * If something is still coloured red, you have a problem.
381         * Hit "Generate"
382         If using MSVC:
383                 * Open the generated minetest.sln
384                 * The project defaults to the "Debug" configuration. Make very sure to
385                   select "Release", unless you want to debug some stuff (it's slower
386                   and might not even work at all)
387                 * Build the ALL_BUILD project
388                 * Build the INSTALL project
389                 * You should now have a working game with the executable in
390                         DIR/minetest-install/bin/minetest.exe
391                 * Additionally you may create a zip package by building the PACKAGE
392                   project.
393         If using MinGW:
394                 * Using the command line, browse to the build directory and run 'make'
395                   (or mingw32-make or whatever it happens to be)
396                 * You may need to copy some of the downloaded DLLs into bin/, see what
397                   running the produced executable tells you it doesn't have.
398                 * You should now have a working game with the executable in
399                         DIR/minetest/bin/minetest.exe
400
401 ### Bat script to build Windows releases of Minetest
402
403 This is how we build Windows releases.
404
405     set sourcedir=%CD%
406     set installpath="C:\tmp\minetest_install"
407     set irrlichtpath="C:\tmp\irrlicht-1.7.2"
408     
409     set builddir=%sourcedir%\bvc10
410     mkdir %builddir%
411     pushd %builddir%
412     cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
413     if %errorlevel% neq 0 goto fail
414     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
415     if %errorlevel% neq 0 goto fail
416     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
417     if %errorlevel% neq 0 goto fail
418     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
419     if %errorlevel% neq 0 goto fail
420     popd
421     echo Finished.
422     exit /b 0
423     
424     :fail
425     popd
426     echo Failed.
427     exit /b 1
428
429 Version scheme
430 --------------
431 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
432
433 - Major is incremented when the release contains breaking changes, all other
434 numbers are set to 0.
435 - Minor is incremented when the release contains new non-breaking features,
436 patch is set to 0.
437 - Patch is incremented when the release only contains bugfixes and very
438 minor/trivial features considered necessary.
439
440 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, 
441 ie: 5.0.0-dev is the development version leading to 5.0.0. 
442 Prior to that we used `previous_version-dev`.