1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0-DEV
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
20 secure.http_mods = skins
21 max_objects_per_block = 4096
22 max_packets_per_iteration = 10096
27 ## This game is in early alpha and uses a lot of experimental features in the engine
31 # ALPHA STATE CHANGELOG
33 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
38 - Add in virtualization algorithm
51 - breaker (mines whatever is in front of it)
52 - dispenser (shoots out first item in inventory, or shoots item into pipe)
53 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
54 - redstone bugs which spawn and try to kill you if a stack overflow detection occurs
74 > #1 idea: weakness items, items that damage the mob more than diamond swords
77 - spider eyes randomly drop as an object and players can wear them and place them
80 - you can put a pumpkin on it's head to make it survive when it's not snowing out
81 - drops snowballs, coal, or carrot
84 - sheep can be punched to drop wool without damage
85 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
89 - disable pig aggression
90 - make porkchop look nicer
94 - make the default player model whited out
95 - ghosts can pass through any nodes
97 - will follow you groaning about "diamonds", "need food", and "join us"
98 - they will fling you up in the air or punch you
99 - ghosts can drag you down into nodes and suffocate you
100 - spawn with cave sounds
105 - gets built out of nodes in the area
106 - will probabaly destroy you
107 - drops all nodes that it's made of when killed
116 - enchanting/upgrading
117 - magic (wands, spells, etc)
118 - better combat ( sweep hit enemies, falling while hitting deals more damage )
119 - Enchanting food - gives buffs
120 - LATE effects https://forum.minetest.net/viewtopic.php?t=20724
128 ### mechanics (mechanical tools and machines)
129 - compressor (compresses nodes down)
130 - auto miner (digs whatever is in front of it)
131 - decompressor (opposite of compressor
139 - pipes should be able to move objects quickly
144 - corn and corn stalks
147 - costumes (somehow?)
149 - make grass and leaves orange during the month of October
150 - (Use a simple date check and override nodes)
155 - Soul cake, make with cake and soul
159 - add fertilizer (pig drops bone randomly)
160 - fertilizer is made out of bone -
161 - fertilizer can make tall grass grow on regular grass
162 - bread - 3 bread in a row
163 - make sandwich with bread and cooked porkchop
164 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
169 - player casts out a better lure if on a boat
177 > These don't seem to fit into any theme so list them all here
179 - rope and tnt arrows
180 - vehicles (car, powered minecarts, trains)
189 > These ideas are all over the place but are good for future updates
191 - make pistons able to push and pull any node that does not use meta or inv
192 - make pistons able to push and pull deactivated pistons
193 - upgrade minecart physics even more
194 - make torches abm that checks if player in area
195 - make furnace abm that checks if player in area
196 - make tnt hurt player
198 - fix tool rightclick torch placement to replace buildable to nodes
199 - if placed last node put another stack into hand
200 - have falling node hurt player?
201 - add a function to set a velocity goal to entities and then implement it with all entities
202 - ^make a value if below then stop?
203 - colored chat messages
204 - check if everyone is in bed before going to next night
205 - also lock player in bed until they get out or daytime
206 - create a function to check if a node or group is below
207 - ^ set meta for player so that all mods can use it without calculating it
208 - ^ over and over again (saves cpu cycles)
209 - cars buildable in crafting table
210 - require gas pumps refine oil
211 - drive next to gas pump and car will fill with gas
212 - maybe have pump be rightclickable and then manually fill with gass using nozel
213 - minecart car train? - off rail use
214 - automatic step height for off rail use
215 - make cars follow each other
216 - oil which spawns underground in pools
217 - powered minecart car (engine car)
219 - player controls engine car
220 - make entities push against players
226 ## Possible Applications
228 > causes object to magnetize towards player or other objects and stop after an inner radius
229 > use for better item magnet?
231 if object:is_player() and object:get_player_name() ~= self.rider then
232 local player_pos = object:getpos()
236 local currentvel = self.object:getvelocity()
237 local vel = vector.subtract(pos, player_pos)
238 vel = vector.normalize(vel)
239 local distance = vector.distance(pos,player_pos)
240 distance = (1-distance)*10
241 vel = vector.multiply(vel,distance)
242 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
245 if self.axis == "x" then
246 self.object:add_velocity(vector.new(acceleration.x,0,0))
247 elseif self.axis == "z" then
248 self.object:add_velocity(vector.new(0,0,acceleration.z))
250 self.object:add_velocity(acceleration)
253 - acceleration = vector.multiply(acceleration, -1)
254 - object:add_player_velocity(acceleration)
258 If you want to support the project: https://www.patreon.com/oil_boi