1 WorldEdit v0.5 for MineTest 0.4
2 ===============================
3 In-game world editing for [MineTest](http://minetest.net/)! Tons of chat commands to help with building, fixing, and more.
5 For more information, see the [forum topic](http://minetest.net/forum/viewtopic.php?id=572) at the MineTest forums.
9 WorldEdit works primarily through chat commands. Depending on your key bindings, you can invoke chat entry with the "t" key, and open the chat console with the "F10" key.
11 WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the "worldedit" privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: `/grant <player name> worldedit`. This privelege can later be removed using the following chat command: `/revoke <player name> worldedit`.
13 For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.
17 The coordinate system is the same as that used by MineTest; Y is upwards, X is perpendicular, and Z is parallel.
19 When an axis is specified in a WorldEdit command, it is specified as one of the following values: x, y, z, or ?.
21 The value ? represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used.
25 Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.
27 Each positions together define two opposing corners of the cube. With two opposing corners it is possible to determine both the location and dimensions of the region.
29 Regions are not saved between server restarts. They start off as empty regions, and cannot be used with most WorldEdit commands until they are set to valid values.
33 Entities are used to mark the location of the WorldEdit regions. They appear as boxes containing the number 1 or 2, and represent position 1 and 2 of the WorldEdit region, respectively.
35 To remove the entities, simply punch them. This does not reset the positions themselves.
42 Reset the region so that it is empty.
48 Show markers at the region positions.
54 Set WorldEdit region position 1 to the player's location.
60 Set WorldEdit region position 2 to the player's location.
66 Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
73 Display the volume of the current WorldEdit region.
79 Set the current WorldEdit region to <node>.
83 //set mesecons:mesecon
85 ### //replace <search node> <replace node>
87 Replace all instances of <search node> with <place node> in the current WorldEdit region.
89 //replace cobble stone
90 //replace default:steelblock glass
91 //replace dirt flowers:flower_waterlily
92 //replace flowers:flower_rose flowers:flower_tulip
94 ### //hollowsphere <radius> <node>
96 Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
99 //hollowsphere 12 default:glass
100 //hollowsphere 17 mesecons:mesecon
102 ### //sphere <radius> <node>
104 Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
107 //sphere 12 default:glass
108 //sphere 17 mesecons:mesecon
110 ### //hollowcylinder x/y/z/? <length> <radius> <node>
112 Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
114 //hollowcylinder x +5 8 dirt
115 //hollowcylinder y 28 10 default:glass
116 //hollowcylinder z -12 3 mesecons:mesecon
117 //hollowcylinder ? 2 4 stone
119 ### //cylinder x/y/z/? <length> <radius> <node>
121 Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
123 //cylinder x +5 8 dirt
124 //cylinder y 28 10 default:glass
125 //cylinder z -12 3 mesecons:mesecon
126 //cylinder ? 2 4 stone
128 ### //pyramid <height> <node>
130 Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
133 //pyramid 5 default:glass
136 ### //spiral <width> <height> <spacer> <node>
138 Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
141 //spiral 5 2 1 default:glass
144 ### //copy x/y/z/? <amount>
146 Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
153 ### //move x/y/z/? <amount>
155 Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
162 ### //stack x/y/z/? <count>
164 Stack the current WorldEdit region along the x/y/z/? axis <count> times.
171 ### //transpose x/y/z/? x/y/z/?
173 Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
182 Flip the current WorldEdit region along the x/y/z/? axis.
189 ### //rotate x/y/z/? <angle>
191 Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
200 Dig the current WorldEdit region.
206 Save the current WorldEdit region to "(world folder)/schems/<file>.we".
208 //save some random filename
213 Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
215 //load some random filename
218 ### //metasave <file>
220 Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
222 //metasave some random filename
225 ### //metaload <file>
227 Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
229 //metaload some random filename
234 WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.
236 ### worldedit.volume(pos1, pos2)
238 Determines the volume of the region defined by positions `pos1` and `pos2`.
242 ### worldedit.set(pos1, pos2, nodename)
244 Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
246 Returns the number of nodes set.
248 ### worldedit.replace(pos1, pos2, searchnode, replacenode)
250 Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
252 Returns the number of nodes replaced.
254 ### worldedit.hollow_sphere = function(pos, radius, nodename)
256 Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
258 Returns the number of nodes added.
260 ### worldedit.sphere = function(pos, radius, nodename)
262 Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
264 Returns the number of nodes added.
266 ### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
268 Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
270 Returns the number of nodes added.
272 ### worldedit.cylinder(pos, axis, length, radius, nodename)
274 Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
276 Returns the number of nodes added.
278 ### worldedit.pyramid(pos, height, nodename)
280 Adds a pyramid at `pos` with height `height`.
282 Returns the number of nodes added.
284 ### worldedit.spiral(pos, width, height, spacer, nodename)
286 Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
288 Returns the number of nodes added.
290 ### worldedit.copy(pos1, pos2, axis, amount)
292 Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
294 Returns the number of nodes copied.
296 ### worldedit.move(pos1, pos2, axis, amount)
298 Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
300 Returns the number of nodes moved.
302 ### worldedit.stack(pos1, pos2, axis, count)
304 Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
306 Returns the number of nodes stacked.
308 ### worldedit.transpose(pos1, pos2, axis1, axis2)
310 Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
312 Returns the number of nodes transposed.
314 ### worldedit.flip(pos1, pos2, axis)
316 Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
318 Returns the number of nodes flipped.
320 ### worldedit.rotate(pos1, pos2, angle)
322 Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
324 Returns the number of nodes rotated.
326 ### worldedit.dig(pos1, pos2)
328 Digs a region defined by positions `pos1` and `pos2`.
330 Returns the number of nodes dug.
332 ### worldedit.serialize(pos1, pos2)
334 Converts the region defined by positions `pos1` and `pos2` into a single string.
336 Returns the serialized data and the number of nodes serialized.
338 ### worldedit.deserialize(originpos, value)
340 Loads the nodes represented by string `value` at position `originpos`.
342 Returns the number of nodes deserialized.
344 ### worldedit.deserialize_old(originpos, value)
346 Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
348 This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
350 Returns the number of nodes deserialized.
352 ### worldedit.metasave(pos1, pos2, file)
354 Saves the nodes and meta defined by positions `pos1` and `pos2` into a file
356 Returns the number of nodes saved
358 ### worldedit.metaload(pos1, file)
360 Loads the nodes and meta from `file` to position `pos1`
362 Returns the number of nodes loaded
366 Copyright 2012 sfan5 and Anthony Zhang (Temperest)
368 This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).
370 Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way.
372 Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.