1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0-DEV
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
24 ## This game is in early alpha and uses a lot of experimental features in the engine
28 # ALPHA STATE CHANGELOG
30 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
33 > Endless Horizons Update
35 - Added in prototype for new mechanics built ontop of the engine
37 - Make cactus hurt player when they touch it using touch_hurt group
38 - Added aether portals
39 - Make flying pigs drop 1-6 gold
40 - Make mobs use builtin minetest.throw_item function (custom)
41 - Double flying pigs sight radius
42 - Add hurt_inside group
43 - Add lava and fire to hurt_inside group
44 - Make mobs get damaged in fire and lava
45 - Add prototype mining lazer
46 - Add prototype gravity gun
48 - Make players get suffocated inside solid nodes
49 - Ice now breaks into water
50 - Ice spawns when snowing, replaces water under air
51 - Players sneaking hide nametag
52 - Updated main menu texture to have better brightness/contrast
53 - Turned mobs into API
55 - Flying Pig now throws TNT at player
56 - Redid fishing mechanics
57 - Redid bows and arrows
58 - Added collision detection to mobs
59 - Add fall damage to mobs
61 - Ice now breaks into water
64 - Added in shadow to heart statbar
66 - Add cake and cursed cake
67 - Prevent player from getting suffocated while teleporting
68 - Added in custom breath handling
69 - Made drowning slower
70 - Stopped infinite drowning death
71 - Merged drowning functions with new player functions
72 - Added in gerold55 bubble texture with countdown
73 - Swapped bubble direction
76 - Added block breaking induced hunger exhaustion
77 - Fixed dead players collecting xp
79 - Optimized hunger health regen
80 - Overhauled farming and plants
81 - Fire now uses node timers to run even faster and prevent forest fires from becoming extreme
82 - Crops are now easier to grow
83 - Various farming improvements
84 - Optimized snow to the extreme
85 - Added in broken nether trees
86 - Added in melons and stem growth type plants
87 - Make saplings use node timers with catchup
88 - Made rain look even better
89 - Stop FOV fading from causing motion sickness
90 - Crops are now destroyed if not enough light
91 - Begin experimental treecapitator test
92 - Revert experimental treecapitator test and release experiment as mod
93 - Add in xp debug test
94 - Made minecarts work even "better"
95 - Added in clientside WAILA
96 - Fixed vignette having a streak of pixels across top of screen
97 - Add in 22i's MC mobs
98 - Overhaul mobs and make them use bone based head movement
99 - Add in group_attack setting for mobs
100 - Readded in creeper, phyg, and pig
101 - Fix a lot of things
102 - Fix a lot of deprecated calls
103 - Fixed stone hoes actually being made out of stone
104 - Add in better arrow hit sounds
107 - Overhaul mobs damage color modifier
108 - Make exploding mobs flash while charging
109 - Fix more deprecated calls
110 - Overhauled spawn command for mobs to use raycasting
111 - Overhaul mobs again
112 - Explosions now fling and hurt mobs
113 - Phygs now flap wings and do not take fall damage
114 - More deprecated call fixed for 3d noise in aether, void, and nether
115 - Fix WAIH crashing with tool that has no tooldef
117 - Use gerold55's nice xp orb texture
125 - equipped like armor
130 - breaker (mines whatever is in front of it)
131 - dispenser (shoots out first item in inventory, or shoots item into pipe)
132 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
153 > #1 idea, - make mobs pathfind
157 - sheep can be punched to drop wool without damage
158 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
162 - disable pig aggression
163 - make porkchop look nicer
167 - make the default player model whited out
168 - ghosts can pass through any nodes
170 - will follow you groaning about "diamonds", "need food", and "join us"
171 - they will fling you up in the air or punch you
172 - ghosts can drag you down into nodes and suffocate you
173 - spawn with cave sounds
178 - gets built out of nodes in the area
179 - will probabaly destroy you
180 - drops all nodes that it's made of when killed
184 - sneaks up on you and then explodes
192 - xp (edit the node drops code to check if node has tag for xp)
194 - enchanting/upgrading
195 - magic (wands, spells, etc)
196 - better combat ( sweep hit enemies, falling while hitting deals more damage )
204 ### mechanics (mechanical tools and machines)
205 - compressor (compresses nodes down)
206 - auto miner (digs whatever is in front of it)
207 - decompressor (opposite of compressor
215 - pipes should be able to move objects quickly
219 - lava acts like water in the nether but lava in the other worlds
222 - corn and corn stalks
225 - costumes (somehow?)
227 - make grass and leaves orange during the month of October
228 - (Use a simple date check and override nodes)
233 - Soul cake, make with cake and soul
237 - add fertilizer (pig drops bone randomly)
238 - fertilizer is made out of bone -
239 - fertilizer can make tall grass grow on regular grass
240 - bread - 3 bread in a row
241 - make sandwich with bread and cooked porkchop
242 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
246 - have a rod that you can cast into water
247 - bobber entity which goes under water when fish on line
255 > These don't seem to fit into any theme so list them all here
257 - sugar and sugar cane (grow near water on sand)
258 - rope and tnt arrows
259 - vehicles (car, powered minecarts, trains)
269 > These ideas are all over the place but are good for future updates
271 - make pistons able to push and pull any node that does not use meta or inv
272 - make pistons able to push and pull deactivated pistons
273 - upgrade minecart physics even more
274 - make torches abm that checks if player in area
275 - make furnace abm that checks if player in area
277 - make tnt hurt player
279 - fix tool rightclick torch placement to replace buildable to nodes
280 - if placed last node put another stack into hand
281 - have falling node hurt player?
282 - add a function to set a velocity goal to entities and then implement it with all entities
283 - ^make a value if below then stop?
284 - colored chat messages
285 - check if everyone is in bed before going to next night
286 - also lock player in bed until they get out or daytime
287 - create a function to check if a node or group is below
288 - ^ set meta for player so that all mods can use it without calculating it
289 - ^ over and over again (saves cpu cycles)
290 - cars buildable in crafting table
291 - require gas pumps refine oil
292 - drive next to gas pump and car will fill with gas
293 - maybe have pump be rightclickable and then manually fill with gass using nozel
294 - minecart car train? - off rail use
295 - automatic step height for off rail use
296 - make cars follow each other
297 - oil which spawns underground in pools
298 - powered minecart car (engine car)
300 - player controls engine car
301 - make entities push against players
307 ## Possible Applications
309 > causes object to magnetize towards player or other objects and stop after an inner radius
310 > use for better item magnet?
312 if object:is_player() and object:get_player_name() ~= self.rider then
313 local player_pos = object:getpos()
317 local currentvel = self.object:getvelocity()
318 local vel = vector.subtract(pos, player_pos)
319 vel = vector.normalize(vel)
320 local distance = vector.distance(pos,player_pos)
321 distance = (1-distance)*10
322 vel = vector.multiply(vel,distance)
323 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
326 if self.axis == "x" then
327 self.object:add_velocity(vector.new(acceleration.x,0,0))
328 elseif self.axis == "z" then
329 self.object:add_velocity(vector.new(0,0,acceleration.z))
331 self.object:add_velocity(acceleration)
334 - acceleration = vector.multiply(acceleration, -1)
335 - object:add_player_velocity(acceleration)