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1 Minetest
2 ========
3
4 [![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
7
8 An InfiniMiner/Minecraft inspired game.
9
10 Copyright (c) 2010-2018 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
12
13 In case you downloaded the source code:
14 ---------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
18
19 Further documentation
20 ----------------------
21 - Website: http://minetest.net/
22 - Wiki: http://wiki.minetest.net/
23 - Developer wiki: http://dev.minetest.net/
24 - Forum: http://forum.minetest.net/
25 - Github: https://github.com/minetest/minetest/
26 - doc/ directory of source distribution
27
28 This game is not finished
29 --------------------------
30 - Don't expect it to work as well as a finished game will.
31 - Please report any bugs. When doing that, debug.txt is useful.
32
33 Default controls
34 ----------------
35 All controls are re-bindable using settings.
36 Some can be changes in the key config dialog in the settings tab.
37
38 | Button                        | Action                                                         |
39 |-------------------------------|----------------------------------------------------------------|
40 | Move mouse                    | Look around                                                    |
41 | W, A, S, D                    | Move                                                           |
42 | Space                         | Jump/move up                                                   |
43 | Shift                         | Sneak/move down                                                |
44 | Q                             | Drop itemstack                                                 |
45 | Shift + Q                     | Drop single item                                               |
46 | Left mouse button             | Dig/punch/take item                                            |
47 | Right mouse button            | Place/use                                                      |
48 | Shift + right mouse button    | Build (without using)                                          |
49 | I                             | Inventory menu                                                 |
50 | Mouse wheel                   | Select item                                                    |
51 | 0-9                           | Select item                                                    |
52 | Z                             | Zoom (needs zoom privilege)                                    |
53 | T                             | Chat                                                           |
54 | /                             | Command                                                        |
55 | Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
56 | R                             | Enable/disable full range view                                 |
57 | +                             | Increase view range                                            |
58 | -                             | Decrease view range                                            |
59 | K                             | Enable/disable fly mode (needs fly privilege)                  |
60 | J                             | Enable/disable fast mode (needs fast privilege)                |
61 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
62 | E                             | Move fast in fast mode                                         |
63 | F1                            |  Hide/show HUD                                                 |
64 | F2                            |  Hide/show chat                                                |
65 | F3                            |  Disable/enable fog                                            |
66 | F4                            |  Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
67 | F5                            |  Cycle through debug info screens                              |
68 | F6                            |  Cycle through profiler info screens                           |
69 | F7                            |  Cycle through camera modes                                    |
70 | F8                            |  Toggle cinematic mode                                         |
71 | F9                            |  Cycle through minimap modes                                   |
72 | Shift + F9                    | Change minimap orientation                                     |
73 | F10                           | Show/hide console                                              |
74 | F12                           | Take screenshot                                                |
75
76 Paths
77 -----
78
79 Locations:
80
81 * bin   - Compiled binaries
82 * share - Distributed read-only data
83 * user  - User-created modifiable data
84
85 Where each location is on each platform:
86
87 * Windows .zip / RUN_IN_PLACE source:
88     * bin   = bin
89     * share = .
90     * user  = .
91 * Linux installed:
92     * bin   = /usr/bin
93     * share = /usr/share/minetest
94     * user  = ~/.minetest
95 * macOS:
96     * bin   = Contents/MacOS
97     * share = Contents/Resources
98     * user  = Contents/User OR ~/Library/Application Support/minetest
99
100 Worlds can be found as separate folders in: user/worlds/
101
102 Configuration file:
103 -------------------
104 - Default location:
105     `user/minetest.conf`
106 - It is created by Minetest when it is ran the first time.
107 - A specific file can be specified on the command line:
108     `--config <path-to-file>`
109 - A run-in-place build will look for the configuration file in
110     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
111
112 Command-line options:
113 ---------------------
114 - Use --help
115
116 Compiling
117 ---------
118
119 ### Compiling on GNU/Linux
120
121 #### Dependencies
122
123 | Dependency | Version | Commentary |
124 |------------|---------|------------|
125 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
126 | CMake      | 2.6+    |            |
127 | Irrlicht   | 1.7.3+  |            |
128 | SQLite3    | 3.0+    |            |
129 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
130 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
131 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
132
133 For Debian/Ubuntu:
134
135     $ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
136
137 For Fedora users:
138
139     $ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
140
141 #### Download
142
143 You can install git for easily keeping your copy up to date.
144 If you don’t want git, read below on how to get the source without git.  
145 This is an example for installing git on Debian/Ubuntu:
146
147     $ sudo apt-get install git
148
149 For Fedora users:
150
151     $ sudo dnf install git
152
153 Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
154
155     $ git clone --depth 1 https://github.com/minetest/minetest.git
156     $ cd minetest
157
158 Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
159
160     $ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
161
162 Download source, without using git:
163
164     $ wget https://github.com/minetest/minetest/archive/master.tar.gz
165     $ tar xf master.tar.gz
166     $ cd minetest-master
167
168 Download minetest_game, without using git:
169
170     $ cd games/
171     $ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
172     $ tar xf master.tar.gz
173     $ mv minetest_game-master minetest_game
174     $ cd ..
175
176 #### Build
177
178 Build a version that runs directly from the source directory:
179
180     $ cmake . -DRUN_IN_PLACE=TRUE
181     $ make -j <number of processors>
182
183 Run it:
184
185     $ ./bin/minetest
186
187 - Use cmake . -LH to see all CMake options and their current state
188 - If you want to install it system-wide (or are making a distribution package),
189   you will want to use -DRUN_IN_PLACE=FALSE
190 - You can build a bare server by specifying -DBUILD_SERVER=TRUE
191 - You can disable the client build by specifying -DBUILD_CLIENT=FALSE
192 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
193   - Debug build is slower, but gives much more useful output in a debugger
194 - If you build a bare server, you don't need to have Irrlicht installed.
195   In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
196
197 ### CMake options
198
199 General options:
200
201     BUILD_CLIENT           - Build Minetest client
202     BUILD_SERVER           - Build Minetest server
203     CMAKE_BUILD_TYPE       - Type of build (Release vs. Debug)
204         Release            - Release build
205         Debug              - Debug build
206         SemiDebug          - Partially optimized debug build
207         RelWithDebInfo     - Release build with Debug information
208         MinSizeRel         - Release build with -Os passed to compiler to make executable as small as possible
209     ENABLE_CURL            - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
210     ENABLE_CURSES          - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
211     ENABLE_FREETYPE        - Build with FreeType2; Allows using TTF fonts
212     ENABLE_GETTEXT         - Build with Gettext; Allows using translations
213     ENABLE_GLES            - Search for Open GLES headers & libraries and use them
214     ENABLE_LEVELDB         - Build with LevelDB; Enables use of LevelDB map backend
215     ENABLE_POSTGRESQL      - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
216     ENABLE_REDIS           - Build with libhiredis; Enables use of Redis map backend
217     ENABLE_SPATIAL         - Build with LibSpatial; Speeds up AreaStores
218     ENABLE_SOUND           - Build with OpenAL, libogg & libvorbis; in-game Sounds
219     ENABLE_LUAJIT          - Build with LuaJIT (much faster than non-JIT Lua)
220     ENABLE_SYSTEM_GMP      - Use GMP from system (much faster than bundled mini-gmp)
221     ENABLE_SYSTEM_JSONCPP  - Use JsonCPP from system
222     RUN_IN_PLACE           - Create a portable install (worlds, settings etc. in current directory)
223     USE_GPROF              - Enable profiling using GProf
224     VERSION_EXTRA          - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
225
226 Library specific options:
227     
228     BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
229     BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
230     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
231     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
232     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
233     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
234     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
235     FREETYPE_INCLUDE_DIR_freetype2  - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
236     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with Freetype2; directory that contains ft2build.h
237     FREETYPE_LIBRARY                - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
238     FREETYPE_DLL                    - Only if building with Freetype2 on Windows; path to libfreetype.dll
239     GETTEXT_DLL                     - Only when building with Gettext on Windows; path to libintl3.dll
240     GETTEXT_ICONV_DLL               - Only when building with Gettext on Windows; path to libiconv2.dll
241     GETTEXT_INCLUDE_DIR             - Only when building with Gettext; directory that contains iconv.h
242     GETTEXT_LIBRARY                 - Only when building with Gettext on Windows; path to libintl.dll.a
243     GETTEXT_MSGFMT                  - Only when building with Gettext; path to msgfmt/msgfmt.exe
244     IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
245     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
246     IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
247     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
248     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
249     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
250     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
251     POSTGRESQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so
252     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
253     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
254     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
255     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
256     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
257     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
258     MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
259     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
260     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
261     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
262     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
263     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
264     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
265     OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
266     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
267     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
268     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
269     VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
270     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
271     VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
272     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
273     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
274     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
275     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
276     ZLIBWAPI_DLL                    - Only on Windows; path to zlibwapi.dll
277     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
278     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlibwapi.lib
279
280 ### Compiling on Windows
281
282 * This section is outdated. In addition to what is described here:
283   * In addition to minetest, you need to download minetest_game.
284   * If you wish to have sound support, you need libogg, libvorbis and libopenal
285   
286 * You need:
287         * CMake:
288                 http://www.cmake.org/cmake/resources/software.html
289         * A compiler
290                 * MinGW: http://www.mingw.org/
291                 * or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
292         * Irrlicht SDK 1.7:
293                 http://irrlicht.sourceforge.net/downloads.html
294         * Zlib headers (zlib125.zip)
295                 http://www.winimage.com/zLibDll/index.html
296         * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
297                 http://www.winimage.com/zLibDll/index.html
298         * SQLite3 headers and library
299                 https://www.sqlite.org/download.html
300         * Optional: gettext library and tools:
301                 http://gnuwin32.sourceforge.net/downlinks/gettext.php
302                 * This is used for other UI languages. Feel free to leave it out.
303         * And, of course, Minetest:
304                 http://minetest.net/download
305 * Steps:
306         * Select a directory called DIR hereafter in which you will operate.
307         * Make sure you have CMake and a compiler installed.
308         * Download all the other stuff to DIR and extract them into there.
309           ("extract here", not "extract to packagename/")
310             * NOTE: zlib125dll.zip needs to be extracted into zlib125dll
311             * NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
312               and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
313               into "sqlite3" directory, and generate sqlite3.lib using command
314               "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
315         * All those packages contain a nice base directory in them, which
316           should end up being the direct subdirectories of DIR.
317         * You will end up with a directory structure like this (+=dir, -=file):
318         -----------------
319         + DIR
320                 * zlib-1.2.5.tar.gz
321                 * zlib125dll.zip
322                 * irrlicht-1.8.3.zip
323                 * sqlite-amalgamation-3130000.zip (SQLite3 headers)
324                 * sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
325                 * 110214175330.zip (or whatever, this is the minetest source)
326                 + zlib-1.2.5
327                         * zlib.h
328                         + win32
329                         ...
330                 + zlib125dll
331                         * readme.txt
332                         + dll32
333                         ...
334                 + irrlicht-1.8.3
335                         + lib
336                         + include
337                         ...
338                 + sqlite3
339                         sqlite3.h
340                         sqlite3ext.h
341                         sqlite3.lib
342                         sqlite3.dll
343                 + gettext (optional)
344                         +bin
345                         +include
346                         +lib
347                 + minetest
348                         + src
349                         + doc
350                         * CMakeLists.txt
351                         ...
352         -----------------
353         * Start up the CMake GUI
354         * Select "Browse Source..." and select DIR/minetest
355         * Now, if using MSVC:
356                 * Select "Browse Build..." and select DIR/minetest-build
357         * Else if using MinGW:
358                 * Select "Browse Build..." and select DIR/minetest
359         * Select "Configure"
360         * Select your compiler
361         * It will warn about missing stuff, ignore that at this point. (later don't)
362         * Make sure the configuration is as follows
363           (note that the versions may differ for you):
364           
365                 BUILD_CLIENT             [X]
366                 BUILD_SERVER             [ ]
367                 CMAKE_BUILD_TYPE         Release
368                 CMAKE_INSTALL_PREFIX     DIR/minetest-install
369                 IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.8.3
370                 RUN_IN_PLACE             [X]
371                 WARN_ALL                 [ ]
372                 ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
373                 ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
374                 ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
375                 GETTEXT_BIN_DIR          DIR/gettext/bin
376                 GETTEXT_INCLUDE_DIR      DIR/gettext/include
377                 GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
378                 GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
379         
380         * If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
381           right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
382           SQLITE3_LIBRARY manually.
383         * If you want to build 64-bit minetest, you will need to build 64-bit version
384           of irrlicht engine manually, as only 32-bit pre-built library is provided.
385         * Hit "Configure"
386         * Hit "Configure" once again 8)
387         * If something is still coloured red, you have a problem.
388         * Hit "Generate"
389         If using MSVC:
390                 * Open the generated minetest.sln
391                 * The project defaults to the "Debug" configuration. Make very sure to
392                   select "Release", unless you want to debug some stuff (it's slower
393                   and might not even work at all)
394                 * Build the ALL_BUILD project
395                 * Build the INSTALL project
396                 * You should now have a working game with the executable in
397                         DIR/minetest-install/bin/minetest.exe
398                 * Additionally you may create a zip package by building the PACKAGE
399                   project.
400         If using MinGW:
401                 * Using the command line, browse to the build directory and run 'make'
402                   (or mingw32-make or whatever it happens to be)
403                 * You may need to copy some of the downloaded DLLs into bin/, see what
404                   running the produced executable tells you it doesn't have.
405                 * You should now have a working game with the executable in
406                         DIR/minetest/bin/minetest.exe
407
408 ### Bat script to build Windows releases of Minetest
409
410 This is how we build Windows releases.
411
412     set sourcedir=%CD%
413     set installpath="C:\tmp\minetest_install"
414     set irrlichtpath="C:\tmp\irrlicht-1.7.2"
415     
416     set builddir=%sourcedir%\bvc10
417     mkdir %builddir%
418     pushd %builddir%
419     cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
420     if %errorlevel% neq 0 goto fail
421     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
422     if %errorlevel% neq 0 goto fail
423     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
424     if %errorlevel% neq 0 goto fail
425     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
426     if %errorlevel% neq 0 goto fail
427     popd
428     echo Finished.
429     exit /b 0
430     
431     :fail
432     popd
433     echo Failed.
434     exit /b 1
435
436 Version scheme
437 --------------
438
439 Minetest doesn't follow semver. Instead, we do something roughly similar to 0.major.minor.
440
441 Since 0.5.0-dev and 0.4.17-dev, the dev notation refers to the next release, 
442 ie: 0.5.0-dev is the development version leading to 0.5.0.
443
444 Prior to that, we used oldversion-dev.