1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0-DEV
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
24 ## This game is in early alpha and uses a lot of experimental features in the engine
28 # ALPHA STATE CHANGELOG
30 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
34 > Multiplayer Polishing Update
35 - Fixed only one player being able to run on a server
36 - Fixed only one person being able to teleport in the same server step
37 - Players now use the same damage mechaninism as mobs
38 - Fixed wrong variable for durability assigned to all swords
39 - Fix bug in experience
40 - Fully implemented bows and arrows
52 - breaker (mines whatever is in front of it)
53 - dispenser (shoots out first item in inventory, or shoots item into pipe)
54 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
75 > #1 idea: weakness items, items that damage the mob more than diamond swords
78 - you can put a pumpkin on it's head to make it survive when it's not snowing out
79 - drops snowballs, coal, or carrot
82 - sheep can be punched to drop wool without damage
83 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
87 - disable pig aggression
88 - make porkchop look nicer
92 - make the default player model whited out
93 - ghosts can pass through any nodes
95 - will follow you groaning about "diamonds", "need food", and "join us"
96 - they will fling you up in the air or punch you
97 - ghosts can drag you down into nodes and suffocate you
98 - spawn with cave sounds
103 - gets built out of nodes in the area
104 - will probabaly destroy you
105 - drops all nodes that it's made of when killed
114 - enchanting/upgrading
115 - magic (wands, spells, etc)
116 - better combat ( sweep hit enemies, falling while hitting deals more damage )
117 - Enchanting food - gives buffs
125 ### mechanics (mechanical tools and machines)
126 - compressor (compresses nodes down)
127 - auto miner (digs whatever is in front of it)
128 - decompressor (opposite of compressor
136 - pipes should be able to move objects quickly
141 - corn and corn stalks
144 - costumes (somehow?)
146 - make grass and leaves orange during the month of October
147 - (Use a simple date check and override nodes)
152 - Soul cake, make with cake and soul
156 - add fertilizer (pig drops bone randomly)
157 - fertilizer is made out of bone -
158 - fertilizer can make tall grass grow on regular grass
159 - bread - 3 bread in a row
160 - make sandwich with bread and cooked porkchop
161 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
166 - player casts out a better lure if on a boat
174 > These don't seem to fit into any theme so list them all here
176 - rope and tnt arrows
177 - vehicles (car, powered minecarts, trains)
186 > These ideas are all over the place but are good for future updates
188 - make pistons able to push and pull any node that does not use meta or inv
189 - make pistons able to push and pull deactivated pistons
190 - upgrade minecart physics even more
191 - make torches abm that checks if player in area
192 - make furnace abm that checks if player in area
193 - make tnt hurt player
195 - fix tool rightclick torch placement to replace buildable to nodes
196 - if placed last node put another stack into hand
197 - have falling node hurt player?
198 - add a function to set a velocity goal to entities and then implement it with all entities
199 - ^make a value if below then stop?
200 - colored chat messages
201 - check if everyone is in bed before going to next night
202 - also lock player in bed until they get out or daytime
203 - create a function to check if a node or group is below
204 - ^ set meta for player so that all mods can use it without calculating it
205 - ^ over and over again (saves cpu cycles)
206 - cars buildable in crafting table
207 - require gas pumps refine oil
208 - drive next to gas pump and car will fill with gas
209 - maybe have pump be rightclickable and then manually fill with gass using nozel
210 - minecart car train? - off rail use
211 - automatic step height for off rail use
212 - make cars follow each other
213 - oil which spawns underground in pools
214 - powered minecart car (engine car)
216 - player controls engine car
217 - make entities push against players
223 ## Possible Applications
225 > causes object to magnetize towards player or other objects and stop after an inner radius
226 > use for better item magnet?
228 if object:is_player() and object:get_player_name() ~= self.rider then
229 local player_pos = object:getpos()
233 local currentvel = self.object:getvelocity()
234 local vel = vector.subtract(pos, player_pos)
235 vel = vector.normalize(vel)
236 local distance = vector.distance(pos,player_pos)
237 distance = (1-distance)*10
238 vel = vector.multiply(vel,distance)
239 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
242 if self.axis == "x" then
243 self.object:add_velocity(vector.new(acceleration.x,0,0))
244 elseif self.axis == "z" then
245 self.object:add_velocity(vector.new(0,0,acceleration.z))
247 self.object:add_velocity(acceleration)
250 - acceleration = vector.multiply(acceleration, -1)
251 - object:add_player_velocity(acceleration)