1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0-DEV
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
24 ## This game is in early alpha and uses a lot of experimental features in the engine
28 # ALPHA STATE CHANGELOG
30 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
33 > Endless Horizons Update
35 - Added in prototype for new mechanics built ontop of the engine
37 - Make cactus hurt player when they touch it using touch_hurt group
38 - Added aether portals
39 - Make flying pigs drop 1-6 gold
40 - Make mobs use builtin minetest.throw_item function (custom)
41 - Double flying pigs sight radius
42 - Add hurt_inside group
43 - Add lava and fire to hurt_inside group
44 - Make mobs get damaged in fire and lava
45 - Add prototype mining lazer
46 - Add prototype gravity gun
48 - Make players get suffocated inside solid nodes
49 - Ice now breaks into water
50 - Ice spawns when snowing, replaces water under air
51 - Players sneaking hide nametag
52 - Updated main menu texture to have better brightness/contrast
53 - Turned mobs into API
55 - Flying Pig now throws TNT at player
56 - Redid fishing mechanics
57 - Redid bows and arrows
58 - Added collision detection to mobs
59 - Add fall damage to mobs
68 - breaker (mines whatever is in front of it)
69 - dispenser (shoots out first item in inventory, or shoots item into pipe)
70 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
78 > #1 idea, - make mobs pathfind
82 - sheep can be punched to drop wool without damage
83 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
87 - disable pig aggression
88 - make porkchop look nicer
92 - make the default player model whited out
93 - ghosts can pass through any nodes
95 - will follow you groaning about "diamonds", "need food", and "join us"
96 - they will fling you up in the air or punch you
97 - ghosts can drag you down into nodes and suffocate you
98 - spawn with cave sounds
103 - gets built out of nodes in the area
104 - will probabaly destroy you
105 - drops all nodes that it's made of when killed
109 - sneaks up on you and then explodes
117 - xp (edit the node drops code to check if node has tag for xp)
119 - enchanting/upgrading
120 - magic (wands, spells, etc)
121 - better combat ( sweep hit enemies, falling while hitting deals more damage )
129 ### mechanics (mechanical tools and machines)
130 - compressor (compresses nodes down)
131 - auto miner (digs whatever is in front of it)
132 - decompressor (opposite of compressor
140 - pipes should be able to move objects quickly
144 - lava acts like water in the nether but lava in the other worlds
147 - corn and corn stalks
150 - costumes (somehow?)
152 - make grass and leaves orange during the month of October
153 - (Use a simple date check and override nodes)
158 - Soul cake, make with cake and soul
162 - add fertilizer (pig drops bone randomly)
163 - fertilizer is made out of bone -
164 - fertilizer can make tall grass grow on regular grass
165 - bread - 3 bread in a row
166 - make sandwich with bread and cooked porkchop
167 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
171 - have a rod that you can cast into water
172 - bobber entity which goes under water when fish on line
180 > These don't seem to fit into any theme so list them all here
182 - sugar and sugar cane (grow near water on sand)
183 - rope and tnt arrows
184 - vehicles (car, powered minecarts, trains)
194 > These ideas are all over the place but are good for future updates
196 - make pistons able to push and pull any node that does not use meta or inv
197 - make pistons able to push and pull deactivated pistons
198 - upgrade minecart physics even more
199 - make torches abm that checks if player in area
200 - make furnace abm that checks if player in area
202 - make tnt hurt player
204 - fix tool rightclick torch placement to replace buildable to nodes
205 - if placed last node put another stack into hand
206 - have falling node hurt player?
207 - add a function to set a velocity goal to entities and then implement it with all entities
208 - ^make a value if below then stop?
209 - colored chat messages
210 - check if everyone is in bed before going to next night
211 - also lock player in bed until they get out or daytime
212 - create a function to check if a node or group is below
213 - ^ set meta for player so that all mods can use it without calculating it
214 - ^ over and over again (saves cpu cycles)
215 - cars buildable in crafting table
216 - require gas pumps refine oil
217 - drive next to gas pump and car will fill with gas
218 - maybe have pump be rightclickable and then manually fill with gass using nozel
219 - minecart car train? - off rail use
220 - automatic step height for off rail use
221 - make cars follow each other
222 - oil which spawns underground in pools
223 - powered minecart car (engine car)
225 - player controls engine car
226 - make entities push against players
232 ## Possible Applications
234 > causes object to magnetize towards player or other objects and stop after an inner radius
235 > use for better item magnet?
237 if object:is_player() and object:get_player_name() ~= self.rider then
238 local player_pos = object:getpos()
242 local currentvel = self.object:getvelocity()
243 local vel = vector.subtract(pos, player_pos)
244 vel = vector.normalize(vel)
245 local distance = vector.distance(pos,player_pos)
246 distance = (1-distance)*10
247 vel = vector.multiply(vel,distance)
248 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
251 if self.axis == "x" then
252 self.object:add_velocity(vector.new(acceleration.x,0,0))
253 elseif self.axis == "z" then
254 self.object:add_velocity(vector.new(0,0,acceleration.z))
256 self.object:add_velocity(acceleration)
259 - acceleration = vector.multiply(acceleration, -1)
260 - object:add_player_velocity(acceleration)