1 WorldEdit v0.5 for MineTest 0.4
2 ===============================
3 In-game world editing for [MineTest](http://minetest.net/)! Tons of chat commands to help with building, fixing, and more.
5 For more information, see the [forum topic](http://minetest.net/forum/viewtopic.php?id=572) at the MineTest forums.
9 WorldEdit works primarily through chat commands. Depending on your key bindings, you can invoke chat entry with the "t" key, and open the chat console with the "F10" key.
11 WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the "worldedit" privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: `/grant <player name> worldedit`. This privelege can later be removed using the following chat command: `/revoke <player name> worldedit`.
13 For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.
17 Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.
19 Each positions together define two opposing corners of the cube. With two opposing corners it is possible to determine both the location and dimensions of the region.
21 Regions are not saved between server restarts. They start off as empty regions, and cannot be used with most WorldEdit commands until they are set to valid values.
25 Entities are used to mark the location of the WorldEdit regions. They appear as boxes containing the number 1 or 2, and represent position 1 and 2 of the WorldEdit region, respectively.
27 To remove the entities, simply punch them. This does not reset the positions themselves.
34 Reset the region so that it is empty.
40 Show markers at the region positions.
46 Set WorldEdit region position 1 to the player's location.
52 Set WorldEdit region position 2 to the player's location.
58 Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
65 Display the volume of the current WorldEdit region.
71 Set the current WorldEdit region to <node>.
75 //set mesecons:mesecon
77 ### //replace <search node> <replace node>
79 Replace all instances of <search node> with <place node> in the current WorldEdit region.
81 //replace cobble stone
82 //replace default:steelblock glass
83 //replace dirt flowers:flower_waterlily
84 //replace flowers:flower_rose flowers:flower_tulip
86 ### //hollowcylinder x/y/z <length> <radius> <node>
88 Add hollow cylinder at WorldEdit position 1 along the x/y/z axis with length <length> and radius <radius>, composed of <node>.
90 //hollowcylinder x +5 8 dirt
91 //hollowcylinder y 28 10 default:glass
92 //hollowcylinder z -12 3 mesecons:mesecon
94 ### //cylinder x/y/z <length> <radius> <node>
96 Add cylinder at WorldEdit position 1 along the x/y/z axis with length <length> and radius <radius>, composed of <node>.
98 //cylinder x +5 8 dirt
99 //cylinder y 28 10 default:glass
100 //cylinder z -12 3 mesecons:mesecon
102 ### //copy x/y/z <amount>
104 Copy the current WorldEdit region along the x/y/z axis by <amount> nodes.
110 ### //move x/y/z <amount>
112 Move the current WorldEdit region along the x/y/z axis by <amount> nodes.
118 ### //stack x/y/z <count>
120 Stack the current WorldEdit region along the x/y/z axis <count> times.
126 ### //transpose x/y/z x/y/z
128 Transpose the current WorldEdit region along the x/y/z and x/y/z axes.
136 Flip the current WorldEdit region along the x/y/z axis.
144 Rotate the current WorldEdit region around the y axis by angle <angle> (90 degree increment).
152 Dig the current WorldEdit region.
158 Save the current WorldEdit region to "(world folder)/schems/<file>.we".
160 //save some random filename
165 Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
167 //load some random filename
172 WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.
174 ### worldedit.volume(pos1, pos2)
176 Determines the volume of the region defined by positions `pos1` and `pos2`.
180 ### worldedit.set(pos1, pos2, nodename)
182 Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
184 Returns the number of nodes set.
186 ### worldedit.replace(pos1, pos2, searchnode, replacenode)
188 Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
190 Returns the number of nodes replaced.
192 ### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
194 Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`.
196 Returns the number of nodes added.
198 ### worldedit.cylinder(pos, axis, length, radius, nodename)
200 Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`.
202 Returns the number of nodes added.
204 ### worldedit.copy(pos1, pos2, axis, amount)
206 Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
208 Returns the number of nodes copied.
210 ### worldedit.move(pos1, pos2, axis, amount)
212 Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
214 Returns the number of nodes moved.
216 ### worldedit.stack(pos1, pos2, axis, count)
218 Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
220 Returns the number of nodes stacked.
222 ### worldedit.transpose(pos1, pos2, axis1, axis2)
224 Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
226 Returns the number of nodes transposed.
228 ### worldedit.flip(pos1, pos2, axis)
230 Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
232 Returns the number of nodes flipped.
234 ### worldedit.rotate(pos1, pos2, angle)
236 Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
238 Returns the number of nodes rotated.
240 ### worldedit.dig(pos1, pos2)
242 Digs a region defined by positions `pos1` and `pos2`.
244 Returns the number of nodes dug.
246 ### worldedit.serialize(pos1, pos2)
248 Converts the region defined by positions `pos1` and `pos2` into a single string.
250 Returns the serialized data and the number of nodes serialized.
252 ### worldedit.deserialize(originpos, value)
254 Loads the nodes represented by string `value` at position `originpos`.
256 Returns the number of nodes deserialized.
258 ### worldedit.deserialize_old(originpos, value)
260 Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
262 This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
264 Returns the number of nodes deserialized.
268 Copyright 2012 sfan5 and Anthony Zhang (Temperest)
270 This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).
272 Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way.
274 Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.