1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.2.0
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
8 # ALPHA STATE CHANGELOG
10 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
13 > It's A Real Game! Update
16 - buckets water farmland
17 - pickaxe required to mine stone based nodes
19 - Farming with hoes, grass drops seeds, bread, etc
21 - running out of a node when placing tries to replace it with another of the same item in inventory
23 - add in default furnace
24 - add backgrounds to all gui elements
25 - make furnaces drop all items on destroy instead of not allowing you to mine them
26 - added glass - smelt sand
28 - rightclicking with tool places torch
30 - make chest drop all items when you mine them
32 - torch, repeater, comparator, inverter, piston, player detector,light,
33 - redstone ore - drops 4,5 redstone dust, turns on when punched
34 - pressure plate, detects players (output max), detects items (output based on number of items)
35 - fix item size based on number of items in stack to fixed size
38 - add function to check which nodes drop the item
39 - fix hoppers not activating furnace
40 - make pigs head turn smoothly
41 - Add in fences, walls, windows
46 - 2 Music tracks (day and morning)
49 - Add snow and snowballs
50 - Make snow falling node
52 - Add trap chest and sticky piston
53 - Added in Et QtFunny font info
54 - Added in footers and books
63 - breaker (mines whatever is in front of it)
64 - dispenser (shoots out first item in inventory, or shoots item into pipe)
65 - sticky piston (pulls node in front of it)
66 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
74 > #1 idea, - make mobs pathfind
78 - sheep can be punched to drop wool without damage
79 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
83 - disable pig aggression
84 - make porkchop look nicer
88 - make the default player model whited out
89 - ghosts can pass through any nodes
91 - will follow you groaning about "diamonds", "need food", and "join us"
92 - they will fling you up in the air or punch you
93 - ghosts can drag you down into nodes and suffocate you
94 - spawn with cave sounds
99 - gets built out of nodes in the area
100 - will probabaly destroy you
101 - drops all nodes that it's made of when killed
105 - sneaks up on you and then explodes
113 - xp (edit the node drops code to check if node has tag for xp)
115 - enchanting/upgrading
116 - magic (wands, spells, etc)
117 - better combat ( sweep hit enemies, falling while hitting deals more damage )
125 ### mechanics (mechanical tools and machines)
126 - compressor (compresses nodes down)
127 - auto miner (digs whatever is in front of it)
128 - decompressor (opposite of compressor
136 - pipes should be able to move objects quickly
142 - corn and corn stalks
145 - costumes (somehow?)
147 - make grass and leaves orange during the month of October
148 - (Use a simple date check and override nodes)
153 - Soul cake, make with cake and soul
157 - add fertilizer (pig drops bone randomly)
158 - fertilizer is made out of bone -
159 - fertilizer can make tall grass grow on regular grass
160 - bread - 3 bread in a row
161 - make sandwich with bread and cooked porkchop
162 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
166 - have a rod that you can cast into water
167 - bobber entity which goes under water when fish on line
175 > These don't seem to fit into any theme so list them all here
177 - sugar and sugar cane (grow near water on sand)
178 - rope and tnt arrows
179 - vehicles (car, powered minecarts, trains)
189 > These ideas are all over the place but are good for future updates
191 - make pistons able to push and pull any node that does not use meta or inv
192 - make pistons able to push and pull deactivated pistons
193 - upgrade minecart physics even more
194 - make torches abm that checks if player in area
195 - make furnace abm that checks if player in area
197 - make tnt hurt player
199 - fix tool rightclick torch placement to replace buildable to nodes
200 - if placed last node put another stack into hand
201 - have falling node hurt player?
202 - add a function to set a velocity goal to entities and then implement it with all entities
203 - ^make a value if below then stop?
204 - colored chat messages
205 - check if everyone is in bed before going to next night
206 - also lock player in bed until they get out or daytime
207 - create a function to check if a node or group is below
208 - ^ set meta for player so that all mods can use it without calculating it
209 - ^ over and over again (saves cpu cycles)
210 - cars buildable in crafting table
211 - require gas pumps refine oil
212 - drive next to gas pump and car will fill with gas
213 - maybe have pump be rightclickable and then manually fill with gass using nozel
214 - minecart car train? - off rail use
215 - automatic step height for off rail use
216 - make cars follow each other
217 - oil which spawns underground in pools
218 - powered minecart car (engine car)
220 - player controls engine car
221 - make entities push against players
227 ## Possible Applications
229 > causes object to magnetize towards player or other objects and stop after an inner radius
230 > use for better item magnet?
232 if object:is_player() and object:get_player_name() ~= self.rider then
233 local player_pos = object:getpos()
237 local currentvel = self.object:getvelocity()
238 local vel = vector.subtract(pos, player_pos)
239 vel = vector.normalize(vel)
240 local distance = vector.distance(pos,player_pos)
241 distance = (1-distance)*10
242 vel = vector.multiply(vel,distance)
243 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
246 if self.axis == "x" then
247 self.object:add_velocity(vector.new(acceleration.x,0,0))
248 elseif self.axis == "z" then
249 self.object:add_velocity(vector.new(0,0,acceleration.z))
251 self.object:add_velocity(acceleration)
254 - acceleration = vector.multiply(acceleration, -1)
255 - object:add_player_velocity(acceleration)