1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0-DEV
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
24 ## This game is in early alpha and uses a lot of experimental features in the engine
28 # ALPHA STATE CHANGELOG
30 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
33 > Endless Horizons Update
35 - Added in prototype for new mechanics built ontop of the engine
37 - Make cactus hurt player when they touch it using touch_hurt group
38 - Added aether portals
39 - Make flying pigs drop 1-6 gold
40 - Make mobs use builtin minetest.throw_item function (custom)
41 - Double flying pigs sight radius
42 - Add hurt_inside group
43 - Add lava and fire to hurt_inside group
44 - Make mobs get damaged in fire and lava
45 - Add prototype mining lazer
46 - Add prototype gravity gun
48 - Make players get suffocated inside solid nodes
49 - Ice now breaks into water
50 - Ice spawns when snowing, replaces water under air
51 - Players sneaking hide nametag
52 - Updated main menu texture to have better brightness/contrast
53 - Turned mobs into API
55 - Flying Pig now throws TNT at player
56 - Redid fishing mechanics
57 - Redid bows and arrows
58 - Added collision detection to mobs
59 - Add fall damage to mobs
61 - Ice now breaks into water
64 - Added in shadow to heart statbar
66 - Add cake and cursed cake
67 - Prevent player from getting suffocated while teleporting
68 - Added in custom breath handling
69 - Made drowning slower
70 - Stopped infinite drowning death
71 - Merged drowning functions with new player functions
72 - Added in gerold55 bubble texture with countdown
73 - Swapped bubble direction
76 - Added block breaking induced hunger exhaustion
77 - Fixed dead players collecting xp
79 - Optimized hunger health regen
80 - Overhauled farming and plants
81 - Fire now uses node timers to run even faster and prevent forest fires from becoming extreme
82 - Crops are now easier to grow
83 - Various farming improvements
84 - Optimized snow to the extreme
85 - Added in broken nether trees
86 - Added in melons and stem growth type plants
87 - Make saplings use node timers with catchup
88 - Made rain look even better
89 - Stop FOV fading from causing motion sickness
90 - Crops are now destroyed if not enough light
91 - Begin experimental treecapitator test
92 - Revert experimental treecapitator test and release experiment as mod
93 - Add in xp debug test
94 - Made minecarts work even "better"
95 - Added in clientside WAILA
96 - Fixed vignette having a streak of pixels across top of screen
97 - Add in 22i's MC mobs
98 - Overhaul mobs and make them use bone based head movement
99 - Add in group_attack setting for mobs
100 - Readded in creeper, phyg, and pig
101 - Fix a lot of things
102 - Fix a lot of deprecated calls
103 - Fixed stone hoes actually being made out of stone
104 - Add in better arrow hit sounds
107 - Overhaul mobs damage color modifier
108 - Make exploding mobs flash while charging
109 - Fix more deprecated calls
110 - Overhauled spawn command for mobs to use raycasting
111 - Overhaul mobs again
112 - Explosions now fling and hurt mobs
113 - Phygs now flap wings and do not take fall damage
114 - More deprecated call fixed for 3d noise in aether, void, and nether
115 - Fix WAIH crashing with tool that has no tooldef
117 - Use gerold55's nice xp orb texture
119 - Added nitro creeper and it spawns in the nether
120 - Added damage texture modifier
121 - Add in custom explodey mob color modifier
122 - Add in custom blink timer for explodey mobs
123 - Overhauled drowning
124 - Drowning now takes away a full heart
125 - Overhauled mob jumping
126 - Added in 22i's slime model
127 - Exploding mobs now instantly dissapear when detonated
128 - Added in gunpowder and tnt is now made from it
130 - Improved mob jumping
132 - Added in fishing - Fishing poles are made from sticks and string
133 - Fixed raw porkchops not being edible
134 - Fixed xp level number scaling huge
135 - Added in cool spider sounds
136 - Snow and ice now melts when not snowing
137 - Implemented mob pathfinding
138 - Add in snowman with 22i's model redesigned by ElCeejo
139 - Add in better particles for eating and treecapitator
140 - Make player model's head pitch follow the player's look pitch
141 - Make music play during certain parts of the day/night
142 - Tweaked collision detection for mobs and make slime collision radius fit their size
143 - FINALLY fix client not initializing properly in the world - fixes clientmods not loading on first startup and randomly failing to load :D :D :D
144 - Add in safety net to client not initializing clientmods from game memory leak
145 - Made chickens spawn
147 - Made experience drop on mob death based on their hp
148 - Added lag correction to boats
149 - You no longer get hurt in nether lava when in an iron boat
150 - Boats now throw players up so they can make it to land
151 - Nether songs play 3-6 seconds after entering the nether
158 - equipped like armor
163 - breaker (mines whatever is in front of it)
164 - dispenser (shoots out first item in inventory, or shoots item into pipe)
165 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
186 > #1 idea: weakness items, items that damage the mob more than diamond swords
189 - you can put a pumpkin on it's head to make it survive when it's not snowing out
190 - drops snowballs, coal, or carrot
193 - sheep can be punched to drop wool without damage
194 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
198 - disable pig aggression
199 - make porkchop look nicer
203 - make the default player model whited out
204 - ghosts can pass through any nodes
206 - will follow you groaning about "diamonds", "need food", and "join us"
207 - they will fling you up in the air or punch you
208 - ghosts can drag you down into nodes and suffocate you
209 - spawn with cave sounds
214 - gets built out of nodes in the area
215 - will probabaly destroy you
216 - drops all nodes that it's made of when killed
225 - enchanting/upgrading
226 - magic (wands, spells, etc)
227 - better combat ( sweep hit enemies, falling while hitting deals more damage )
228 - Enchanting food - gives buffs
236 ### mechanics (mechanical tools and machines)
237 - compressor (compresses nodes down)
238 - auto miner (digs whatever is in front of it)
239 - decompressor (opposite of compressor
247 - pipes should be able to move objects quickly
252 - corn and corn stalks
255 - costumes (somehow?)
257 - make grass and leaves orange during the month of October
258 - (Use a simple date check and override nodes)
263 - Soul cake, make with cake and soul
267 - add fertilizer (pig drops bone randomly)
268 - fertilizer is made out of bone -
269 - fertilizer can make tall grass grow on regular grass
270 - bread - 3 bread in a row
271 - make sandwich with bread and cooked porkchop
272 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
277 - player casts out a better lure if on a boat
285 > These don't seem to fit into any theme so list them all here
287 - rope and tnt arrows
288 - vehicles (car, powered minecarts, trains)
297 > These ideas are all over the place but are good for future updates
299 - make pistons able to push and pull any node that does not use meta or inv
300 - make pistons able to push and pull deactivated pistons
301 - upgrade minecart physics even more
302 - make torches abm that checks if player in area
303 - make furnace abm that checks if player in area
304 - make tnt hurt player
306 - fix tool rightclick torch placement to replace buildable to nodes
307 - if placed last node put another stack into hand
308 - have falling node hurt player?
309 - add a function to set a velocity goal to entities and then implement it with all entities
310 - ^make a value if below then stop?
311 - colored chat messages
312 - check if everyone is in bed before going to next night
313 - also lock player in bed until they get out or daytime
314 - create a function to check if a node or group is below
315 - ^ set meta for player so that all mods can use it without calculating it
316 - ^ over and over again (saves cpu cycles)
317 - cars buildable in crafting table
318 - require gas pumps refine oil
319 - drive next to gas pump and car will fill with gas
320 - maybe have pump be rightclickable and then manually fill with gass using nozel
321 - minecart car train? - off rail use
322 - automatic step height for off rail use
323 - make cars follow each other
324 - oil which spawns underground in pools
325 - powered minecart car (engine car)
327 - player controls engine car
328 - make entities push against players
334 ## Possible Applications
336 > causes object to magnetize towards player or other objects and stop after an inner radius
337 > use for better item magnet?
339 if object:is_player() and object:get_player_name() ~= self.rider then
340 local player_pos = object:getpos()
344 local currentvel = self.object:getvelocity()
345 local vel = vector.subtract(pos, player_pos)
346 vel = vector.normalize(vel)
347 local distance = vector.distance(pos,player_pos)
348 distance = (1-distance)*10
349 vel = vector.multiply(vel,distance)
350 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
353 if self.axis == "x" then
354 self.object:add_velocity(vector.new(acceleration.x,0,0))
355 elseif self.axis == "z" then
356 self.object:add_velocity(vector.new(0,0,acceleration.z))
358 self.object:add_velocity(acceleration)
361 - acceleration = vector.multiply(acceleration, -1)
362 - object:add_player_velocity(acceleration)