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1 Minetest
2 ========
3
4 [![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
7
8 An InfiniMiner/Minecraft inspired game.
9
10 Copyright (C) 2010-2018 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
12
13 In case you downloaded the source code:
14 ---------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
18
19 Further documentation
20 ----------------------
21 - Website: http://minetest.net/
22 - Wiki: http://wiki.minetest.net/
23 - Developer wiki: http://dev.minetest.net/
24 - Forum: http://forum.minetest.net/
25 - GitHub: https://github.com/minetest/minetest/
26 - [doc/](doc/) directory of source distribution
27
28 Default controls
29 ----------------
30 All controls are re-bindable using settings.
31 Some can be changed in the key config dialog in the settings tab.
32
33 | Button                        | Action                                                         |
34 |-------------------------------|----------------------------------------------------------------|
35 | Move mouse                    | Look around                                                    |
36 | W, A, S, D                    | Move                                                           |
37 | Space                         | Jump/move up                                                   |
38 | Shift                         | Sneak/move down                                                |
39 | Q                             | Drop itemstack                                                 |
40 | Shift + Q                     | Drop single item                                               |
41 | Left mouse button             | Dig/punch/take item                                            |
42 | Right mouse button            | Place/use                                                      |
43 | Shift + right mouse button    | Build (without using)                                          |
44 | I                             | Inventory menu                                                 |
45 | Mouse wheel                   | Select item                                                    |
46 | 0-9                           | Select item                                                    |
47 | Z                             | Zoom (needs zoom privilege)                                    |
48 | T                             | Chat                                                           |
49 | /                             | Command                                                        |
50 | Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
51 | R                             | Enable/disable full range view                                 |
52 | +                             | Increase view range                                            |
53 | -                             | Decrease view range                                            |
54 | K                             | Enable/disable fly mode (needs fly privilege)                  |
55 | L                             | Enable/disable pitch fly mode                                  |
56 | J                             | Enable/disable fast mode (needs fast privilege)                |
57 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
58 | E                             | Move fast in fast mode                                         |
59 | F1                            | Hide/show HUD                                                  |
60 | F2                            | Hide/show chat                                                 |
61 | F3                            | Disable/enable fog                                             |
62 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
63 | F5                            | Cycle through debug information screens                        |
64 | F6                            | Cycle through profiler info screens                            |
65 | F7                            | Cycle through camera modes                                     |
66 | F9                            | Cycle through minimap modes                                    |
67 | Shift + F9                    | Change minimap orientation                                     |
68 | F10                           | Show/hide console                                              |
69 | F12                           | Take screenshot                                                |
70
71 Paths
72 -----
73 Locations:
74
75 * `bin`   - Compiled binaries
76 * `share` - Distributed read-only data
77 * `user`  - User-created modifiable data
78
79 Where each location is on each platform:
80
81 * Windows .zip / RUN_IN_PLACE source:
82     * bin   = `bin`
83     * share = `.`
84     * user  = `.`
85 * Windows installed:
86     * $bin   = `C:\Program Files\Minetest\bin (Depends on the install location)`
87     * $share = `C:\Program Files\Minetest (Depends on the install location)`
88     * $user  = `%Appdata%\Minetest`
89 * Linux installed:
90     * `bin`   = `/usr/bin`
91     * `share` = `/usr/share/minetest`
92     * `user`  = `~/.minetest`
93 * macOS:
94     * `bin`   = `Contents/MacOS`
95     * `share` = `Contents/Resources`
96     * `user`  = `Contents/User OR ~/Library/Application Support/minetest`
97
98 Worlds can be found as separate folders in: `user/worlds/`
99
100 Configuration file:
101 -------------------
102 - Default location:
103     `user/minetest.conf`
104 - It is created by Minetest when it is ran the first time.
105 - A specific file can be specified on the command line:
106     `--config <path-to-file>`
107 - A run-in-place build will look for the configuration file in
108     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
109
110 Command-line options:
111 ---------------------
112 - Use `--help`
113
114 Compiling
115 ---------
116 ### Compiling on GNU/Linux
117
118 #### Dependencies
119
120 | Dependency | Version | Commentary |
121 |------------|---------|------------|
122 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
123 | CMake      | 2.6+    |            |
124 | Irrlicht   | 1.7.3+  |            |
125 | SQLite3    | 3.0+    |            |
126 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
127 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
128 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
129
130 For Debian/Ubuntu:
131
132     sudo apt install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
133
134 For Fedora users:
135
136     sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
137
138 #### Download
139
140 You can install Git for easily keeping your copy up to date.
141 If you don’t want Git, read below on how to get the source without Git.  
142 This is an example for installing Git on Debian/Ubuntu:
143
144     sudo apt install git
145
146 For Fedora users:
147
148     sudo dnf install git
149
150 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
151
152     git clone --depth 1 https://github.com/minetest/minetest.git
153     cd minetest
154
155 Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
156
157     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
158
159 Download source, without using Git:
160
161     wget https://github.com/minetest/minetest/archive/master.tar.gz
162     tar xf master.tar.gz
163     cd minetest-master
164
165 Download minetest_game, without using Git:
166
167     cd games/
168     wget https://github.com/minetest/minetest_game/archive/master.tar.gz
169     tar xf master.tar.gz
170     mv minetest_game-master minetest_game
171     cd ..
172
173 #### Build
174
175 Build a version that runs directly from the source directory:
176
177     cmake . -DRUN_IN_PLACE=TRUE
178     make -j <number of processors>
179
180 Run it:
181
182     ./bin/minetest
183
184 - Use `cmake . -LH` to see all CMake options and their current state
185 - If you want to install it system-wide (or are making a distribution package),
186   you will want to use `-DRUN_IN_PLACE=FALSE`
187 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`
188 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`
189 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`
190   - Debug build is slower, but gives much more useful output in a debugger
191 - If you build a bare server, you don't need to have Irrlicht installed.
192   - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`
193
194 ### CMake options
195
196 General options and their default values:
197
198     BUILD_CLIENT=TRUE          - Build Minetest client
199     BUILD_SERVER=FALSE         - Build Minetest server
200     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
201         Release                - Release build
202         Debug                  - Debug build
203         SemiDebug              - Partially optimized debug build
204         RelWithDebInfo         - Release build with debug information
205         MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
206     ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
207     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
208     ENABLE_FREETYPE=ON         - Build with FreeType2; Allows using TTF fonts
209     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
210     ENABLE_GLES=OFF            - Search for Open GLES headers & libraries and use them
211     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
212     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
213     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
214     ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
215     ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
216     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
217     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
218     ENABLE_SYSTEM_JSONCPP=OFF  - Use JsonCPP from system
219     OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
220     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
221     USE_GPROF=FALSE            - Enable profiling using GProf
222     VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
223
224 Library specific options:
225     
226     BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
227     BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
228     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
229     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
230     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
231     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
232     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
233     FREETYPE_INCLUDE_DIR_freetype2  - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
234     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with FreeType 2; directory that contains ft2build.h
235     FREETYPE_LIBRARY                - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
236     FREETYPE_DLL                    - Only if building with FreeType 2 on Windows; path to libfreetype.dll
237     GETTEXT_DLL                     - Only when building with gettext on Windows; path to libintl3.dll
238     GETTEXT_ICONV_DLL               - Only when building with gettext on Windows; path to libiconv2.dll
239     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
240     GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
241     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
242     IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
243     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
244     IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
245     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
246     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
247     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
248     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
249     POSTGRESQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so
250     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
251     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
252     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
253     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
254     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
255     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
256     MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
257     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
258     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
259     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
260     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
261     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
262     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
263     OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
264     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
265     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
266     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
267     VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
268     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
269     VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
270     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
271     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
272     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
273     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
274     ZLIBWAPI_DLL                    - Only on Windows; path to zlibwapi.dll
275     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
276     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlibwapi.lib
277
278 ### Compiling on Windows
279
280 * This section is outdated. In addition to what is described here:
281   * In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
282   * If you wish to have sound support, you need libogg, libvorbis and libopenal
283   
284 * You need:
285         * CMake:
286                 http://www.cmake.org/cmake/resources/software.html
287         * A compiler
288                 * MinGW: http://www.mingw.org/
289                 * or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
290         * Irrlicht SDK 1.7:
291                 http://irrlicht.sourceforge.net/downloads.html
292         * Zlib headers (zlib125.zip)
293                 http://www.winimage.com/zLibDll/index.html
294         * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
295                 http://www.winimage.com/zLibDll/index.html
296         * SQLite3 headers and library
297                 https://www.sqlite.org/download.html
298         * Optional: gettext library and tools:
299                 http://gnuwin32.sourceforge.net/downlinks/gettext.php
300                 * This is used for other UI languages. Feel free to leave it out.
301         * And, of course, Minetest:
302                 http://minetest.net/download
303 * Steps:
304         * Select a directory called DIR hereafter in which you will operate.
305         * Make sure you have CMake and a compiler installed.
306         * Download all the other stuff to DIR and extract them into there.
307           ("extract here", not "extract to packagename/")
308             * NOTE: zlib125dll.zip needs to be extracted into zlib125dll
309             * NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
310               source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
311               binaries into "sqlite3" directory, and generate sqlite3.lib using
312               command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
313         * All those packages contain a nice base directory in them, which
314           should end up being the direct subdirectories of DIR.
315         * You will end up with a directory structure like this (+=dir, -=file):
316         -----------------
317         + DIR
318                 * zlib-1.2.5.tar.gz
319                 * zlib125dll.zip
320                 * irrlicht-1.8.3.zip
321                 * sqlite-amalgamation-3130000.zip (SQLite3 headers)
322                 * sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
323                 * 110214175330.zip (or whatever, this is the minetest source)
324                 + zlib-1.2.5
325                         * zlib.h
326                         + win32
327                         ...
328                 + zlib125dll
329                         * readme.txt
330                         + dll32
331                         ...
332                 + irrlicht-1.8.3
333                         + lib
334                         + include
335                         ...
336                 + sqlite3
337                         sqlite3.h
338                         sqlite3ext.h
339                         sqlite3.lib
340                         sqlite3.dll
341                 + gettext (optional)
342                         +bin
343                         +include
344                         +lib
345                 + minetest
346                         + src
347                         + doc
348                         * CMakeLists.txt
349                         ...
350         -----------------
351         * Start up the CMake GUI
352         * Select "Browse Source..." and select DIR/minetest
353         * Now, if using MSVC:
354                 * Select "Browse Build..." and select DIR/minetest-build
355         * Else if using MinGW:
356                 * Select "Browse Build..." and select DIR/minetest
357         * Select "Configure"
358         * Select your compiler
359         * It will warn about missing stuff, ignore that at this point. (later don't)
360         * Make sure the configuration is as follows
361           (note that the versions may differ for you):
362           
363                 BUILD_CLIENT             [X]
364                 BUILD_SERVER             [ ]
365                 CMAKE_BUILD_TYPE         Release
366                 CMAKE_INSTALL_PREFIX     DIR/minetest-install
367                 IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.8.3
368                 RUN_IN_PLACE             [X]
369                 WARN_ALL                 [ ]
370                 ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
371                 ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
372                 ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
373                 GETTEXT_BIN_DIR          DIR/gettext/bin
374                 GETTEXT_INCLUDE_DIR      DIR/gettext/include
375                 GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
376                 GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
377         
378         * If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
379           right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
380           SQLITE3_LIBRARY manually.
381         * If you want to build 64-bit minetest, you will need to build 64-bit version
382           of irrlicht engine manually, as only 32-bit pre-built library is provided.
383         * Hit "Configure"
384         * Hit "Configure" once again 8)
385         * If something is still coloured red, you have a problem.
386         * Hit "Generate"
387         If using MSVC:
388                 * Open the generated minetest.sln
389                 * The project defaults to the "Debug" configuration. Make very sure to
390                   select "Release", unless you want to debug some stuff (it's slower
391                   and might not even work at all)
392                 * Build the ALL_BUILD project
393                 * Build the INSTALL project
394                 * You should now have a working game with the executable in
395                         DIR/minetest-install/bin/minetest.exe
396                 * Additionally you may create a zip package by building the PACKAGE
397                   project.
398         If using MinGW:
399                 * Using the command line, browse to the build directory and run 'make'
400                   (or mingw32-make or whatever it happens to be)
401                 * You may need to copy some of the downloaded DLLs into bin/, see what
402                   running the produced executable tells you it doesn't have.
403                 * You should now have a working game with the executable in
404                         DIR/minetest/bin/minetest.exe
405
406 ### Bat script to build Windows releases of Minetest
407
408 This is how we build Windows releases.
409
410     set sourcedir=%CD%
411     set installpath="C:\tmp\minetest_install"
412     set irrlichtpath="C:\tmp\irrlicht-1.7.2"
413     
414     set builddir=%sourcedir%\bvc10
415     mkdir %builddir%
416     pushd %builddir%
417     cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
418     if %errorlevel% neq 0 goto fail
419     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
420     if %errorlevel% neq 0 goto fail
421     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
422     if %errorlevel% neq 0 goto fail
423     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
424     if %errorlevel% neq 0 goto fail
425     popd
426     echo Finished.
427     exit /b 0
428     
429     :fail
430     popd
431     echo Failed.
432     exit /b 1
433
434 ### Windows Installer using WIX Toolset
435
436 Requirements:
437 * Visual Studio 2017
438 * Wix Toolset
439
440 In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset"
441
442 Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE".
443
444 Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate".
445 It may take some minutes to generate the installer.
446
447 Version scheme
448 --------------
449 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
450
451 - Major is incremented when the release contains breaking changes, all other
452 numbers are set to 0.
453 - Minor is incremented when the release contains new non-breaking features,
454 patch is set to 0.
455 - Patch is incremented when the release only contains bugfixes and very
456 minor/trivial features considered necessary.
457
458 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, 
459 i.e.: 5.0.0-dev is the development version leading to 5.0.0. 
460 Prior to that we used `previous_version-dev`.