1 WorldEdit v1.0 for MineTest 0.4
2 ===============================
3 In-game world editing for [MineTest](http://minetest.net/)! Tons of chat commands to help with building, fixing, and more.
5 For more information, see the [forum topic](http://minetest.net/forum/viewtopic.php?id=572) at the MineTest forums.
9 WorldEdit works primarily through chat commands. Depending on your key bindings, you can invoke chat entry with the "t" key, and open the chat console with the "F10" key.
11 WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the "worldedit" privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: `/grant <player name> worldedit`. This privelege can later be removed using the following chat command: `/revoke <player name> worldedit`.
13 For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.
17 Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.
19 Each positions together define two opposing corners of the cube. With two opposing corners it is possible to determine both the location and dimensions of the region.
21 Regions are not saved between server restarts. They start off as empty regions, and cannot be used with most WorldEdit commands until they are set to valid values.
25 Entities are used to mark the location of the WorldEdit regions. They appear as boxes containing the number 1 or 2, and represent position 1 and 2 of the WorldEdit region, respectively.
27 To remove the entities, simply punch them. This does not reset the positions themselves.
34 Reset the region so that it is empty.
40 Set WorldEdit region position 1 to the player's location.
46 Set WorldEdit region position 2 to the player's location.
52 Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
59 Display the volume of the current WorldEdit region.
65 Set the current WorldEdit region to <node>.
69 //set mesecons:mesecon
71 ### //replace <search node> <replace node>
73 Replace all instances of <search node> with <place node> in the current WorldEdit region.
75 //replace cobble stone
76 //replace default:steelblock glass
77 //replace dirt flowers:flower_waterlily
78 //replace flowers:flower_rose flowers:flower_tulip
80 ### //copy x/y/z <amount>
82 Copy the current WorldEdit region along the x/y/z axis by <amount> nodes.
88 ### //move x/y/z <amount>
90 Move the current WorldEdit region along the x/y/z axis by <amount> nodes.
96 ### //stack x/y/z <count>
98 Stack the current WorldEdit region along the x/y/z axis <count> times.
106 Dig the current WorldEdit region.
112 Save the current WorldEdit region to "(world folder)/schems/<file>.we".
114 //save some random filename
119 Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
121 //load some random filename
126 WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.
128 ### worldedit.volume(pos1, pos2)
130 Determines the volume of the region defined by positions `pos1` and `pos2`.
134 ### worldedit.set(pos1, pos2, nodename)
136 Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
138 Returns the number of nodes set.
140 ### worldedit.replace(pos1, pos2, searchnode, replacenode)
142 Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
144 Returns the number of nodes replaced.
146 ### worldedit.copy(pos1, pos2, axis, amount)
148 Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
150 Returns the number of nodes copied.
152 ### worldedit.move(pos1, pos2, axis, amount)
154 Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
156 Returns the number of nodes moved.
158 ### worldedit.stack(pos1, pos2, axis, count)
160 duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
162 Returns the number of nodes stacked.
164 ### worldedit.dig(pos1, pos2)
166 Digs a region defined by positions `pos1` and `pos2`.
168 Returns the number of nodes dug.
170 ### worldedit.serialize(pos1, pos2)
172 Converts the region defined by positions `pos1` and `pos2` into a single string.
174 Returns the serialized data and the number of nodes serialized.
176 ### worldedit.deserialize(originpos, value)
178 Loads the nodes represented by string `value` at position `originpos`.
180 Returns the number of nodes deserialized.
182 ### worldedit.deserialize_old(originpos, value)
184 Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
186 This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
188 Returns the number of nodes deserialized.
192 Copyright 2012 sfan5 and Anthony Zhang (Temperest)
194 This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).
196 Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way.
198 Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.