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1 Minetest
2 ========
3
4 [![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
7
8 An InfiniMiner/Minecraft inspired game.
9
10 Copyright (c) 2010-2017 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
12
13 In case you downloaded the source code:
14 ---------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
18
19 Further documentation
20 ----------------------
21 - Website: http://minetest.net/
22 - Wiki: http://wiki.minetest.net/
23 - Developer wiki: http://dev.minetest.net/
24 - Forum: http://forum.minetest.net/
25 - Github: https://github.com/minetest/minetest/
26 - doc/ directory of source distribution
27
28 This game is not finished
29 --------------------------
30 - Don't expect it to work as well as a finished game will.
31 - Please report any bugs. When doing that, debug.txt is useful.
32
33 Default controls
34 ----------------
35
36 All controls are re-bindable using settings.
37 Some can be changes in the key config dialog in the settings tab.
38
39 - Move mouse: Look around
40 - W, A, S, D: Move
41 - Space: Jump/move up
42 - Shift: Sneak/move down
43 - Q: Drop itemstack
44 - Shift + Q: Drop single item
45 - Left mouse button: Dig/punch/take item
46 - Right mouse button: Place/use
47 - Shift + right mouse button: Build (without using)
48 - I: Inventory menu
49 - Mouse wheel: Select item
50 - 0-9: Select item
51 - Z: Zoom (needs zoom privilege)
52 - T: Chat
53 - /: Command
54 - Esc: Pause menu/abort/exit (pauses only singleplayer game)
55 - R: Enable/disable full range view
56 - +: Increase view range
57 - -: Decrease view range
58 - K: Enable/disable fly mode (needs fly privilege)
59 - J: Enable/disable fast mode (needs fast privilege)
60 - H: Enable/disable noclip mode (needs noclip privilege)
61 - E: Move fast in fast mode
62 - F1:  Hide/show HUD
63 - F2:  Hide/show chat
64 - F3:  Disable/enable fog
65 - F4:  Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
66 - F5:  Cycle through debug info screens
67 - F6:  Cycle through profiler info screens
68 - F7:  Cycle through camera modes
69 - F8:  Toggle cinematic mode
70 - F9:  Cycle through minimap modes
71 - Shift + F9: Change minimap orientation
72 - F10: Show/hide console
73 - F12: Take screenshot
74 - P: Write stack traces into debug.txt
75
76 Paths
77 -----
78
79 Locations:
80
81 * bin   - Compiled binaries
82 * share - Distributed read-only data
83 * user  - User-created modifiable data
84
85 Where each location is on each platform:
86
87 * Windows .zip / RUN_IN_PLACE source:
88     * bin   = bin
89     * share = .
90     * user  = .
91 * Linux installed:
92     * bin   = /usr/bin
93     * share = /usr/share/minetest
94     * user  = ~/.minetest
95 * macOS:
96     * bin   = Contents/MacOS
97     * share = Contents/Resources
98     * user  = Contents/User OR ~/Library/Application Support/minetest
99
100 Worlds can be found as separate folders in: user/worlds/
101
102 Configuration file:
103 -------------------
104 - Default location:
105     `user/minetest.conf`
106 - It is created by Minetest when it is ran the first time.
107 - A specific file can be specified on the command line:
108     `--config <path-to-file>`
109 - A run-in-place build will look for the configuration file in
110     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
111
112 Command-line options:
113 ---------------------
114 - Use --help
115
116 Compiling
117 ---------
118
119 ### Compiling on GNU/Linux
120
121 Install dependencies. Here's an example for Debian/Ubuntu:
122
123     $ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
124
125 For Fedora users:
126
127     $ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
128
129 You can install git for easily keeping your copy up to date.
130 If you don’t want git, read below on how to get the source without git.  
131 This is an example for installing git on Debian/Ubuntu:
132
133     $ sudo apt-get install git
134
135 For Fedora users:
136
137     $ sudo dnf install git
138
139 Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
140
141     $ git clone --depth 1 https://github.com/minetest/minetest.git
142     $ cd minetest
143
144 Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
145
146     $ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
147
148 Download source, without using git:
149
150     $ wget https://github.com/minetest/minetest/archive/master.tar.gz
151     $ tar xf master.tar.gz
152     $ cd minetest-master
153
154 Download minetest_game, without using git:
155
156     $ cd games/
157     $ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
158     $ tar xf master.tar.gz
159     $ mv minetest_game-master minetest_game
160     $ cd ..
161
162 Build a version that runs directly from the source directory:
163
164     $ cmake . -DRUN_IN_PLACE=TRUE
165     $ make -j <number of processors>
166
167 Run it:
168
169     $ ./bin/minetest
170
171 - Use cmake . -LH to see all CMake options and their current state
172 - If you want to install it system-wide (or are making a distribution package),
173   you will want to use -DRUN_IN_PLACE=FALSE
174 - You can build a bare server by specifying -DBUILD_SERVER=TRUE
175 - You can disable the client build by specifying -DBUILD_CLIENT=FALSE
176 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
177   - Debug build is slower, but gives much more useful output in a debugger
178 - If you build a bare server, you don't need to have Irrlicht installed.
179   In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
180
181 ### CMake options
182
183 General options:
184
185     BUILD_CLIENT           - Build Minetest client
186     BUILD_SERVER           - Build Minetest server
187     CMAKE_BUILD_TYPE       - Type of build (Release vs. Debug)
188         Release            - Release build
189         Debug              - Debug build
190         SemiDebug          - Partially optimized debug build
191         RelWithDebInfo     - Release build with Debug information
192         MinSizeRel         - Release build with -Os passed to compiler to make executable as small as possible
193     ENABLE_CURL            - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
194     ENABLE_CURSES          - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
195     ENABLE_FREETYPE        - Build with FreeType2; Allows using TTF fonts
196     ENABLE_GETTEXT         - Build with Gettext; Allows using translations
197     ENABLE_GLES            - Search for Open GLES headers & libraries and use them
198     ENABLE_LEVELDB         - Build with LevelDB; Enables use of LevelDB map backend
199     ENABLE_POSTGRESQL      - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
200     ENABLE_REDIS           - Build with libhiredis; Enables use of Redis map backend
201     ENABLE_SPATIAL         - Build with LibSpatial; Speeds up AreaStores
202     ENABLE_SOUND           - Build with OpenAL, libogg & libvorbis; in-game Sounds
203     ENABLE_LUAJIT          - Build with LuaJIT (much faster than non-JIT Lua)
204     ENABLE_SYSTEM_GMP      - Use GMP from system (much faster than bundled mini-gmp)
205     ENABLE_SYSTEM_JSONCPP  - Use JsonCPP from system
206     RUN_IN_PLACE           - Create a portable install (worlds, settings etc. in current directory)
207     USE_GPROF              - Enable profiling using GProf
208     VERSION_EXTRA          - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
209
210 Library specific options:
211     
212     BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
213     BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
214     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
215     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
216     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
217     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
218     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
219     FREETYPE_INCLUDE_DIR_freetype2  - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
220     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with Freetype2; directory that contains ft2build.h
221     FREETYPE_LIBRARY                - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
222     FREETYPE_DLL                    - Only if building with Freetype2 on Windows; path to libfreetype.dll
223     GETTEXT_DLL                     - Only when building with Gettext on Windows; path to libintl3.dll
224     GETTEXT_ICONV_DLL               - Only when building with Gettext on Windows; path to libiconv2.dll
225     GETTEXT_INCLUDE_DIR             - Only when building with Gettext; directory that contains iconv.h
226     GETTEXT_LIBRARY                 - Only when building with Gettext on Windows; path to libintl.dll.a
227     GETTEXT_MSGFMT                  - Only when building with Gettext; path to msgfmt/msgfmt.exe
228     IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
229     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
230     IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
231     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
232     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
233     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
234     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
235     POSTGRESQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so
236     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
237     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
238     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
239     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
240     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
241     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
242     MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
243     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
244     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
245     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
246     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
247     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
248     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
249     OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
250     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
251     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
252     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
253     VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
254     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
255     VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
256     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
257     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
258     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
259     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
260     ZLIBWAPI_DLL                    - Only on Windows; path to zlibwapi.dll
261     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
262     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlibwapi.lib
263
264 ### Compiling on Windows
265
266 * This section is outdated. In addition to what is described here:
267   * In addition to minetest, you need to download minetest_game.
268   * If you wish to have sound support, you need libogg, libvorbis and libopenal
269   
270 * You need:
271         * CMake:
272                 http://www.cmake.org/cmake/resources/software.html
273         * A compiler
274                 * MinGW: http://www.mingw.org/
275                 * or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
276         * Irrlicht SDK 1.7:
277                 http://irrlicht.sourceforge.net/downloads.html
278         * Zlib headers (zlib125.zip)
279                 http://www.winimage.com/zLibDll/index.html
280         * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
281                 http://www.winimage.com/zLibDll/index.html
282         * SQLite3 headers and library
283                 https://www.sqlite.org/download.html
284         * Optional: gettext library and tools:
285                 http://gnuwin32.sourceforge.net/downlinks/gettext.php
286                 * This is used for other UI languages. Feel free to leave it out.
287         * And, of course, Minetest:
288                 http://minetest.net/download
289 * Steps:
290         * Select a directory called DIR hereafter in which you will operate.
291         * Make sure you have CMake and a compiler installed.
292         * Download all the other stuff to DIR and extract them into there.
293           ("extract here", not "extract to packagename/")
294             * NOTE: zlib125dll.zip needs to be extracted into zlib125dll
295             * NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
296               and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
297               into "sqlite3" directory, and generate sqlite3.lib using command
298               "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
299         * All those packages contain a nice base directory in them, which
300           should end up being the direct subdirectories of DIR.
301         * You will end up with a directory structure like this (+=dir, -=file):
302         -----------------
303         + DIR
304                 * zlib-1.2.5.tar.gz
305                 * zlib125dll.zip
306                 * irrlicht-1.8.3.zip
307                 * sqlite-amalgamation-3130000.zip (SQLite3 headers)
308                 * sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
309                 * 110214175330.zip (or whatever, this is the minetest source)
310                 + zlib-1.2.5
311                         * zlib.h
312                         + win32
313                         ...
314                 + zlib125dll
315                         * readme.txt
316                         + dll32
317                         ...
318                 + irrlicht-1.8.3
319                         + lib
320                         + include
321                         ...
322                 + sqlite3
323                         sqlite3.h
324                         sqlite3ext.h
325                         sqlite3.lib
326                         sqlite3.dll
327                 + gettext (optional)
328                         +bin
329                         +include
330                         +lib
331                 + minetest
332                         + src
333                         + doc
334                         * CMakeLists.txt
335                         ...
336         -----------------
337         * Start up the CMake GUI
338         * Select "Browse Source..." and select DIR/minetest
339         * Now, if using MSVC:
340                 * Select "Browse Build..." and select DIR/minetest-build
341         * Else if using MinGW:
342                 * Select "Browse Build..." and select DIR/minetest
343         * Select "Configure"
344         * Select your compiler
345         * It will warn about missing stuff, ignore that at this point. (later don't)
346         * Make sure the configuration is as follows
347           (note that the versions may differ for you):
348           
349                 BUILD_CLIENT             [X]
350                 BUILD_SERVER             [ ]
351                 CMAKE_BUILD_TYPE         Release
352                 CMAKE_INSTALL_PREFIX     DIR/minetest-install
353                 IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.8.3
354                 RUN_IN_PLACE             [X]
355                 WARN_ALL                 [ ]
356                 ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
357                 ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
358                 ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
359                 GETTEXT_BIN_DIR          DIR/gettext/bin
360                 GETTEXT_INCLUDE_DIR      DIR/gettext/include
361                 GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
362                 GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
363         
364         * If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
365           right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
366           SQLITE3_LIBRARY manually.
367         * If you want to build 64-bit minetest, you will need to build 64-bit version
368           of irrlicht engine manually, as only 32-bit pre-built library is provided.
369         * Hit "Configure"
370         * Hit "Configure" once again 8)
371         * If something is still coloured red, you have a problem.
372         * Hit "Generate"
373         If using MSVC:
374                 * Open the generated minetest.sln
375                 * The project defaults to the "Debug" configuration. Make very sure to
376                   select "Release", unless you want to debug some stuff (it's slower
377                   and might not even work at all)
378                 * Build the ALL_BUILD project
379                 * Build the INSTALL project
380                 * You should now have a working game with the executable in
381                         DIR/minetest-install/bin/minetest.exe
382                 * Additionally you may create a zip package by building the PACKAGE
383                   project.
384         If using MinGW:
385                 * Using the command line, browse to the build directory and run 'make'
386                   (or mingw32-make or whatever it happens to be)
387                 * You may need to copy some of the downloaded DLLs into bin/, see what
388                   running the produced executable tells you it doesn't have.
389                 * You should now have a working game with the executable in
390                         DIR/minetest/bin/minetest.exe
391
392 ### Bat script to build Windows releases of Minetest
393
394 This is how we build Windows releases.
395
396     set sourcedir=%CD%
397     set installpath="C:\tmp\minetest_install"
398     set irrlichtpath="C:\tmp\irrlicht-1.7.2"
399     
400     set builddir=%sourcedir%\bvc10
401     mkdir %builddir%
402     pushd %builddir%
403     cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
404     if %errorlevel% neq 0 goto fail
405     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
406     if %errorlevel% neq 0 goto fail
407     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
408     if %errorlevel% neq 0 goto fail
409     "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
410     if %errorlevel% neq 0 goto fail
411     popd
412     echo Finished.
413     exit /b 0
414     
415     :fail
416     popd
417     echo Failed.
418     exit /b 1
419
420 Version scheme
421 --------------
422
423 Minetest doesn't follow semver. Instead, we do something roughly similar to 0.major.minor.
424
425 Since 0.5.0-dev and 0.4.17-dev, the dev notation refers to the next release, 
426 ie: 0.5.0-dev is the development version leading to 0.5.0.
427
428 Prior to that, we used oldversion-dev.