5 ./DragonblocksServer <port>
6 ./Dragonblocks <address> <port>
9 The server will save the map to a file named "map" in the directory it is run in. It will also load the map from there at startup, given that the file exists.
12 - `unloaded`: used for nodes in unloaded mapblocks
13 - `air`: default node in newly generated mapblocks
17 - `invalid`: unknown nodes received from server
19 Interrupt handlers for SIGINT und SIGTERM are implemented.
23 The client depends on GLFW3, OpenGL and GLEW.
25 sudo apt install libgl1-mesa-dri libglfw3 libglew2.1