1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0-DEV
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
24 ## This game is in early alpha and uses a lot of experimental features in the engine
28 # ALPHA STATE CHANGELOG
30 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
34 > Multiplayer Polishing Update
35 - Fixed only one player being able to run on a server
36 - Fixed only one person being able to teleport in the same server step
37 - Players now use the same damage mechaninism as mobs
38 - Fixed wrong variable for durability assigned to all swords
39 - Fix bug in experience
40 - Fully implemented bows and arrows
41 - Tuned the bow and arrows even further
42 - Snowmen now drop a carrot, coal, stick, or snowball
44 - Tuned a lot of things
46 - Added in Krock's awesome Colored Names mod for csm chat
48 - Fixed global mob handling
49 - Added in better fire
50 - Overhauled weather effects
51 - Added in clientside modchannel lockout to check if server sending message
53 - Overhauled client mod version checking
54 - Overhauled mob pathfinding AI
56 - Fixed Crafter Client from crashing if joining a non-crafter server
57 - Heavily optimized network usage with player mechanics to client mod
58 - Updated player_api for next step in optimization
70 - breaker (mines whatever is in front of it)
71 - dispenser (shoots out first item in inventory, or shoots item into pipe)
72 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
93 > #1 idea: weakness items, items that damage the mob more than diamond swords
96 - you can put a pumpkin on it's head to make it survive when it's not snowing out
97 - drops snowballs, coal, or carrot
100 - sheep can be punched to drop wool without damage
101 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
105 - disable pig aggression
106 - make porkchop look nicer
110 - make the default player model whited out
111 - ghosts can pass through any nodes
113 - will follow you groaning about "diamonds", "need food", and "join us"
114 - they will fling you up in the air or punch you
115 - ghosts can drag you down into nodes and suffocate you
116 - spawn with cave sounds
121 - gets built out of nodes in the area
122 - will probabaly destroy you
123 - drops all nodes that it's made of when killed
132 - enchanting/upgrading
133 - magic (wands, spells, etc)
134 - better combat ( sweep hit enemies, falling while hitting deals more damage )
135 - Enchanting food - gives buffs
136 - LATE effects https://forum.minetest.net/viewtopic.php?t=20724
144 ### mechanics (mechanical tools and machines)
145 - compressor (compresses nodes down)
146 - auto miner (digs whatever is in front of it)
147 - decompressor (opposite of compressor
155 - pipes should be able to move objects quickly
160 - corn and corn stalks
163 - costumes (somehow?)
165 - make grass and leaves orange during the month of October
166 - (Use a simple date check and override nodes)
171 - Soul cake, make with cake and soul
175 - add fertilizer (pig drops bone randomly)
176 - fertilizer is made out of bone -
177 - fertilizer can make tall grass grow on regular grass
178 - bread - 3 bread in a row
179 - make sandwich with bread and cooked porkchop
180 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
185 - player casts out a better lure if on a boat
193 > These don't seem to fit into any theme so list them all here
195 - rope and tnt arrows
196 - vehicles (car, powered minecarts, trains)
205 > These ideas are all over the place but are good for future updates
207 - make pistons able to push and pull any node that does not use meta or inv
208 - make pistons able to push and pull deactivated pistons
209 - upgrade minecart physics even more
210 - make torches abm that checks if player in area
211 - make furnace abm that checks if player in area
212 - make tnt hurt player
214 - fix tool rightclick torch placement to replace buildable to nodes
215 - if placed last node put another stack into hand
216 - have falling node hurt player?
217 - add a function to set a velocity goal to entities and then implement it with all entities
218 - ^make a value if below then stop?
219 - colored chat messages
220 - check if everyone is in bed before going to next night
221 - also lock player in bed until they get out or daytime
222 - create a function to check if a node or group is below
223 - ^ set meta for player so that all mods can use it without calculating it
224 - ^ over and over again (saves cpu cycles)
225 - cars buildable in crafting table
226 - require gas pumps refine oil
227 - drive next to gas pump and car will fill with gas
228 - maybe have pump be rightclickable and then manually fill with gass using nozel
229 - minecart car train? - off rail use
230 - automatic step height for off rail use
231 - make cars follow each other
232 - oil which spawns underground in pools
233 - powered minecart car (engine car)
235 - player controls engine car
236 - make entities push against players
242 ## Possible Applications
244 > causes object to magnetize towards player or other objects and stop after an inner radius
245 > use for better item magnet?
247 if object:is_player() and object:get_player_name() ~= self.rider then
248 local player_pos = object:getpos()
252 local currentvel = self.object:getvelocity()
253 local vel = vector.subtract(pos, player_pos)
254 vel = vector.normalize(vel)
255 local distance = vector.distance(pos,player_pos)
256 distance = (1-distance)*10
257 vel = vector.multiply(vel,distance)
258 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
261 if self.axis == "x" then
262 self.object:add_velocity(vector.new(acceleration.x,0,0))
263 elseif self.axis == "z" then
264 self.object:add_velocity(vector.new(0,0,acceleration.z))
266 self.object:add_velocity(acceleration)
269 - acceleration = vector.multiply(acceleration, -1)
270 - object:add_player_velocity(acceleration)