1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.2.0
7 # ALPHA STATE CHANGELOG
9 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
12 > It's A Real Game! Update
15 - buckets water farmland
16 - pickaxe required to mine stone based nodes
18 - Farming with hoes, grass drops seeds, bread, etc
20 - running out of a node when placing tries to replace it with another of the same item in inventory
22 - add in default furnace
23 - add backgrounds to all gui elements
24 - make furnaces drop all items on destroy instead of not allowing you to mine them
25 - added glass - smelt sand
27 - rightclicking with tool places torch
29 - make chest drop all items when you mine them
31 - torch, repeater, comparator, inverter, piston, player detector,light,
32 - redstone ore - drops 4,5 redstone dust, turns on when punched
33 - pressure plate, detects players (output max), detects items (output based on number of items)
34 - fix item size based on number of items in stack to fixed size
37 - add function to check which nodes drop the item
38 - fix hoppers not activating furnace
39 - make pigs head turn smoothly
40 - Add in fences, walls, windows
45 - 2 Music tracks (day and morning)
48 - Add snow and snowballs
49 - Make snow falling node
51 - Add trap chest and sticky piston
52 - Added in Et QtFunny font info
62 - breaker (mines whatever is in front of it)
63 - dispenser (shoots out first item in inventory, or shoots item into pipe)
64 - sticky piston (pulls node in front of it)
65 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
73 > #1 idea, - make mobs pathfind
77 - sheep can be punched to drop wool without damage
78 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
82 - disable pig aggression
83 - make porkchop look nicer
87 - make the default player model whited out
88 - ghosts can pass through any nodes
90 - will follow you groaning about "diamonds", "need food", and "join us"
91 - they will fling you up in the air or punch you
92 - ghosts can drag you down into nodes and suffocate you
93 - spawn with cave sounds
98 - gets built out of nodes in the area
99 - will probabaly destroy you
100 - drops all nodes that it's made of when killed
104 - sneaks up on you and then explodes
112 - xp (edit the node drops code to check if node has tag for xp)
114 - enchanting/upgrading
115 - magic (wands, spells, etc)
116 - better combat ( sweep hit enemies, falling while hitting deals more damage )
124 ### mechanics (mechanical tools and machines)
125 - compressor (compresses nodes down)
126 - auto miner (digs whatever is in front of it)
127 - decompressor (opposite of compressor
135 - pipes should be able to move objects quickly
141 - corn and corn stalks
144 - costumes (somehow?)
146 - make grass and leaves orange during the month of October
147 - (Use a simple date check and override nodes)
152 - Soul cake, make with cake and soul
156 - add fertilizer (pig drops bone randomly)
157 - fertilizer is made out of bone -
158 - fertilizer can make tall grass grow on regular grass
159 - bread - 3 bread in a row
160 - make sandwich with bread and cooked porkchop
161 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
165 - have a rod that you can cast into water
166 - bobber entity which goes under water when fish on line
174 > These don't seem to fit into any theme so list them all here
176 - sugar and sugar cane (grow near water on sand)
177 - rope and tnt arrows
178 - vehicles (car, powered minecarts, trains)
188 > These ideas are all over the place but are good for future updates
190 - make pistons able to push and pull any node that does not use meta or inv
191 - make pistons able to push and pull deactivated pistons
192 - upgrade minecart physics even more
193 - make torches abm that checks if player in area
194 - make furnace abm that checks if player in area
196 - make tnt hurt player
198 - fix tool rightclick torch placement to replace buildable to nodes
199 - if placed last node put another stack into hand
200 - have falling node hurt player?
201 - add a function to set a velocity goal to entities and then implement it with all entities
202 - ^make a value if below then stop?
203 - colored chat messages
204 - check if everyone is in bed before going to next night
205 - also lock player in bed until they get out or daytime
206 - create a function to check if a node or group is below
207 - ^ set meta for player so that all mods can use it without calculating it
208 - ^ over and over again (saves cpu cycles)
209 - cars buildable in crafting table
210 - require gas pumps refine oil
211 - drive next to gas pump and car will fill with gas
212 - maybe have pump be rightclickable and then manually fill with gass using nozel
213 - minecart car train? - off rail use
214 - automatic step height for off rail use
215 - make cars follow each other
216 - oil which spawns underground in pools
217 - powered minecart car (engine car)
219 - player controls engine car
220 - make entities push against players
226 ## Possible Applications
228 > causes object to magnetize towards player or other objects and stop after an inner radius
229 > use for better item magnet?
231 if object:is_player() and object:get_player_name() ~= self.rider then
232 local player_pos = object:getpos()
236 local currentvel = self.object:getvelocity()
237 local vel = vector.subtract(pos, player_pos)
238 vel = vector.normalize(vel)
239 local distance = vector.distance(pos,player_pos)
240 distance = (1-distance)*10
241 vel = vector.multiply(vel,distance)
242 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
245 if self.axis == "x" then
246 self.object:add_velocity(vector.new(acceleration.x,0,0))
247 elseif self.axis == "z" then
248 self.object:add_velocity(vector.new(0,0,acceleration.z))
250 self.object:add_velocity(acceleration)
253 - acceleration = vector.multiply(acceleration, -1)
254 - object:add_player_velocity(acceleration)