1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0-DEV
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
24 ## This game is in early alpha and uses a lot of experimental features in the engine
28 # ALPHA STATE CHANGELOG
30 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
34 > Multiplayer Polishing Update
35 - Fixed only one player being able to run on a server
36 - Fixed only one person being able to teleport in the same server step
37 - Players now use the same damage mechaninism as mobs
38 - Fixed wrong variable for durability assigned to all swords
39 - Fix bug in experience
40 - Fully implemented bows and arrows
41 - Tuned the bow and arrows even further
42 - Snowmen now drop a carrot, coal, stick, or snowball
44 - Tuned a lot of things
46 - Added in Krock's awesome Colored Names mod for csm chat
48 - Fixed global mob handling
49 - Added in better fire
50 - Overhauled weather effects
51 - Added in clientside modchannel lockout to check if server sending message
53 - Overhauled client mod version checking
54 - Overhauled mob pathfinding AI
66 - breaker (mines whatever is in front of it)
67 - dispenser (shoots out first item in inventory, or shoots item into pipe)
68 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
89 > #1 idea: weakness items, items that damage the mob more than diamond swords
92 - you can put a pumpkin on it's head to make it survive when it's not snowing out
93 - drops snowballs, coal, or carrot
96 - sheep can be punched to drop wool without damage
97 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
101 - disable pig aggression
102 - make porkchop look nicer
106 - make the default player model whited out
107 - ghosts can pass through any nodes
109 - will follow you groaning about "diamonds", "need food", and "join us"
110 - they will fling you up in the air or punch you
111 - ghosts can drag you down into nodes and suffocate you
112 - spawn with cave sounds
117 - gets built out of nodes in the area
118 - will probabaly destroy you
119 - drops all nodes that it's made of when killed
128 - enchanting/upgrading
129 - magic (wands, spells, etc)
130 - better combat ( sweep hit enemies, falling while hitting deals more damage )
131 - Enchanting food - gives buffs
132 - LATE effects https://forum.minetest.net/viewtopic.php?t=20724
140 ### mechanics (mechanical tools and machines)
141 - compressor (compresses nodes down)
142 - auto miner (digs whatever is in front of it)
143 - decompressor (opposite of compressor
151 - pipes should be able to move objects quickly
156 - corn and corn stalks
159 - costumes (somehow?)
161 - make grass and leaves orange during the month of October
162 - (Use a simple date check and override nodes)
167 - Soul cake, make with cake and soul
171 - add fertilizer (pig drops bone randomly)
172 - fertilizer is made out of bone -
173 - fertilizer can make tall grass grow on regular grass
174 - bread - 3 bread in a row
175 - make sandwich with bread and cooked porkchop
176 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
181 - player casts out a better lure if on a boat
189 > These don't seem to fit into any theme so list them all here
191 - rope and tnt arrows
192 - vehicles (car, powered minecarts, trains)
201 > These ideas are all over the place but are good for future updates
203 - make pistons able to push and pull any node that does not use meta or inv
204 - make pistons able to push and pull deactivated pistons
205 - upgrade minecart physics even more
206 - make torches abm that checks if player in area
207 - make furnace abm that checks if player in area
208 - make tnt hurt player
210 - fix tool rightclick torch placement to replace buildable to nodes
211 - if placed last node put another stack into hand
212 - have falling node hurt player?
213 - add a function to set a velocity goal to entities and then implement it with all entities
214 - ^make a value if below then stop?
215 - colored chat messages
216 - check if everyone is in bed before going to next night
217 - also lock player in bed until they get out or daytime
218 - create a function to check if a node or group is below
219 - ^ set meta for player so that all mods can use it without calculating it
220 - ^ over and over again (saves cpu cycles)
221 - cars buildable in crafting table
222 - require gas pumps refine oil
223 - drive next to gas pump and car will fill with gas
224 - maybe have pump be rightclickable and then manually fill with gass using nozel
225 - minecart car train? - off rail use
226 - automatic step height for off rail use
227 - make cars follow each other
228 - oil which spawns underground in pools
229 - powered minecart car (engine car)
231 - player controls engine car
232 - make entities push against players
238 ## Possible Applications
240 > causes object to magnetize towards player or other objects and stop after an inner radius
241 > use for better item magnet?
243 if object:is_player() and object:get_player_name() ~= self.rider then
244 local player_pos = object:getpos()
248 local currentvel = self.object:getvelocity()
249 local vel = vector.subtract(pos, player_pos)
250 vel = vector.normalize(vel)
251 local distance = vector.distance(pos,player_pos)
252 distance = (1-distance)*10
253 vel = vector.multiply(vel,distance)
254 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
257 if self.axis == "x" then
258 self.object:add_velocity(vector.new(acceleration.x,0,0))
259 elseif self.axis == "z" then
260 self.object:add_velocity(vector.new(0,0,acceleration.z))
262 self.object:add_velocity(acceleration)
265 - acceleration = vector.multiply(acceleration, -1)
266 - object:add_player_velocity(acceleration)