1 <img src="https://github.com/EliasFleckenstein03/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0-DEV
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
20 secure.http_mods = skins
21 max_objects_per_block = 4096
22 max_packets_per_iteration = 10096
27 ## This game is in early alpha and uses a lot of experimental features in the engine
31 # ALPHA STATE CHANGELOG
33 > <a href="https://github.com/EliasFleckenstein03/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
39 - The /home command requires a priv now
40 - Added in better minecart algorithm
41 - Added in ability to link minecarts
42 - Added in train wrench
43 - Added in prototype of Engine by using a furnace on a minecart
44 - Added in SolarShrine's vignette
53 - breaker (mines whatever is in front of it)
54 - dispenser (shoots out first item in inventory, or shoots item into pipe)
55 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
56 - redstone bugs which spawn and try to kill you if a stack overflow detection occurs
76 > #1 idea: weakness items, items that damage the mob more than diamond swords
79 - spawn when a stack overflow detection occurs and is very hostile
82 - zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world
85 - spider eyes randomly drop as an object and players can wear them and place them
88 - you can put a pumpkin on it's head to make it survive when it's not snowing out
89 - drops snowballs, coal, or carrot
92 - sheep can be punched to drop wool without damage
93 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
97 - disable pig aggression
98 - make porkchop look nicer
102 - make the default player model whited out
103 - ghosts can pass through any nodes
105 - will follow you groaning about "diamonds", "need food", and "join us"
106 - they will fling you up in the air or punch you
107 - ghosts can drag you down into nodes and suffocate you
108 - spawn with cave sounds
113 - gets built out of nodes in the area
114 - will probabaly destroy you
115 - drops all nodes that it's made of when killed
124 - enchanting/upgrading
125 - magic (wands, spells, etc)
126 - better combat ( sweep hit enemies, falling while hitting deals more damage )
127 - Enchanting food - gives buffs
128 - LATE effects https://forum.minetest.net/viewtopic.php?t=20724
136 ### mechanics (mechanical tools and machines)
137 - compressor (compresses nodes down)
138 - auto miner (digs whatever is in front of it)
139 - decompressor (opposite of compressor
147 - pipes should be able to move objects quickly
152 - corn and corn stalks
155 - costumes (somehow?)
157 - make grass and leaves orange during the month of October
158 - (Use a simple date check and override nodes)
163 - Soul cake, make with cake and soul
167 - add fertilizer (pig drops bone randomly)
168 - fertilizer is made out of bone -
169 - fertilizer can make tall grass grow on regular grass
170 - bread - 3 bread in a row
171 - make sandwich with bread and cooked porkchop
172 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
177 - player casts out a better lure if on a boat
185 > These don't seem to fit into any theme so list them all here
187 - rope and tnt arrows
188 - vehicles (car, powered minecarts, trains)
197 > These ideas are all over the place but are good for future updates
199 - make pistons able to push and pull any node that does not use meta or inv
200 - make pistons able to push and pull deactivated pistons
201 - upgrade minecart physics even more
202 - make torches abm that checks if player in area
203 - make furnace abm that checks if player in area
204 - make tnt hurt player
206 - fix tool rightclick torch placement to replace buildable to nodes
207 - if placed last node put another stack into hand
208 - have falling node hurt player?
209 - add a function to set a velocity goal to entities and then implement it with all entities
210 - ^make a value if below then stop?
211 - colored chat messages
212 - check if everyone is in bed before going to next night
213 - also lock player in bed until they get out or daytime
214 - create a function to check if a node or group is below
215 - ^ set meta for player so that all mods can use it without calculating it
216 - ^ over and over again (saves cpu cycles)
217 - cars buildable in crafting table
218 - require gas pumps refine oil
219 - drive next to gas pump and car will fill with gas
220 - maybe have pump be rightclickable and then manually fill with gass using nozel
221 - minecart car train? - off rail use
222 - automatic step height for off rail use
223 - make cars follow each other
224 - oil which spawns underground in pools
225 - powered minecart car (engine car)
227 - player controls engine car
228 - make entities push against players
234 ## Possible Applications
236 > causes object to magnetize towards player or other objects and stop after an inner radius
237 > use for better item magnet?
239 if object:is_player() and object:get_player_name() ~= self.rider then
240 local player_pos = object:getpos()
244 local currentvel = self.object:getvelocity()
245 local vel = vector.subtract(pos, player_pos)
246 vel = vector.normalize(vel)
247 local distance = vector.distance(pos,player_pos)
248 distance = (1-distance)*10
249 vel = vector.multiply(vel,distance)
250 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
253 if self.axis == "x" then
254 self.object:add_velocity(vector.new(acceleration.x,0,0))
255 elseif self.axis == "z" then
256 self.object:add_velocity(vector.new(0,0,acceleration.z))
258 self.object:add_velocity(acceleration)
261 - acceleration = vector.multiply(acceleration, -1)
262 - object:add_player_velocity(acceleration)
266 If you want to support the project: https://www.patreon.com/oil_boi