1 # ALPHA STATE CHANGELOG
5 - make hand - mod another mod
8 - make trees drop stuff with shears
14 - add signs with vanessae's sign library
16 - beds - set respawn point - only sleep at night
17 - make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
20 - tnt throw player - and items
22 - torches with particle
26 - fix tools causing crash on pigs with no fleshy definition
27 - ladders - only placeable on walls
28 - eating animation - particles? - entity?
30 - make falling item have fall soundspec
31 - rebalance sand audio
32 - rewrite the item collection better
33 - (not finished) redstone, make nodes drop multiple items individually
34 - make item collection move with the player's speed
41 - buckets water farmland
42 - pickaxe required to mine stone based nodes
44 - Farming with hoes, grass drops seeds, bread, etc
46 - running out of a node when placing tries to replace it with another of the same item in inventory
48 - add in default furnace
49 - add backgrounds to all gui elements
50 - make furnaces drop all items on destroy instead of not allowing you to mine them
51 - added glass - smelt sand
53 - rightclicking with tool places torch
55 - make chest drop all items when you mine them
57 - torch, repeater, comparator, inverter, piston, player detector,light,
58 - redstone ore - drops 4,5 redstone dust, turns on when punched
59 - pressure plate, detects players (output max), detects items (output based on number of items)
60 - fix item size based on number of items in stack to fixed size
63 - add function to check which nodes drop the item
64 - fix hoppers not activating furnace
65 - make pigs head turn smoothly
72 - xp (edit the node drops code to check if node has tag for xp)
74 - enchanting/upgrading
75 - magic (wands, spells, etc)
76 - mechanics (compressor, autominer)
77 - automation (pipes, pumps, fluid transfer)
78 - vehicles (car, powered minecarts, trains)
80 - make mob look around
82 - make mob have nametags for debug
84 - upgrade minecart physics even more
88 - add fertilizer (pig drops bone randomly)
89 - fertilizer is made out of bone -
90 - fertilizer can make tall grass grow on regular grass
91 - bread - 3 bread in a row
92 - make sandwich with bread and cooked porkchop
93 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
95 - make torches abm that checks if player in area
96 - make furnace abm that checks if player in area
101 - fix full inventory collection deletion bug
103 - make tnt hurt player
104 - rewrite minecart - halfway - make go up and down hills
105 - right click with tool places torch
106 - if placed last node put another stack into hand
107 - have falling node hurt player?
108 - add a function to set a velocity goal to entities and then implement it with all entities
109 - ^make a value if below then stop?
110 - colored chat messages
111 - check if everyone is in bed before going to next night
112 - also lock player in bed until they get out or daytime
113 - create a function to check if a node or group is below
116 - minecart car train? - off rail use
117 - automatic step height for off rail use
118 - make cars follow each other
119 - oil which spawns underground in pools
120 - powered minecart car (engine car)
122 - player controls engine car
123 make entities push against players
128 fix torches not deleting particles when mounted node dug <- meta glitch?
133 possible applications:
134 causes object to magnetize towards player or other objects and stop after an inner radius
135 use for better item magnet?
137 if object:is_player() and object:get_player_name() ~= self.rider then
138 local player_pos = object:getpos()
142 local currentvel = self.object:getvelocity()
143 local vel = vector.subtract(pos, player_pos)
144 vel = vector.normalize(vel)
145 local distance = vector.distance(pos,player_pos)
146 distance = (1-distance)*10
147 vel = vector.multiply(vel,distance)
148 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
151 if self.axis == "x" then
152 self.object:add_velocity(vector.new(acceleration.x,0,0))
153 elseif self.axis == "z" then
154 self.object:add_velocity(vector.new(0,0,acceleration.z))
156 self.object:add_velocity(acceleration)
159 - acceleration = vector.multiply(acceleration, -1)
160 - object:add_player_velocity(acceleration)