2 A game based off my memories of Minecraft Beta 1.2-1.5
8 --make hand - mod another mod
11 --make trees drop stuff with shears
17 --add signs with vanessae's sign library
19 --beds - set respawn point - only sleep at night
20 --make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
23 --tnt throw player - and items
25 --torches with particle
29 --fix tools causing crash on pigs with no fleshy definition
30 --ladders - only placeable on walls
31 --eating animation - particles? - entity?
33 --make falling item have fall soundspec
34 --rebalance sand audio
35 --rewrite the item collection better
36 (not finished) redstone - make nodes drop multiple items individually
37 --make item collection move with the player's speed
44 --buckets water farmland
45 -pickaxe required to mine stone based nodes
47 -Farming with hoes, grass drops seeds, bread, etc
49 -running out of a node when placing tries to replace it with another of the same item in inventory
51 -add in default furnace
52 --add backgrounds to all gui elements
53 --make furnaces drop all items on destroy instead of not allowing you to mine them
54 --added glass - smelt sand
56 --rightclicking with tool places torch
58 --make chest drop all items when you mine them
60 torch, repeater, comparator, inverter, piston, player detector,light,
61 redstone ore - drops 4,5 redstone dust, turns on when punched
64 - add fertilizer (pig drops bone randomly)
65 - fertilizer is made out of bone -
66 - fertilizer can make tall grass grow on regular grass
67 - bread - 3 bread in a row
68 - make sandwich with bread and cooked porkchop
69 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
71 make torches abm that checks if player in area
72 make furnace abm that checks if player in area
77 fix full inventory collection deletion bug
80 rewrite minecart - halfway - make go up and down hills
81 right click with tool places torch
82 if placed last node put another stack into hand
83 have falling node hurt player?
84 add a function to set a velocity goal to entities and then implement it with all entities
85 ^make a value if below then stop?
87 check if everyone is in bed before going to next night
88 - also lock player in bed until they get out or daytime
89 - create a function to check if a node or group is below
91 minecart car train? - off rail use
92 - automatic step height for off rail use
93 - make cars follow each other
94 - oil which spawns underground in pools
95 - powered minecart car (engine car)
97 - player controls engine car
98 make entities push against players
103 fix torches not deleting particles when mounted node dug <- meta glitch?
108 possible applications:
109 causes object to magnetize towards player or other objects and stop after an inner radius
110 use for better item magnet?
112 if object:is_player() and object:get_player_name() ~= self.rider then
113 local player_pos = object:getpos()
117 local currentvel = self.object:getvelocity()
118 local vel = vector.subtract(pos, player_pos)
119 vel = vector.normalize(vel)
120 local distance = vector.distance(pos,player_pos)
121 distance = (1-distance)*10
122 vel = vector.multiply(vel,distance)
123 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
126 if self.axis == "x" then
127 self.object:add_velocity(vector.new(acceleration.x,0,0))
128 elseif self.axis == "z" then
129 self.object:add_velocity(vector.new(0,0,acceleration.z))
131 self.object:add_velocity(acceleration)
134 --acceleration = vector.multiply(acceleration, -1)
135 --object:add_player_velocity(acceleration)