1 [![Build Status](https://travis-ci.org/tsoding/nothing.svg?branch=master)](https://travis-ci.org/tsoding/nothing)
5 ![](https://i.imgur.com/7mECYKU.gif)
6 ![](https://i.imgur.com/ABcJqB5.gif)
20 $ sudo apt-get install gcc cmake libsdl2-dev libsdl2-mixer-dev xqilla inotify-tools
24 For [NixOS] we have a development environment defined in [default.nix]
25 with all of the required dependencies. You can enter the environment
34 See [Build on Windows][build-on-windows] section.
43 $ ./nothing ../levels/level-01.txt
54 |---------|-------------------------------------------------------------|
55 | `d` | Move to the right |
56 | `a` | Move to the left |
58 | `c` | Open debug console |
59 | `r` | Reload the current level including the Player's position |
60 | `q` | Reload the current level preserving the Player's position |
61 | `p` | Toggle game pause |
62 | `l` | Toggle transparency on objects. Useful for debugging levels |
67 |--------------|------------------------|
68 | `Left Stick` | Movement of the Player |
74 |-----------|--------------------------|
75 | `ESC` | Exit console |
76 | `Enter` | Evaluate the expression |
77 | `Up/Down` | Traverse console history |
81 Generally creating a level looks like:
84 SVG File -> Custom Level File -> Game
87 To convert SVG to the level file install [xqilla] and run
88 [svg2rects.xqe] script:
91 $ xqilla ./devtools/svg2rects.xqe -i <svg-file> -o <level-file>
94 All of the levels reside in the [./levels/] folder. Use
95 [./levels/Makefile] to automatically rebuild all levels.
97 ### Level Editing Workflow
99 1. `$ inkscape ./levels/level.svg &`
100 2. `$ ./build/nothing ./levels/level.txt &`
103 5. Edit Level in Inkscape and Save
104 6. Switch to the Game and reload level by pressing Q
107 ### Objects Reference
111 | Regex of id | Description |
112 |--------------|-------------------------------------------------------------------------------------------------------------------|
113 | `player` | Defines the **position** of the Player. **Size is ignored**. |
114 | `rect.*` | Defines the **size** and **position** of an impenetrable platform block |
115 | `box.*` | Defines the **size** and **position** of a rigid box that obeys the physics of the game |
116 | `region(.*)` | Defines the **size** and **position** of a region that hides the Goals. `\1` defines the id of the Goal to hide. |
117 | `goal(.*)` | Defines the **position** of the goal. **Size is ignored**. `\1` defines the id of the region that hides the goal. |
118 | `lava.*` | Defines the **position** and **size** of a lava block. |
119 | `background` | Defines the **color** of the background. **Position and size are ignored**. |
120 | `backrect.*` | Defines the **size** and **position** of a solid block in the background. |
124 | Regex of id | Description |
125 |-------------|----------------------------------------------------------------------------|
126 | `label.*` | Defines **position** and **text** of a in-game label. **Size is ignored**. |
130 You need to install [conan][] and [Visual Studio 2017][visual-studio].
134 Current version of [SDL2/2.0.5@lasote/stable][conan-sdl2] in the conan-transit
135 repository is not compatible with the latest conan, so you'll need to install
136 it locally from the git repository:
139 $ git clone https://github.com/lasote/conan-sdl2.git # temporary, I hope hope hope
141 $ conan export SDL2/2.0.5@lasote/stable
146 Execute the following commands inside of the `nothing` directory:
149 $ conan install --build missing --install-folder build
151 $ cmake .. -G "Visual Studio 15 2017 Win64"
154 After that, build the `build/nothing.sln` file with Visual Studio.
158 You can support my work via
160 - Twitch channel: https://www.twitch.tv/subs/tsoding
161 - Patreon: https://www.patreon.com/tsoding
163 [conan]: https://www.conan.io/
164 [conan-sdl2]: https://bintray.com/conan/conan-transit/SDL2%3Alasote/2.0.5%3Astable
165 [visual-studio]: https://www.visualstudio.com/
166 [svg2rects.xqe]: ./devtools/svg2rects.xqe
167 [./levels/]: ./levels/
168 [./levels/Makefile]: ./levels/Makefile
169 [gcc]: https://gcc.gnu.org/
170 [cmake]: https://cmake.org/
171 [libsdl2-dev]: https://www.libsdl.org/
172 [libsdl2-mixer-dev]: https://www.libsdl.org/projects/SDL_mixer/
173 [xqilla]: http://xqilla.sourceforge.net/HomePage
174 [NixOS]: https://nixos.org/
175 [default.nix]: ./default.nix
176 [build-on-windows]: #build-on-windows
177 [inotify-tools]: https://github.com/rvoicilas/inotify-tools