4 [![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
8 Minetest is a free open-source voxel game engine with easy modding and game creation.
10 Copyright (C) 2010-2019 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
13 In case you downloaded the source code
14 --------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
22 1. [Further Documentation](#further-documentation)
23 2. [Default Controls](#default-controls)
25 4. [Configuration File](#configuration-file)
26 5. [Command-line Options](#command-line-options)
27 6. [Compiling](#compiling)
29 8. [Version Scheme](#version-scheme)
33 ----------------------
34 - Website: http://minetest.net/
35 - Wiki: http://wiki.minetest.net/
36 - Developer wiki: http://dev.minetest.net/
37 - Forum: http://forum.minetest.net/
38 - GitHub: https://github.com/minetest/minetest/
39 - [doc/](doc/) directory of source distribution
43 All controls are re-bindable using settings.
44 Some can be changed in the key config dialog in the settings tab.
47 |-------------------------------|----------------------------------------------------------------|
48 | Move mouse | Look around |
50 | Space | Jump/move up |
51 | Shift | Sneak/move down |
52 | Q | Drop itemstack |
53 | Shift + Q | Drop single item |
54 | Left mouse button | Dig/punch/take item |
55 | Right mouse button | Place/use |
56 | Shift + right mouse button | Build (without using) |
57 | I | Inventory menu |
58 | Mouse wheel | Select item |
60 | Z | Zoom (needs zoom privilege) |
63 | Esc | Pause menu/abort/exit (pauses only singleplayer game) |
64 | R | Enable/disable full range view |
65 | + | Increase view range |
66 | - | Decrease view range |
67 | K | Enable/disable fly mode (needs fly privilege) |
68 | P | Enable/disable pitch move mode |
69 | J | Enable/disable fast mode (needs fast privilege) |
70 | H | Enable/disable noclip mode (needs noclip privilege) |
71 | E | Move fast in fast mode |
72 | F1 | Hide/show HUD |
73 | F2 | Hide/show chat |
74 | F3 | Disable/enable fog |
75 | F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
76 | F5 | Cycle through debug information screens |
77 | F6 | Cycle through profiler info screens |
78 | F7 | Cycle through camera modes |
79 | F9 | Cycle through minimap modes |
80 | Shift + F9 | Change minimap orientation |
81 | F10 | Show/hide console |
82 | F12 | Take screenshot |
88 * `bin` - Compiled binaries
89 * `share` - Distributed read-only data
90 * `user` - User-created modifiable data
92 Where each location is on each platform:
94 * Windows .zip / RUN_IN_PLACE source:
99 * `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
100 * `share` = `C:\Program Files\Minetest (Depends on the install location)`
101 * `user` = `%APPDATA%\Minetest`
104 * `share` = `/usr/share/minetest`
105 * `user` = `~/.minetest`
107 * `bin` = `Contents/MacOS`
108 * `share` = `Contents/Resources`
109 * `user` = `Contents/User OR ~/Library/Application Support/minetest`
111 Worlds can be found as separate folders in: `user/worlds/`
117 - This file is created by closing Minetest for the first time.
118 - A specific file can be specified on the command line:
119 `--config <path-to-file>`
120 - A run-in-place build will look for the configuration file in
121 `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
129 ### Compiling on GNU/Linux
133 | Dependency | Version | Commentary |
134 |------------|---------|------------|
135 | GCC | 4.9+ | Can be replaced with Clang 3.4+ |
137 | Irrlicht | 1.7.3+ | |
139 | LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
140 | GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
141 | JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
143 For Debian/Ubuntu users:
145 sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
149 sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
153 sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
157 You can install Git for easily keeping your copy up to date.
158 If you don’t want Git, read below on how to get the source without Git.
159 This is an example for installing Git on Debian/Ubuntu:
167 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
169 git clone --depth 1 https://github.com/minetest/minetest.git
172 Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
174 git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
176 Download source, without using Git:
178 wget https://github.com/minetest/minetest/archive/master.tar.gz
182 Download minetest_game, without using Git:
185 wget https://github.com/minetest/minetest_game/archive/master.tar.gz
187 mv minetest_game-master minetest_game
192 Build a version that runs directly from the source directory:
194 cmake . -DRUN_IN_PLACE=TRUE
201 - Use `cmake . -LH` to see all CMake options and their current state.
202 - If you want to install it system-wide (or are making a distribution package),
203 you will want to use `-DRUN_IN_PLACE=FALSE`.
204 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
205 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
206 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
207 - Debug build is slower, but gives much more useful output in a debugger.
208 - If you build a bare server you don't need to have Irrlicht installed.
209 - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
213 General options and their default values:
215 BUILD_CLIENT=TRUE - Build Minetest client
216 BUILD_SERVER=FALSE - Build Minetest server
217 CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
218 Release - Release build
220 SemiDebug - Partially optimized debug build
221 RelWithDebInfo - Release build with debug information
222 MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
223 ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
224 ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
225 ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
226 ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
227 ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
228 ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
229 ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
230 ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
231 ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
232 ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
233 ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
234 ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
235 ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
236 OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
237 RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
238 USE_GPROF=FALSE - Enable profiling using GProf
239 VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
241 Library specific options:
243 BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
244 BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
245 CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
246 CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
247 CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
248 EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
249 EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
250 FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
251 FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
252 FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
253 FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
254 GETTEXT_DLL - Only when building with gettext on Windows; path to libintl3.dll
255 GETTEXT_ICONV_DLL - Only when building with gettext on Windows; path to libiconv2.dll
256 GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
257 GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
258 GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
259 IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
260 IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
261 IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
262 LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
263 LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
264 LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
265 PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
266 PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
267 REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
268 REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
269 SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
270 SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
271 LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
272 LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
273 MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
274 OGG_DLL - Only if building with sound on Windows; path to libogg.dll
275 OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
276 OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
277 OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
278 OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
279 OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
280 OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
281 OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
282 SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
283 SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
284 VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
285 VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
286 VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
287 VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
288 VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
289 XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
290 ZLIB_DLL - Only on Windows; path to zlib1.dll
291 ZLIB_INCLUDE_DIR - Directory that contains zlib.h
292 ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
294 ### Compiling on Windows
298 - [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
299 - [CMake](https://cmake.org/download/)
300 - [vcpkg](https://github.com/Microsoft/vcpkg)
301 - [Git](https://git-scm.com/downloads)
303 ### Compiling and installing the dependencies
305 It is highly recommended to use vcpkg as package manager.
307 #### a) Using vcpkg to install dependencies
309 After you successfully built vcpkg you can easily install the required libraries:
311 vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
314 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
315 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
316 - `freetype` is optional, it allows true-type font rendering.
317 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
319 There are other optional libraries, but they are not tested if they can build and link correctly.
321 Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
323 #### b) Compile the dependencies on your own
325 This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
329 #### a) Using the vcpkg toolchain and CMake GUI
330 1. Start up the CMake GUI
331 2. Select **Browse Source...** and select DIR/minetest
332 3. Select **Browse Build...** and select DIR/minetest-build
333 4. Select **Configure**
334 5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
335 6. Choose **Specify toolchain file for cross-compiling**
337 8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
339 10. Wait until cmake have generated the cash file
340 11. If there are any errors, solve them and hit **Configure**
341 12. Click **Generate**
342 13. Click **Open Project**
343 14. Compile Minetest inside Visual studio.
345 #### b) Using the vcpkg toolchain and the commandline
347 Run the following script in PowerShell:
350 cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
351 cmake --build . --config Release
353 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
355 #### c) Using your own compiled libraries
357 **This is outdated and not recommended**
359 Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
361 ### Windows Installer using WiX Toolset
364 * [Visual Studio 2017](https://visualstudio.microsoft.com/)
365 * [WiX Toolset](https://wixtoolset.org/)
367 In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
369 Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
371 Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
372 It may take some minutes to generate the installer.
377 We provide Minetest server Docker images using the GitLab mirror registry.
379 Images are built on each commit and available using the following tag scheme:
381 * `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
382 * `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
383 * `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
385 If you want to test it on a Docker server you can easily run:
387 sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
389 If you want to use it in a production environment you should use volumes bound to the Docker host
390 to persist data and modify the configuration:
392 sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
394 Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
396 **Note:** If you don't understand the previous commands please read the official Docker documentation before use.
398 You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
403 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
405 - Major is incremented when the release contains breaking changes, all other
406 numbers are set to 0.
407 - Minor is incremented when the release contains new non-breaking features,
409 - Patch is incremented when the release only contains bugfixes and very
410 minor/trivial features considered necessary.
412 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
413 i.e.: 5.0.0-dev is the development version leading to 5.0.0.
414 Prior to that we used `previous_version-dev`.