1 [![Build Status](https://travis-ci.org/tsoding/nothing.svg?branch=master)](https://travis-ci.org/tsoding/nothing)
5 ![](https://i.imgur.com/7mECYKU.gif)
6 ![](https://i.imgur.com/ABcJqB5.gif)
11 $ nix-shell # Only on NixOS
16 $ ./nothing ../levels/level-01.txt
27 |---------|-------------------------------------------------------------|
28 | `d` | Move to the right |
29 | `a` | Move to the left |
31 | `c` | Open debug console |
32 | `r` | Reload the current level including the Player's position |
33 | `q` | Reload the current level preserving the Player's position |
34 | `p` | Toggle game pause |
35 | `l` | Toggle transparency on objects. Useful for debugging levels |
40 |--------------|------------------------|
41 | `Left Stick` | Movement of the Player |
47 |-----------|--------------------------|
48 | `ESC` | Exit console |
49 | `Enter` | Evaluate the expression |
50 | `Up/Down` | Traverse console history |
54 Generally creating a level looks like:
57 SVG File -> Custom Level File -> Game
60 To convert SVG to the level file install [xqilla] and run
61 [svg2rects.xqe] script:
64 $ xqilla ./devtools/svg2rects.xqe -i <svg-file> -o <level-file>
67 All of the levels reside in the [./levels/] folder. Use
68 [./levels/Makefile] to automatically rebuild all levels.
70 ### Level Editing Workflow
72 1. `$ inkscape ./levels/level.svg &`
73 2. `$ ./build/nothing ./levels/level.txt &`
76 5. Edit Level in Inkscape and Save
77 6. Switch to the Game and reload level by pressing Q
84 | Regex of id | Description |
85 |--------------|-------------------------------------------------------------------------------------------------------------------|
86 | `player` | Defines the **position** of the Player. **Size is ignored**. |
87 | `rect.*` | Defines the **size** and **position** of an impenetrable platform block |
88 | `box.*` | Defines the **size** and **position** of a rigid box that obeys the physics of the game |
89 | `region(.*)` | Defines the **size** and **position** of a region that hides the Goals. `\1` defines the id of the Goal to hide. |
90 | `goal(.*)` | Defines the **position** of the goal. **Size is ignored**. `\1` defines the id of the region that hides the goal. |
91 | `lava.*` | Defines the **position** and **size** of a lava block. |
92 | `background` | Defines the **color** of the background. **Position and size are ignored**. |
93 | `backrect.*` | Defines the **size** and **position** of a solid block in the background. |
97 | Regex of id | Description |
98 |-------------|----------------------------------------------------------------------------|
99 | `label.*` | Defines **position** and **text** of a in-game label. **Size is ignored**. |
103 You need to install [conan][] and [Visual Studio 2017][visual-studio].
107 Current version of [SDL2/2.0.5@lasote/stable][conan-sdl2] in the conan-transit
108 repository is not compatible with the latest conan, so you'll need to install
109 it locally from the git repository:
112 $ git clone https://github.com/lasote/conan-sdl2.git # temporary, I hope hope hope
114 $ conan export SDL2/2.0.5@lasote/stable
119 Execute the following commands inside of the `nothing` directory:
122 $ conan install --build missing --install-folder build
124 $ cmake .. -G "Visual Studio 15 2017 Win64"
127 After that, build the `build/nothing.sln` file with Visual Studio.
131 You can support my work via
133 - Twitch channel: https://www.twitch.tv/subs/tsoding
134 - Patreon: https://www.patreon.com/tsoding
136 [conan]: https://www.conan.io/
137 [conan-sdl2]: https://bintray.com/conan/conan-transit/SDL2%3Alasote/2.0.5%3Astable
138 [visual-studio]: https://www.visualstudio.com/
139 [xqilla]: http://xqilla.sourceforge.net/HomePage
140 [svg2rects.xqe]: ./devtools/svg2rects.xqe
141 [./levels/]: ./levels/
142 [./levels/Makefile]: ./levels/Makefile