1 <img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
3 > Designed for Minetest 5.3.0-DEV
5 >Built using textures from <a href="https://forum.minetest.net/viewtopic.php?t=16407">Mineclone 2</a>
9 ## Be sure to install the clientside mod for this game mode: <a href="https://github.com/oilboi/crafter_client">Download here</a>
14 ## If you want to run this on a server you must add this to your server minetest.conf:
17 enable_client_modding = true
18 csm_restriction_flags = 0
19 enable_mod_channels = true
24 ## This game is in early alpha and uses a lot of experimental features in the engine
28 # ALPHA STATE CHANGELOG
30 > <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
33 > Endless Horizons Update
43 - breaker (mines whatever is in front of it)
44 - dispenser (shoots out first item in inventory, or shoots item into pipe)
45 - sticky piston (pulls node in front of it)
46 - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
54 > #1 idea, - make mobs pathfind
58 - sheep can be punched to drop wool without damage
59 - you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
63 - disable pig aggression
64 - make porkchop look nicer
68 - make the default player model whited out
69 - ghosts can pass through any nodes
71 - will follow you groaning about "diamonds", "need food", and "join us"
72 - they will fling you up in the air or punch you
73 - ghosts can drag you down into nodes and suffocate you
74 - spawn with cave sounds
79 - gets built out of nodes in the area
80 - will probabaly destroy you
81 - drops all nodes that it's made of when killed
85 - sneaks up on you and then explodes
93 - xp (edit the node drops code to check if node has tag for xp)
95 - enchanting/upgrading
96 - magic (wands, spells, etc)
97 - better combat ( sweep hit enemies, falling while hitting deals more damage )
105 ### mechanics (mechanical tools and machines)
106 - compressor (compresses nodes down)
107 - auto miner (digs whatever is in front of it)
108 - decompressor (opposite of compressor
116 - pipes should be able to move objects quickly
120 - lava acts like water in the nether but lava in the other worlds
123 - corn and corn stalks
126 - costumes (somehow?)
128 - make grass and leaves orange during the month of October
129 - (Use a simple date check and override nodes)
134 - Soul cake, make with cake and soul
138 - add fertilizer (pig drops bone randomly)
139 - fertilizer is made out of bone -
140 - fertilizer can make tall grass grow on regular grass
141 - bread - 3 bread in a row
142 - make sandwich with bread and cooked porkchop
143 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
147 - have a rod that you can cast into water
148 - bobber entity which goes under water when fish on line
156 > These don't seem to fit into any theme so list them all here
158 - sugar and sugar cane (grow near water on sand)
159 - rope and tnt arrows
160 - vehicles (car, powered minecarts, trains)
170 > These ideas are all over the place but are good for future updates
172 - make pistons able to push and pull any node that does not use meta or inv
173 - make pistons able to push and pull deactivated pistons
174 - upgrade minecart physics even more
175 - make torches abm that checks if player in area
176 - make furnace abm that checks if player in area
178 - make tnt hurt player
180 - fix tool rightclick torch placement to replace buildable to nodes
181 - if placed last node put another stack into hand
182 - have falling node hurt player?
183 - add a function to set a velocity goal to entities and then implement it with all entities
184 - ^make a value if below then stop?
185 - colored chat messages
186 - check if everyone is in bed before going to next night
187 - also lock player in bed until they get out or daytime
188 - create a function to check if a node or group is below
189 - ^ set meta for player so that all mods can use it without calculating it
190 - ^ over and over again (saves cpu cycles)
191 - cars buildable in crafting table
192 - require gas pumps refine oil
193 - drive next to gas pump and car will fill with gas
194 - maybe have pump be rightclickable and then manually fill with gass using nozel
195 - minecart car train? - off rail use
196 - automatic step height for off rail use
197 - make cars follow each other
198 - oil which spawns underground in pools
199 - powered minecart car (engine car)
201 - player controls engine car
202 - make entities push against players
208 ## Possible Applications
210 > causes object to magnetize towards player or other objects and stop after an inner radius
211 > use for better item magnet?
213 if object:is_player() and object:get_player_name() ~= self.rider then
214 local player_pos = object:getpos()
218 local currentvel = self.object:getvelocity()
219 local vel = vector.subtract(pos, player_pos)
220 vel = vector.normalize(vel)
221 local distance = vector.distance(pos,player_pos)
222 distance = (1-distance)*10
223 vel = vector.multiply(vel,distance)
224 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
227 if self.axis == "x" then
228 self.object:add_velocity(vector.new(acceleration.x,0,0))
229 elseif self.axis == "z" then
230 self.object:add_velocity(vector.new(0,0,acceleration.z))
232 self.object:add_velocity(acceleration)
235 - acceleration = vector.multiply(acceleration, -1)
236 - object:add_player_velocity(acceleration)