1 # ALPHA STATE CHANGELOG
5 - make hand - mod another mod
8 - make trees drop stuff with shears
14 - add signs with vanessae's sign library
16 - beds - set respawn point - only sleep at night
17 - make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
20 - tnt throw player - and items
22 - torches with particle
26 - fix tools causing crash on pigs with no fleshy definition
27 - ladders - only placeable on walls
28 - eating animation - particles? - entity?
30 - make falling item have fall soundspec
31 - rebalance sand audio
32 - rewrite the item collection better
33 - (not finished) redstone, make nodes drop multiple items individually
34 - make item collection move with the player's speed
41 - buckets water farmland
42 -pickaxe required to mine stone based nodes
44 -Farming with hoes, grass drops seeds, bread, etc
46 -running out of a node when placing tries to replace it with another of the same item in inventory
48 -add in default furnace
49 - add backgrounds to all gui elements
50 - make furnaces drop all items on destroy instead of not allowing you to mine them
51 - added glass - smelt sand
53 - rightclicking with tool places torch
55 - make chest drop all items when you mine them
57 - torch, repeater, comparator, inverter, piston, player detector,light,
58 - redstone ore - drops 4,5 redstone dust, turns on when punched
59 - pressure plate, detects players (output max), detects items (output based on number of items)
60 - fix item size based on number of items in stack to fixed size
70 - add fertilizer (pig drops bone randomly)
71 - fertilizer is made out of bone -
72 - fertilizer can make tall grass grow on regular grass
73 - bread - 3 bread in a row
74 - make sandwich with bread and cooked porkchop
75 - fertilizer used on saplings randomly make tree grow (make sapling growth a function)
77 - make torches abm that checks if player in area
78 - make furnace abm that checks if player in area
83 - fix full inventory collection deletion bug
85 - make tnt hurt player
86 - rewrite minecart - halfway - make go up and down hills
87 - right click with tool places torch
88 - if placed last node put another stack into hand
89 - have falling node hurt player?
90 - add a function to set a velocity goal to entities and then implement it with all entities
91 - ^make a value if below then stop?
92 - colored chat messages
93 - check if everyone is in bed before going to next night
94 - also lock player in bed until they get out or daytime
95 - create a function to check if a node or group is below
97 - minecart car train? - off rail use
98 - automatic step height for off rail use
99 - make cars follow each other
100 - oil which spawns underground in pools
101 - powered minecart car (engine car)
103 - player controls engine car
104 make entities push against players
109 fix torches not deleting particles when mounted node dug <- meta glitch?
114 possible applications:
115 causes object to magnetize towards player or other objects and stop after an inner radius
116 use for better item magnet?
118 if object:is_player() and object:get_player_name() ~= self.rider then
119 local player_pos = object:getpos()
123 local currentvel = self.object:getvelocity()
124 local vel = vector.subtract(pos, player_pos)
125 vel = vector.normalize(vel)
126 local distance = vector.distance(pos,player_pos)
127 distance = (1-distance)*10
128 vel = vector.multiply(vel,distance)
129 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
132 if self.axis == "x" then
133 self.object:add_velocity(vector.new(acceleration.x,0,0))
134 elseif self.axis == "z" then
135 self.object:add_velocity(vector.new(0,0,acceleration.z))
137 self.object:add_velocity(acceleration)
140 - acceleration = vector.multiply(acceleration, -1)
141 - object:add_player_velocity(acceleration)