3 For more information, see the [README](README.md).
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7 Reset the region so that it is empty.
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13 Show markers at the region positions.
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19 Set WorldEdit region position 1 to the player's location.
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25 Set WorldEdit region position 2 to the player's location.
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31 Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
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38 Display the volume of the current WorldEdit region.
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44 Set the current WorldEdit region to <node>.
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48 //set mesecons:mesecon
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50 ### //replace <search node> <replace node>
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52 Replace all instances of <search node> with <place node> in the current WorldEdit region.
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54 //replace cobble stone
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55 //replace default:steelblock glass
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56 //replace dirt flowers:flower_waterlily
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57 //replace flowers:flower_rose flowers:flower_tulip
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59 ### //hollowsphere <radius> <node>
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61 Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
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63 //hollowsphere 5 dirt
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64 //hollowsphere 12 default:glass
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65 //hollowsphere 17 mesecons:mesecon
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67 ### //sphere <radius> <node>
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69 Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
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72 //sphere 12 default:glass
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73 //sphere 17 mesecons:mesecon
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75 ### //hollowcylinder x/y/z/? <length> <radius> <node>
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77 Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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79 //hollowcylinder x +5 8 dirt
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80 //hollowcylinder y 28 10 default:glass
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81 //hollowcylinder z -12 3 mesecons:mesecon
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82 //hollowcylinder ? 2 4 stone
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84 ### //cylinder x/y/z/? <length> <radius> <node>
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86 Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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88 //cylinder x +5 8 dirt
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89 //cylinder y 28 10 default:glass
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90 //cylinder z -12 3 mesecons:mesecon
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91 //cylinder ? 2 4 stone
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93 ### //pyramid <height> <node>
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95 Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
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98 //pyramid 5 default:glass
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101 ### //spiral <width> <height> <spacer> <node>
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103 Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
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105 //spiral 20 5 3 dirt
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106 //spiral 5 2 1 default:glass
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107 //spiral 7 1 5 stone
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109 ### //copy x/y/z/? <amount>
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111 Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
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118 ### //move x/y/z/? <amount>
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120 Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
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127 ### //stack x/y/z/? <count>
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129 Stack the current WorldEdit region along the x/y/z/? axis <count> times.
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136 ### //transpose x/y/z/? x/y/z/?
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138 Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
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147 Flip the current WorldEdit region along the x/y/z/? axis.
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154 ### //rotate x/y/z/? <angle>
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156 Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
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165 Dig the current WorldEdit region.
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171 Hide all nodes in the current WorldEdit region non-destructively.
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175 ### //suppress <node>
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177 Suppress all <node> in the current WorldEdit region non-destructively.
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180 //suppress default:glass
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181 //suppress mesecons:mesecon
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185 Find <node> in the current WorldEdit region by hiding everything else non-destructively.
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188 //find default:glass
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189 //find mesecons:mesecon
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193 Restores nodes hidden with WorldEdit in the current WorldEdit region.
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199 Save the current WorldEdit region to "(world folder)/schems/<file>.we".
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201 //save some random filename
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206 Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
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208 //load some random filename
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211 ### //metasave <file>
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213 Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
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215 //metasave some random filename
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216 //metasave huge_base
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218 ### //metaload <file>
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220 Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
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222 //metaload some random filename
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