1 cmake_minimum_required(VERSION 3.2)
5 set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include")
7 # Support both 32 and 64 bit builds
8 if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
9 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib")
11 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib")
14 string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
16 find_package(SDL2 REQUIRED)
19 if("${SDL2_LIBRARIES}" STREQUAL "")
20 message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
21 set(SDL2_LIBRARIES "SDL2::SDL2")
24 include_directories(${CMAKE_BINARY_DIR})
25 include_directories(src/)
27 include_directories(${SDL2_INCLUDE_DIRS})
29 add_library(system STATIC
30 src/system/line_stream.c
31 src/system/line_stream.h
34 src/system/log_script.c
35 src/system/log_script.h
37 src/system/lt_adapters.h
38 src/system/lt_adapters.c
39 src/system/nth_alloc.c
40 src/system/nth_alloc.h
41 src/system/stacktrace.c
42 src/system/stacktrace.h
53 add_library(ebisp STATIC
60 src/ebisp/interpreter.c
61 src/ebisp/interpreter.h
71 target_link_libraries(ebisp system)
73 add_executable(nothing
84 src/game/level/background.c
85 src/game/level/background.h
86 src/game/level/boxes.c
87 src/game/level/boxes.h
88 src/game/level/goals.c
89 src/game/level/goals.h
90 src/game/level/labels.c
91 src/game/level/labels.h
94 src/game/level/lava/wavy_rect.c
95 src/game/level/lava/wavy_rect.h
96 src/game/level/platforms.c
97 src/game/level/platforms.h
98 src/game/level/player.c
99 src/game/level/player.h
100 src/game/level/explosion.c
101 src/game/level/explosion.h
102 src/game/level/regions.c
103 src/game/level/regions.h
104 src/game/level/rigid_bodies.c
105 src/game/level/rigid_bodies.h
106 src/game/level/script.c
107 src/game/level/script.h
108 src/game/level_picker.c
109 src/game/level_picker.h
110 src/game/level_folder.h
111 src/game/level_folder.c
112 src/game/sound_samples.c
113 src/game/sound_samples.h
114 src/game/sprite_font.c
115 src/game/sprite_font.h
142 src/ui/list_selector.h
143 src/ui/list_selector.c
148 src/game/level_metadata.h
149 src/game/level_metadata.c
150 src/game/level/level_editor.h
151 src/game/level/level_editor.c
152 src/game/level/level_editor/color_picker.h
153 src/game/level/level_editor/color_picker.c
154 src/game/level/level_editor/rect_layer.h
155 src/game/level/level_editor/rect_layer.c
156 src/game/level/level_editor/layer_picker.h
157 src/game/level/level_editor/layer_picker.c
158 src/game/level/level_editor/point_layer.h
159 src/game/level/level_editor/point_layer.c
160 src/game/level/level_editor/player_layer.h
161 src/game/level/level_editor/player_layer.c
162 src/game/level/level_editor/layer.h
163 src/game/level/level_editor/layer.c
164 src/game/level/level_editor/label_layer.c
165 src/game/level/level_editor/label_layer.h
166 src/game/level/level_editor/undo_history.h
167 src/game/level/level_editor/undo_history.c
169 target_link_libraries(nothing ${SDL2_LIBRARIES} system ebisp)
173 src/ebisp/repl_runtime.c
175 target_link_libraries(repl ${SDL2_LIBRARIES} system ebisp)
177 add_executable(nothing_test
180 test/tokenizer_suite.h
182 target_link_libraries(nothing_test ${SDL2_LIBRARIES} system ebisp)
184 if(("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang"))
200 -Wmissing-declarations \
202 -Wmissing-prototypes \
206 -Wstrict-prototypes \
209 -Wmissing-field-initializers \
215 target_link_libraries(nothing m)
216 elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
232 /D \"_CRT_SECURE_NO_WARNINGS\"")
235 target_link_libraries(nothing Imm32 Version winmm)
238 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/test-data DESTINATION ${CMAKE_CURRENT_BINARY_DIR})