]> git.lizzy.rs Git - nothing.git/blob - CMakeLists.txt
(#1129) Extract Cursor entity
[nothing.git] / CMakeLists.txt
1 cmake_minimum_required(VERSION 3.13)
2 project(nothing)
3
4 set(NOTHING_CI OFF CACHE BOOL "Indicates whether the build is running on CI or not")
5
6 if(WIN32)
7   if(MINGW)
8     add_compile_definitions(SDL_MAIN_HANDLED) # https://stackoverflow.com/a/25089610
9     add_compile_definitions(__USE_MINGW_ANSI_STDIO) # https://github.com/trink/symtseries/issues/49#issuecomment-160843756
10     # Support both 32 and 64 bit builds
11     if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
12       set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/include/SDL2")
13       set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a")
14     else()
15       set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/include/SDL2")
16       set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2main.a")
17     endif()
18           
19   else()
20     set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include")
21
22     # Support both 32 and 64 bit builds
23     if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
24       set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib")
25     else()
26       set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib")
27     endif()
28
29   endif()
30   string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
31   
32 else()
33   find_package(SDL2 REQUIRED)
34 endif()
35
36 if("${SDL2_LIBRARIES}" STREQUAL "")
37     message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
38     set(SDL2_LIBRARIES "SDL2::SDL2")
39 endif()
40
41 include_directories(${CMAKE_BINARY_DIR})
42 include_directories(src/)
43
44 include_directories(${SDL2_INCLUDE_DIRS})
45
46 add_library(system STATIC
47   src/system/line_stream.c
48   src/system/line_stream.h
49   src/system/log.c
50   src/system/log.h
51   src/system/lt.h
52   src/system/lt_adapters.h
53   src/system/lt_adapters.c
54   src/system/nth_alloc.c
55   src/system/nth_alloc.h
56   src/system/stacktrace.c
57   src/system/stacktrace.h
58   src/system/str.c
59   src/system/str.h
60   src/dynarray.h
61   src/dynarray.c
62   src/hashset.h
63   src/hashset.c
64   src/system/file.h
65   src/system/file.c
66   )
67
68 add_executable(nothing 
69   src/color.c
70   src/color.h
71   src/game.c
72   src/game.h
73   src/game/camera.c
74   src/game/camera.h
75   src/game/level.c
76   src/game/level.h
77   src/game/level/background.c
78   src/game/level/background.h
79   src/game/level/boxes.c
80   src/game/level/boxes.h
81   src/game/level/goals.c
82   src/game/level/goals.h
83   src/game/level/labels.c
84   src/game/level/labels.h
85   src/game/level/lava.c
86   src/game/level/lava.h
87   src/game/level/lava/wavy_rect.c
88   src/game/level/lava/wavy_rect.h
89   src/game/level/platforms.c
90   src/game/level/platforms.h
91   src/game/level/player.c
92   src/game/level/player.h
93   src/game/level/explosion.c
94   src/game/level/explosion.h
95   src/game/level/regions.c
96   src/game/level/regions.h
97   src/game/level/rigid_bodies.c
98   src/game/level/rigid_bodies.h
99   src/game/level/action.h
100   src/game/level_picker.c
101   src/game/level_picker.h
102   src/game/settings.c
103   src/game/settings.h
104   src/game/level_folder.h
105   src/game/level_folder.c
106   src/game/sound_samples.c
107   src/game/sound_samples.h
108   src/game/sprite_font.c
109   src/game/sprite_font.h
110   src/main.c
111   src/math/extrema.h
112   src/math/mat3x3.h
113   src/math/pi.h
114   src/math/vec.h
115   src/math/rand.c
116   src/math/rand.h
117   src/math/rect.c
118   src/math/rect.h
119   src/math/triangle.c
120   src/math/triangle.h
121   src/sdl/renderer.c
122   src/sdl/renderer.h
123   src/sdl/texture.h
124   src/sdl/texture.c
125   src/ui/cursor.h
126   src/ui/cursor.c
127   src/ui/console.c
128   src/ui/console.h
129   src/ui/console_log.c
130   src/ui/console_log.h
131   src/ui/edit_field.c
132   src/ui/edit_field.h
133   src/ui/history.c
134   src/ui/history.h
135   src/ui/list_selector.h
136   src/ui/list_selector.c
137   src/ui/wiggly_text.h
138   src/ui/wiggly_text.c
139   src/ui/slider.h
140   src/ui/slider.c
141   src/ui/grid.h
142   src/ui/grid.c
143   src/game/level_metadata.h
144   src/game/level_metadata.c
145   src/game/level/level_editor.h
146   src/game/level/level_editor.c
147   src/game/level/level_editor/color_picker.h
148   src/game/level/level_editor/color_picker.c
149   src/game/level/level_editor/rect_layer.h
150   src/game/level/level_editor/rect_layer.c
151   src/game/level/level_editor/layer_picker.h
152   src/game/level/level_editor/layer_picker.c
153   src/game/level/level_editor/point_layer.h
154   src/game/level/level_editor/point_layer.c
155   src/game/level/level_editor/player_layer.h
156   src/game/level/level_editor/player_layer.c
157   src/game/level/level_editor/layer.h
158   src/game/level/level_editor/layer.c
159   src/game/level/level_editor/label_layer.c
160   src/game/level/level_editor/label_layer.h
161   src/game/level/level_editor/background_layer.c
162   src/game/level/level_editor/background_layer.h
163   src/game/level/level_editor/undo_history.h
164   src/game/level/level_editor/undo_history.c
165   src/game/level/level_editor/action_picker.h
166   src/game/level/level_editor/action_picker.c
167 )
168 target_link_libraries(nothing ${SDL2_LIBRARIES} system)
169
170 ADD_CUSTOM_TARGET(link_assets ALL
171                   COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_CURRENT_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/assets)
172
173 if(("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang"))
174   set(CMAKE_C_FLAGS
175     "${CMAKE_C_FLAGS} \
176      -Wall \
177      -Wextra \
178      -Wconversion \
179      -Wunused \
180      -Wunused-function \
181      -Wunused-label \
182      -Wunused-macros \
183      -Wunused-parameter \
184      -Wunused-value \
185      -Wunused-variable \
186      -Wcast-align \
187      -Wcast-qual \
188      -Wmissing-declarations \
189      -Wredundant-decls \
190      -Wmissing-prototypes \
191      -Wnested-externs \
192      -Wpointer-arith \
193      -Wshadow \
194      -Wstrict-prototypes \
195      -Wwrite-strings \
196      -Wswitch \
197      -Wmissing-field-initializers \
198      -fno-common \
199      -fno-strict-aliasing \
200      -pedantic \
201      -std=c11 \
202      -ggdb \
203      -O3")
204   if (${NOTHING_CI})
205      set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
206   endif()
207   target_link_libraries(nothing m)
208 elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
209   set(CMAKE_C_FLAGS
210     "${CMAKE_C_FLAGS} \
211     /Wall \
212     /wd4127 \
213     /wd4201 \
214     /wd4204 \
215     /wd4255 \
216     /wd4389 \
217     /wd4668 \
218     /wd4702 \
219     /wd4710 \
220     /wd4777 \
221     /wd4820 \
222     /wd5045 \
223     /wd4200 \
224     /wd4706 \
225     /D \"_CRT_SECURE_NO_WARNINGS\"")
226   if (${NOTHING_CI})
227      set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX")
228   endif()
229 endif()
230 if(MINGW)
231   target_link_libraries(nothing hid setupapi Imm32 Version winmm)
232 elseif(WIN32)
233   target_link_libraries(nothing Imm32 Version winmm)
234 endif()