1 cmake_minimum_required(VERSION 3.2)
5 set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include")
7 # Support both 32 and 64 bit builds
8 if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
9 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib")
11 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib")
14 string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
16 find_package(SDL2 REQUIRED)
19 if("${SDL2_LIBRARIES}" STREQUAL "")
20 message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
21 set(SDL2_LIBRARIES "SDL2::SDL2")
24 include_directories(${CMAKE_BINARY_DIR})
25 include_directories(src/)
27 include_directories(${SDL2_INCLUDE_DIRS})
29 add_library(system STATIC
30 src/system/line_stream.c
31 src/system/line_stream.h
34 src/system/log_script.c
35 src/system/log_script.h
37 src/system/nth_alloc.c
38 src/system/nth_alloc.h
39 src/system/stacktrace.c
40 src/system/stacktrace.h
49 add_library(ebisp STATIC
56 src/ebisp/interpreter.c
57 src/ebisp/interpreter.h
67 target_link_libraries(ebisp system)
69 add_executable(nothing
80 src/game/level/background.c
81 src/game/level/background.h
82 src/game/level/boxes.c
83 src/game/level/boxes.h
84 src/game/level/goals.c
85 src/game/level/goals.h
86 src/game/level/labels.c
87 src/game/level/labels.h
90 src/game/level/lava/wavy_rect.c
91 src/game/level/lava/wavy_rect.h
92 src/game/level/platforms.c
93 src/game/level/platforms.h
94 src/game/level/player.c
95 src/game/level/player.h
96 src/game/level/explosion.c
97 src/game/level/explosion.h
98 src/game/level/regions.c
99 src/game/level/regions.h
100 src/game/level/rigid_bodies.c
101 src/game/level/rigid_bodies.h
102 src/game/level/script.c
103 src/game/level/script.h
104 src/game/level_picker.c
105 src/game/level_picker.h
106 src/game/level_folder.h
107 src/game/level_folder.c
108 src/game/sound_samples.c
109 src/game/sound_samples.h
110 src/game/sprite_font.c
111 src/game/sprite_font.h
138 src/ui/list_selector.h
139 src/ui/list_selector.c
142 src/game/level_metadata.h
143 src/game/level_metadata.c
144 src/game/level/level_editor/proto_rect.h
145 src/game/level/level_editor/proto_rect.c
146 src/game/level/level_editor.h
147 src/game/level/level_editor.c
148 src/game/level/level_editor/color_picker.h
149 src/game/level/level_editor/color_picker.c
150 src/game/level/level_editor/rect_layer.h
151 src/game/level/level_editor/rect_layer.c
152 src/game/level/level_editor/layer_picker.h
153 src/game/level/level_editor/layer_picker.c
154 src/game/level/level_editor/point_layer.h
155 src/game/level/level_editor/point_layer.c
156 src/game/level/level_editor/player_layer.h
157 src/game/level/level_editor/player_layer.c
158 src/game/level/level_editor/layer.h
159 src/game/level/level_editor/layer.c
160 src/game/level/level_editor/label_layer.c
161 src/game/level/level_editor/label_layer.h
165 target_link_libraries(nothing ${SDL2_LIBRARIES} system ebisp)
169 src/ebisp/repl_runtime.c
171 target_link_libraries(repl ${SDL2_LIBRARIES} system ebisp)
173 add_executable(nothing_test
176 test/tokenizer_suite.h
178 target_link_libraries(nothing_test ${SDL2_LIBRARIES} system ebisp)
180 if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
196 -Wmissing-declarations \
198 -Wmissing-prototypes \
202 -Wstrict-prototypes \
205 -Wmissing-field-initializers \
211 target_link_libraries(nothing m)
212 elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
225 /D \"_CRT_SECURE_NO_WARNINGS\"")
228 target_link_libraries(nothing Imm32 Version winmm)
231 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/test-data DESTINATION ${CMAKE_CURRENT_BINARY_DIR})