1 cmake_minimum_required(VERSION 3.2)
6 add_compile_definitions(SDL_MAIN_HANDLED) # https://stackoverflow.com/a/25089610
7 add_compile_definitions(__USE_MINGW_ANSI_STDIO) # https://github.com/trink/symtseries/issues/49#issuecomment-160843756
8 # Support both 32 and 64 bit builds
9 if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
10 set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/include/SDL2")
11 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a")
13 set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/include/SDL2")
14 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2main.a")
18 set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include")
20 # Support both 32 and 64 bit builds
21 if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
22 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib")
24 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib")
28 string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
31 find_package(SDL2 REQUIRED)
34 if("${SDL2_LIBRARIES}" STREQUAL "")
35 message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
36 set(SDL2_LIBRARIES "SDL2::SDL2")
39 include_directories(${CMAKE_BINARY_DIR})
40 include_directories(src/)
42 include_directories(${SDL2_INCLUDE_DIRS})
44 add_library(system STATIC
45 src/system/line_stream.c
46 src/system/line_stream.h
50 src/system/lt_adapters.h
51 src/system/lt_adapters.c
52 src/system/nth_alloc.c
53 src/system/nth_alloc.h
54 src/system/stacktrace.c
55 src/system/stacktrace.h
66 add_executable(nothing
75 src/game/level/background.c
76 src/game/level/background.h
77 src/game/level/boxes.c
78 src/game/level/boxes.h
79 src/game/level/goals.c
80 src/game/level/goals.h
81 src/game/level/labels.c
82 src/game/level/labels.h
85 src/game/level/lava/wavy_rect.c
86 src/game/level/lava/wavy_rect.h
87 src/game/level/platforms.c
88 src/game/level/platforms.h
89 src/game/level/player.c
90 src/game/level/player.h
91 src/game/level/explosion.c
92 src/game/level/explosion.h
93 src/game/level/regions.c
94 src/game/level/regions.h
95 src/game/level/rigid_bodies.c
96 src/game/level/rigid_bodies.h
97 src/game/level_picker.c
98 src/game/level_picker.h
99 src/game/level_folder.h
100 src/game/level_folder.c
101 src/game/sound_samples.c
102 src/game/sound_samples.h
103 src/game/sprite_font.c
104 src/game/sprite_font.h
128 src/ui/list_selector.h
129 src/ui/list_selector.c
134 src/game/level_metadata.h
135 src/game/level_metadata.c
136 src/game/level/level_editor.h
137 src/game/level/level_editor.c
138 src/game/level/level_editor/color_picker.h
139 src/game/level/level_editor/color_picker.c
140 src/game/level/level_editor/rect_layer.h
141 src/game/level/level_editor/rect_layer.c
142 src/game/level/level_editor/layer_picker.h
143 src/game/level/level_editor/layer_picker.c
144 src/game/level/level_editor/point_layer.h
145 src/game/level/level_editor/point_layer.c
146 src/game/level/level_editor/player_layer.h
147 src/game/level/level_editor/player_layer.c
148 src/game/level/level_editor/layer.h
149 src/game/level/level_editor/layer.c
150 src/game/level/level_editor/label_layer.c
151 src/game/level/level_editor/label_layer.h
152 src/game/level/level_editor/background_layer.c
153 src/game/level/level_editor/background_layer.h
154 src/game/level/level_editor/undo_history.h
155 src/game/level/level_editor/undo_history.c
157 target_link_libraries(nothing ${SDL2_LIBRARIES} system)
159 if(("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang"))
175 -Wmissing-declarations \
177 -Wmissing-prototypes \
181 -Wstrict-prototypes \
184 -Wmissing-field-initializers \
186 -fno-strict-aliasing \
191 target_link_libraries(nothing m)
192 elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
208 /D \"_CRT_SECURE_NO_WARNINGS\"")
211 target_link_libraries(nothing hid setupapi Imm32 Version winmm)
213 target_link_libraries(nothing Imm32 Version winmm)