1 cmake_minimum_required(VERSION 3.13)
4 set(NOTHING_CI OFF CACHE BOOL "Indicates whether the build is running on CI or not")
8 add_compile_definitions(SDL_MAIN_HANDLED) # https://stackoverflow.com/a/25089610
9 add_compile_definitions(__USE_MINGW_ANSI_STDIO) # https://github.com/trink/symtseries/issues/49#issuecomment-160843756
10 # Support both 32 and 64 bit builds
11 if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
12 set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/include/SDL2")
13 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a")
15 set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/include/SDL2")
16 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2main.a")
20 set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include")
22 # Support both 32 and 64 bit builds
23 if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
24 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib")
26 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib")
30 string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
33 find_package(SDL2 REQUIRED)
36 if("${SDL2_LIBRARIES}" STREQUAL "")
37 message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
38 set(SDL2_LIBRARIES "SDL2::SDL2")
41 include_directories(${CMAKE_BINARY_DIR})
42 include_directories(src/)
44 include_directories(${SDL2_INCLUDE_DIRS})
46 add_library(system STATIC
47 src/system/line_stream.h
48 src/system/line_stream.c
52 src/system/lt_adapters.h
53 src/system/lt_adapters.c
54 src/system/nth_alloc.h
55 src/system/nth_alloc.c
56 src/system/stacktrace.h
57 src/system/stacktrace.c
68 add_executable(nothing
77 src/game/level/background.h
78 src/game/level/background.c
79 src/game/level/boxes.h
80 src/game/level/boxes.c
81 src/game/level/goals.h
82 src/game/level/goals.c
83 src/game/level/labels.h
84 src/game/level/labels.c
87 src/game/level/lava/wavy_rect.h
88 src/game/level/lava/wavy_rect.c
89 src/game/level/platforms.h
90 src/game/level/platforms.c
91 src/game/level/player.h
92 src/game/level/player.c
93 src/game/level/explosion.h
94 src/game/level/explosion.c
95 src/game/level/regions.h
96 src/game/level/regions.c
97 src/game/level/rigid_bodies.h
98 src/game/level/rigid_bodies.c
99 src/game/level/action.h
100 src/game/level_picker.h
101 src/game/level_picker.c
104 src/game/level_folder.c
105 src/game/level_folder.h
106 src/game/sound_samples.h
107 src/game/sound_samples.c
108 src/game/sprite_font.h
109 src/game/sprite_font.c
135 src/ui/list_selector.h
136 src/ui/list_selector.c
143 src/game/level_metadata.h
144 src/game/level_metadata.c
145 src/game/level/level_editor.h
146 src/game/level/level_editor.c
147 src/game/level/level_editor/color_picker.h
148 src/game/level/level_editor/color_picker.c
149 src/game/level/level_editor/rect_layer.h
150 src/game/level/level_editor/rect_layer.c
151 src/game/level/level_editor/layer_picker.h
152 src/game/level/level_editor/layer_picker.c
153 src/game/level/level_editor/point_layer.h
154 src/game/level/level_editor/point_layer.c
155 src/game/level/level_editor/player_layer.h
156 src/game/level/level_editor/player_layer.c
157 src/game/level/level_editor/layer.h
158 src/game/level/level_editor/layer.c
159 src/game/level/level_editor/label_layer.h
160 src/game/level/level_editor/label_layer.c
161 src/game/level/level_editor/background_layer.h
162 src/game/level/level_editor/background_layer.c
163 src/game/level/level_editor/undo_history.h
164 src/game/level/level_editor/undo_history.c
165 src/game/level/level_editor/action_picker.h
166 src/game/level/level_editor/action_picker.c
168 target_link_libraries(nothing ${SDL2_LIBRARIES} system)
170 ADD_CUSTOM_TARGET(link_assets ALL
171 COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_CURRENT_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/assets)
173 if(("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang"))
188 -Wmissing-declarations \
190 -Wmissing-prototypes \
194 -Wstrict-prototypes \
197 -Wmissing-field-initializers \
199 -fno-strict-aliasing \
205 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
207 target_link_libraries(nothing m)
208 elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
225 /D \"_CRT_SECURE_NO_WARNINGS\"")
227 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX")
231 target_link_libraries(nothing hid setupapi Imm32 Version winmm)
233 target_link_libraries(nothing Imm32 Version winmm)