1 cmake_minimum_required(VERSION 3.2)
6 include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
10 set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
12 find_package(SDL2 REQUIRED)
13 find_package(SDL2_mixer REQUIRED)
14 find_package(PkgConfig REQUIRED)
16 pkg_check_modules(LIBXML2 REQUIRED libxml-2.0)
18 include_directories(${CMAKE_BINARY_DIR})
19 include_directories(src/)
22 include_directories(${SDL2_INCLUDE_DIR}/..)
24 include_directories(${SDL2_INCLUDE_DIR})
27 include_directories(${SDL2_MIXER_INCLUDE_DIR})
28 include_directories(${LIBXML2_INCLUDE_DIRS})
30 add_library(system STATIC
31 src/system/line_stream.c
32 src/system/line_stream.h
35 src/system/log_script.c
36 src/system/log_script.h
38 src/system/lt/lt_adapters.c
39 src/system/lt/lt_adapters.h
40 src/system/nth_alloc.c
41 src/system/nth_alloc.h
42 src/system/stacktrace.c
43 src/system/stacktrace.h
52 add_library(ebisp STATIC
59 src/ebisp/interpreter.c
60 src/ebisp/interpreter.h
71 add_executable(nothing
83 src/game/level/background.c
84 src/game/level/background.h
85 src/game/level/boxes.c
86 src/game/level/boxes.h
87 src/game/level/goals.c
88 src/game/level/goals.h
89 src/game/level/labels.c
90 src/game/level/labels.h
93 src/game/level/lava/wavy_rect.c
94 src/game/level/lava/wavy_rect.h
95 src/game/level/platforms.c
96 src/game/level/platforms.h
97 src/game/level/player.c
98 src/game/level/player.h
99 src/game/level/explosion.c
100 src/game/level/explosion.h
101 src/game/level/regions.c
102 src/game/level/regions.h
103 src/game/level/rigid_bodies.c
104 src/game/level/rigid_bodies.h
105 src/game/level/script.c
106 src/game/level/script.h
107 src/game/level_picker.c
108 src/game/level_picker.h
109 src/game/level_folder.h
110 src/game/level_folder.c
111 src/game/sound_samples.c
112 src/game/sound_samples.h
113 src/game/sprite_font.c
114 src/game/sprite_font.h
141 src/ui/list_selector.h
142 src/ui/list_selector.c
145 src/game/level_metadata.h
146 src/game/level_metadata.c
147 src/game/level/level_editor/proto_rect.h
148 src/game/level/level_editor/proto_rect.c
149 src/game/level/level_editor.h
150 src/game/level/level_editor.c
151 src/game/level/level_editor/color_picker.h
152 src/game/level/level_editor/color_picker.c
153 src/game/level/level_editor/layer.h
154 src/game/level/level_editor/layer.c
155 src/game/level/level_editor/layer_picker.h
156 src/game/level/level_editor/layer_picker.c
157 src/game/level/level_editor/point_layer.h
158 src/game/level/level_editor/point_layer.c
161 add_executable(svg2level
162 devtools/svg2level/main.c)
165 OUTPUT broadcast_lisp.h
166 COMMAND ${CMAKE_BINARY_DIR}/baker ${CMAKE_SOURCE_DIR}/src/broadcast.lisp broadcast_lisp.h broadcast_lisp_library
167 DEPENDS baker src/broadcast.lisp)
171 src/ebisp/repl_runtime.c
178 add_executable(nothing_test
181 test/tokenizer_suite.h
184 target_link_libraries(nothing ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m system ebisp)
185 target_link_libraries(nothing_test ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m system ebisp)
186 target_link_libraries(repl ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m system ebisp)
187 target_link_libraries(ebisp system)
188 target_link_libraries(baker m system ebisp)
189 target_link_libraries(svg2level ${LIBXML2_LIBRARIES})
191 if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
207 -Wmissing-declarations \
209 -Wmissing-prototypes \
213 -Wstrict-prototypes \
216 -Wmissing-field-initializers \
221 target_link_libraries(nothing m)
224 target_link_libraries(nothing Imm32 Version winmm)
227 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/sounds DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
228 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/images DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
229 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/test-data DESTINATION ${CMAKE_CURRENT_BINARY_DIR})