]> git.lizzy.rs Git - nothing.git/blob - CMakeLists.txt
(#842) Make edit_field event handling more specialized
[nothing.git] / CMakeLists.txt
1 cmake_minimum_required(VERSION 3.2)
2 project(nothing)
3
4 if(WIN32)
5   # Conan integration
6   include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
7   conan_basic_setup()
8 endif()
9
10 set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
11
12 find_package(SDL2 REQUIRED)
13 find_package(SDL2_mixer REQUIRED)
14 find_package(PkgConfig REQUIRED)
15
16 pkg_check_modules(LIBXML2 REQUIRED libxml-2.0)
17
18 include_directories(${CMAKE_BINARY_DIR})
19 include_directories(src/)
20
21 if(APPLE)
22   include_directories(${SDL2_INCLUDE_DIR}/..)
23 else()
24   include_directories(${SDL2_INCLUDE_DIR})
25 endif()
26
27 include_directories(${SDL2_MIXER_INCLUDE_DIR})
28 include_directories(${LIBXML2_INCLUDE_DIRS})
29
30 add_library(system STATIC
31   src/system/line_stream.c
32   src/system/line_stream.h
33   src/system/log.c
34   src/system/log.h
35   src/system/log_script.c
36   src/system/log_script.h
37   src/system/lt.h
38   src/system/lt/lt_adapters.c
39   src/system/lt/lt_adapters.h
40   src/system/nth_alloc.c
41   src/system/nth_alloc.h
42   src/system/stacktrace.c
43   src/system/stacktrace.h
44   src/system/str.c
45   src/system/str.h
46   src/dynarray.h
47   src/dynarray.c
48   src/hashset.h
49   src/hashset.c
50   )
51
52 add_library(ebisp STATIC
53   src/ebisp/builtins.c
54   src/ebisp/builtins.h
55   src/ebisp/expr.c
56   src/ebisp/expr.h
57   src/ebisp/gc.c
58   src/ebisp/gc.h
59   src/ebisp/interpreter.c
60   src/ebisp/interpreter.h
61   src/ebisp/parser.c
62   src/ebisp/parser.h
63   src/ebisp/scope.c
64   src/ebisp/scope.h
65   src/ebisp/std.c
66   src/ebisp/std.h
67   src/ebisp/tokenizer.c
68   src/ebisp/tokenizer.h
69   )
70
71 add_executable(nothing 
72   broadcast_lisp.h
73   src/broadcast.c
74   src/broadcast.h
75   src/color.c
76   src/color.h
77   src/game.c
78   src/game.h
79   src/game/camera.c
80   src/game/camera.h
81   src/game/level.c
82   src/game/level.h
83   src/game/level/background.c
84   src/game/level/background.h
85   src/game/level/boxes.c
86   src/game/level/boxes.h
87   src/game/level/goals.c
88   src/game/level/goals.h
89   src/game/level/labels.c
90   src/game/level/labels.h
91   src/game/level/lava.c
92   src/game/level/lava.h
93   src/game/level/lava/wavy_rect.c
94   src/game/level/lava/wavy_rect.h
95   src/game/level/platforms.c
96   src/game/level/platforms.h
97   src/game/level/player.c
98   src/game/level/player.h
99   src/game/level/explosion.c
100   src/game/level/explosion.h
101   src/game/level/regions.c
102   src/game/level/regions.h
103   src/game/level/rigid_bodies.c
104   src/game/level/rigid_bodies.h
105   src/game/level/script.c
106   src/game/level/script.h
107   src/game/level_picker.c
108   src/game/level_picker.h
109   src/game/level_folder.h
110   src/game/level_folder.c
111   src/game/sound_samples.c
112   src/game/sound_samples.h
113   src/game/sprite_font.c
114   src/game/sprite_font.h
115   src/main.c
116   src/math/extrema.c
117   src/math/extrema.h
118   src/math/mat3x3.c
119   src/math/mat3x3.h
120   src/math/pi.h
121   src/math/point.c
122   src/math/point.h
123   src/math/rand.c
124   src/math/rand.h
125   src/math/rect.c
126   src/math/rect.h
127   src/math/triangle.c
128   src/math/triangle.h
129   src/sdl/renderer.c
130   src/sdl/renderer.h
131   src/sdl/texture.h
132   src/sdl/texture.c
133   src/ui/console.c
134   src/ui/console.h
135   src/ui/console_log.c
136   src/ui/console_log.h
137   src/ui/edit_field.c
138   src/ui/edit_field.h
139   src/ui/history.c
140   src/ui/history.h
141   src/ui/list_selector.h
142   src/ui/list_selector.c
143   src/ui/menu_title.h
144   src/ui/menu_title.c
145   src/game/level_metadata.h
146   src/game/level_metadata.c
147   src/game/level/level_editor/proto_rect.h
148   src/game/level/level_editor/proto_rect.c
149   src/game/level/level_editor.h
150   src/game/level/level_editor.c
151   src/game/level/level_editor/color_picker.h
152   src/game/level/level_editor/color_picker.c
153   src/game/level/level_editor/layer.h
154   src/game/level/level_editor/layer.c
155   src/game/level/level_editor/layer_picker.h
156   src/game/level/level_editor/layer_picker.c
157   src/game/level/level_editor/point_layer.h
158   src/game/level/level_editor/point_layer.c
159 )
160
161 add_executable(svg2level
162   devtools/svg2level/main.c)
163
164 add_custom_command(
165   OUTPUT broadcast_lisp.h
166   COMMAND ${CMAKE_BINARY_DIR}/baker ${CMAKE_SOURCE_DIR}/src/broadcast.lisp broadcast_lisp.h broadcast_lisp_library
167   DEPENDS baker src/broadcast.lisp)
168
169 add_executable(repl
170   src/ebisp/repl.c
171   src/ebisp/repl_runtime.c
172   )
173
174 add_executable(baker
175   src/ebisp/baker.c
176   )
177
178 add_executable(nothing_test
179   test/main.c
180   test/test.h
181   test/tokenizer_suite.h
182   )
183
184 target_link_libraries(nothing ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m system ebisp)
185 target_link_libraries(nothing_test ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m system ebisp)
186 target_link_libraries(repl ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m system ebisp)
187 target_link_libraries(ebisp system)
188 target_link_libraries(baker m system ebisp)
189 target_link_libraries(svg2level ${LIBXML2_LIBRARIES})
190
191 if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
192   set(CMAKE_C_FLAGS
193     "${CMAKE_C_FLAGS} \
194      -Wall \
195      -Werror \
196      -Wextra \
197      -Wconversion \
198      -Wunused \
199      -Wunused-function \
200      -Wunused-label \
201      -Wunused-macros \
202      -Wunused-parameter \
203      -Wunused-value \
204      -Wunused-variable \
205      -Wcast-align \
206      -Wcast-qual \
207      -Wmissing-declarations \
208      -Wredundant-decls \
209      -Wmissing-prototypes \
210      -Wnested-externs \
211      -Wpointer-arith \
212      -Wshadow \
213      -Wstrict-prototypes \
214      -Wwrite-strings \
215      -Wswitch \
216      -Wmissing-field-initializers \
217      -fno-common \
218      -pedantic \
219      -std=c11 \
220      -O3")
221   target_link_libraries(nothing m)
222 endif()
223 if(WIN32)
224   target_link_libraries(nothing Imm32 Version winmm)
225 endif()
226
227 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/sounds DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
228 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/images DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
229 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/test-data DESTINATION ${CMAKE_CURRENT_BINARY_DIR})