1 cmake_minimum_required(VERSION 3.2)
5 set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include")
7 # Support both 32 and 64 bit builds
8 if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
9 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib")
11 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib")
14 string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
16 find_package(SDL2 REQUIRED)
19 include_directories(${CMAKE_BINARY_DIR})
20 include_directories(src/)
22 include_directories(${SDL2_INCLUDE_DIRS})
24 add_library(system STATIC
25 src/system/line_stream.c
26 src/system/line_stream.h
29 src/system/log_script.c
30 src/system/log_script.h
32 src/system/nth_alloc.c
33 src/system/nth_alloc.h
34 src/system/stacktrace.c
35 src/system/stacktrace.h
44 add_library(ebisp STATIC
51 src/ebisp/interpreter.c
52 src/ebisp/interpreter.h
62 target_link_libraries(ebisp system)
64 add_executable(nothing
75 src/game/level/background.c
76 src/game/level/background.h
77 src/game/level/boxes.c
78 src/game/level/boxes.h
79 src/game/level/goals.c
80 src/game/level/goals.h
81 src/game/level/labels.c
82 src/game/level/labels.h
85 src/game/level/lava/wavy_rect.c
86 src/game/level/lava/wavy_rect.h
87 src/game/level/platforms.c
88 src/game/level/platforms.h
89 src/game/level/player.c
90 src/game/level/player.h
91 src/game/level/explosion.c
92 src/game/level/explosion.h
93 src/game/level/regions.c
94 src/game/level/regions.h
95 src/game/level/rigid_bodies.c
96 src/game/level/rigid_bodies.h
97 src/game/level/script.c
98 src/game/level/script.h
99 src/game/level_picker.c
100 src/game/level_picker.h
101 src/game/level_folder.h
102 src/game/level_folder.c
103 src/game/sound_samples.c
104 src/game/sound_samples.h
105 src/game/sprite_font.c
106 src/game/sprite_font.h
133 src/ui/list_selector.h
134 src/ui/list_selector.c
137 src/game/level_metadata.h
138 src/game/level_metadata.c
139 src/game/level/level_editor/proto_rect.h
140 src/game/level/level_editor/proto_rect.c
141 src/game/level/level_editor.h
142 src/game/level/level_editor.c
143 src/game/level/level_editor/color_picker.h
144 src/game/level/level_editor/color_picker.c
145 src/game/level/level_editor/rect_layer.h
146 src/game/level/level_editor/rect_layer.c
147 src/game/level/level_editor/layer_picker.h
148 src/game/level/level_editor/layer_picker.c
149 src/game/level/level_editor/point_layer.h
150 src/game/level/level_editor/point_layer.c
151 src/game/level/level_editor/player_layer.h
152 src/game/level/level_editor/player_layer.c
153 src/game/level/level_editor/layer.h
154 src/game/level/level_editor/layer.c
156 target_link_libraries(nothing ${SDL2_LIBRARIES} system ebisp)
160 src/ebisp/repl_runtime.c
162 target_link_libraries(repl ${SDL2_LIBRARIES} system ebisp)
164 add_executable(nothing_test
167 test/tokenizer_suite.h
169 target_link_libraries(nothing_test ${SDL2_LIBRARIES} system ebisp)
172 add_subdirectory(devtools/svg2level)
175 if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
191 -Wmissing-declarations \
193 -Wmissing-prototypes \
197 -Wstrict-prototypes \
200 -Wmissing-field-initializers \
206 target_link_libraries(nothing m)
209 target_link_libraries(nothing Imm32 Version winmm)
212 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/sounds DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
213 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/images DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
214 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/test-data DESTINATION ${CMAKE_CURRENT_BINARY_DIR})