1 cmake_minimum_required(VERSION 3.2)
6 include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
10 set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
12 find_package(SDL2 REQUIRED)
13 find_package(SDL2_mixer REQUIRED)
14 find_package(PkgConfig REQUIRED)
16 pkg_check_modules(LIBXML2 REQUIRED libxml-2.0)
18 include_directories(${CMAKE_BINARY_DIR})
19 include_directories(src/)
22 include_directories(${SDL2_INCLUDE_DIR}/..)
24 include_directories(${SDL2_INCLUDE_DIR})
27 include_directories(${SDL2_MIXER_INCLUDE_DIR})
28 include_directories(${LIBXML2_INCLUDE_DIRS})
30 add_library(system STATIC
31 src/system/line_stream.c
32 src/system/line_stream.h
35 src/system/log_script.c
36 src/system/log_script.h
39 src/system/lt/lt_adapters.c
40 src/system/lt/lt_adapters.h
41 src/system/lt/lt_slot.c
42 src/system/lt/lt_slot.h
43 src/system/nth_alloc.c
44 src/system/nth_alloc.h
45 src/system/stacktrace.c
46 src/system/stacktrace.h
55 add_library(ebisp STATIC
62 src/ebisp/interpreter.c
63 src/ebisp/interpreter.h
74 add_executable(nothing
86 src/game/level/background.c
87 src/game/level/background.h
88 src/game/level/boxes.c
89 src/game/level/boxes.h
90 src/game/level/goals.c
91 src/game/level/goals.h
92 src/game/level/labels.c
93 src/game/level/labels.h
96 src/game/level/lava/wavy_rect.c
97 src/game/level/lava/wavy_rect.h
98 src/game/level/platforms.c
99 src/game/level/platforms.h
100 src/game/level/player.c
101 src/game/level/player.h
102 src/game/level/explosion.c
103 src/game/level/explosion.h
104 src/game/level/regions.c
105 src/game/level/regions.h
106 src/game/level/rigid_bodies.c
107 src/game/level/rigid_bodies.h
108 src/game/level/script.c
109 src/game/level/script.h
110 src/game/level_picker.c
111 src/game/level_picker.h
112 src/game/level_folder.h
113 src/game/level_folder.c
114 src/game/sound_samples.c
115 src/game/sound_samples.h
116 src/game/sprite_font.c
117 src/game/sprite_font.h
144 src/ui/list_selector.h
145 src/ui/list_selector.c
148 src/game/level_metadata.h
149 src/game/level_metadata.c
150 src/game/level/level_editor/proto_rect.h
151 src/game/level/level_editor/proto_rect.c
152 src/game/level/level_editor.h
153 src/game/level/level_editor.c
154 src/game/level/level_editor/color_picker.h
155 src/game/level/level_editor/color_picker.c
156 src/game/level/level_editor/layer.h
157 src/game/level/level_editor/layer.c
158 src/game/level/level_editor/layer_picker.h
159 src/game/level/level_editor/layer_picker.c
160 src/game/level/level_editor/point_layer.h
161 src/game/level/level_editor/point_layer.c
164 add_executable(svg2level
165 devtools/svg2level/main.c)
168 OUTPUT broadcast_lisp.h
169 COMMAND ${CMAKE_BINARY_DIR}/baker ${CMAKE_SOURCE_DIR}/src/broadcast.lisp broadcast_lisp.h broadcast_lisp_library
170 DEPENDS baker src/broadcast.lisp)
174 src/ebisp/repl_runtime.c
181 add_executable(nothing_test
184 test/tokenizer_suite.h
187 target_link_libraries(nothing ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m system ebisp)
188 target_link_libraries(nothing_test ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m system ebisp)
189 target_link_libraries(repl ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m system ebisp)
190 target_link_libraries(ebisp system)
191 target_link_libraries(baker m system ebisp)
192 target_link_libraries(svg2level ${LIBXML2_LIBRARIES})
194 if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
210 -Wmissing-declarations \
212 -Wmissing-prototypes \
216 -Wstrict-prototypes \
219 -Wmissing-field-initializers \
224 target_link_libraries(nothing m)
227 target_link_libraries(nothing Imm32 Version winmm)
230 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/sounds DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
231 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/images DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
232 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/test-data DESTINATION ${CMAKE_CURRENT_BINARY_DIR})