]> git.lizzy.rs Git - nothing.git/blob - CMakeLists.txt
(#837) point_rect_layer -> point_layer
[nothing.git] / CMakeLists.txt
1 cmake_minimum_required(VERSION 3.2)
2 project(nothing)
3
4 if(WIN32)
5   # Conan integration
6   include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
7   conan_basic_setup()
8 endif()
9
10 set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
11
12 find_package(SDL2 REQUIRED)
13 find_package(SDL2_mixer REQUIRED)
14 find_package(PkgConfig REQUIRED)
15
16 pkg_check_modules(LIBXML2 REQUIRED libxml-2.0)
17
18 include_directories(${CMAKE_BINARY_DIR})
19 include_directories(src/)
20
21 if(APPLE)
22   include_directories(${SDL2_INCLUDE_DIR}/..)
23 else()
24   include_directories(${SDL2_INCLUDE_DIR})
25 endif()
26
27 include_directories(${SDL2_MIXER_INCLUDE_DIR})
28 include_directories(${LIBXML2_INCLUDE_DIRS})
29
30 add_library(system STATIC
31   src/system/line_stream.c
32   src/system/line_stream.h
33   src/system/log.c
34   src/system/log.h
35   src/system/log_script.c
36   src/system/log_script.h
37   src/system/lt.c
38   src/system/lt.h
39   src/system/lt/lt_adapters.c
40   src/system/lt/lt_adapters.h
41   src/system/lt/lt_slot.c
42   src/system/lt/lt_slot.h
43   src/system/nth_alloc.c
44   src/system/nth_alloc.h
45   src/system/stacktrace.c
46   src/system/stacktrace.h
47   src/system/str.c
48   src/system/str.h
49   src/dynarray.h
50   src/dynarray.c
51   src/hashset.h
52   src/hashset.c
53   )
54
55 add_library(ebisp STATIC
56   src/ebisp/builtins.c
57   src/ebisp/builtins.h
58   src/ebisp/expr.c
59   src/ebisp/expr.h
60   src/ebisp/gc.c
61   src/ebisp/gc.h
62   src/ebisp/interpreter.c
63   src/ebisp/interpreter.h
64   src/ebisp/parser.c
65   src/ebisp/parser.h
66   src/ebisp/scope.c
67   src/ebisp/scope.h
68   src/ebisp/std.c
69   src/ebisp/std.h
70   src/ebisp/tokenizer.c
71   src/ebisp/tokenizer.h
72   )
73
74 add_executable(nothing 
75   broadcast_lisp.h
76   src/broadcast.c
77   src/broadcast.h
78   src/color.c
79   src/color.h
80   src/game.c
81   src/game.h
82   src/game/camera.c
83   src/game/camera.h
84   src/game/level.c
85   src/game/level.h
86   src/game/level/background.c
87   src/game/level/background.h
88   src/game/level/boxes.c
89   src/game/level/boxes.h
90   src/game/level/goals.c
91   src/game/level/goals.h
92   src/game/level/labels.c
93   src/game/level/labels.h
94   src/game/level/lava.c
95   src/game/level/lava.h
96   src/game/level/lava/wavy_rect.c
97   src/game/level/lava/wavy_rect.h
98   src/game/level/platforms.c
99   src/game/level/platforms.h
100   src/game/level/player.c
101   src/game/level/player.h
102   src/game/level/explosion.c
103   src/game/level/explosion.h
104   src/game/level/regions.c
105   src/game/level/regions.h
106   src/game/level/rigid_bodies.c
107   src/game/level/rigid_bodies.h
108   src/game/level/script.c
109   src/game/level/script.h
110   src/game/level_picker.c
111   src/game/level_picker.h
112   src/game/level_folder.h
113   src/game/level_folder.c
114   src/game/sound_samples.c
115   src/game/sound_samples.h
116   src/game/sprite_font.c
117   src/game/sprite_font.h
118   src/main.c
119   src/math/extrema.c
120   src/math/extrema.h
121   src/math/mat3x3.c
122   src/math/mat3x3.h
123   src/math/pi.h
124   src/math/point.c
125   src/math/point.h
126   src/math/rand.c
127   src/math/rand.h
128   src/math/rect.c
129   src/math/rect.h
130   src/math/triangle.c
131   src/math/triangle.h
132   src/sdl/renderer.c
133   src/sdl/renderer.h
134   src/sdl/texture.h
135   src/sdl/texture.c
136   src/ui/console.c
137   src/ui/console.h
138   src/ui/console_log.c
139   src/ui/console_log.h
140   src/ui/edit_field.c
141   src/ui/edit_field.h
142   src/ui/history.c
143   src/ui/history.h
144   src/ui/list_selector.h
145   src/ui/list_selector.c
146   src/ui/menu_title.h
147   src/ui/menu_title.c
148   src/game/level_metadata.h
149   src/game/level_metadata.c
150   src/game/level/level_editor/proto_rect.h
151   src/game/level/level_editor/proto_rect.c
152   src/game/level/level_editor.h
153   src/game/level/level_editor.c
154   src/game/level/level_editor/color_picker.h
155   src/game/level/level_editor/color_picker.c
156   src/game/level/level_editor/layer.h
157   src/game/level/level_editor/layer.c
158   src/game/level/level_editor/layer_picker.h
159   src/game/level/level_editor/layer_picker.c
160   src/game/level/level_editor/point_layer.h
161   src/game/level/level_editor/point_layer.c
162 )
163
164 add_executable(svg2level
165   devtools/svg2level/main.c)
166
167 add_custom_command(
168   OUTPUT broadcast_lisp.h
169   COMMAND ${CMAKE_BINARY_DIR}/baker ${CMAKE_SOURCE_DIR}/src/broadcast.lisp broadcast_lisp.h broadcast_lisp_library
170   DEPENDS baker src/broadcast.lisp)
171
172 add_executable(repl
173   src/ebisp/repl.c
174   src/ebisp/repl_runtime.c
175   )
176
177 add_executable(baker
178   src/ebisp/baker.c
179   )
180
181 add_executable(nothing_test
182   test/main.c
183   test/test.h
184   test/tokenizer_suite.h
185   )
186
187 target_link_libraries(nothing ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m system ebisp)
188 target_link_libraries(nothing_test ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m system ebisp)
189 target_link_libraries(repl ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY} m system ebisp)
190 target_link_libraries(ebisp system)
191 target_link_libraries(baker m system ebisp)
192 target_link_libraries(svg2level ${LIBXML2_LIBRARIES})
193
194 if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
195   set(CMAKE_C_FLAGS
196     "${CMAKE_C_FLAGS} \
197      -Wall \
198      -Werror \
199      -Wextra \
200      -Wconversion \
201      -Wunused \
202      -Wunused-function \
203      -Wunused-label \
204      -Wunused-macros \
205      -Wunused-parameter \
206      -Wunused-value \
207      -Wunused-variable \
208      -Wcast-align \
209      -Wcast-qual \
210      -Wmissing-declarations \
211      -Wredundant-decls \
212      -Wmissing-prototypes \
213      -Wnested-externs \
214      -Wpointer-arith \
215      -Wshadow \
216      -Wstrict-prototypes \
217      -Wwrite-strings \
218      -Wswitch \
219      -Wmissing-field-initializers \
220      -fno-common \
221      -pedantic \
222      -std=c11 \
223      -O3")
224   target_link_libraries(nothing m)
225 endif()
226 if(WIN32)
227   target_link_libraries(nothing Imm32 Version winmm)
228 endif()
229
230 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/sounds DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
231 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/images DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
232 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/test-data DESTINATION ${CMAKE_CURRENT_BINARY_DIR})