]> git.lizzy.rs Git - nothing.git/blob - CMakeLists.txt
(#408) use stdbool in camera unit
[nothing.git] / CMakeLists.txt
1 cmake_minimum_required(VERSION 3.2)
2 project(nothing)
3
4 if(WIN32)
5   # Conan integration
6   include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
7   conan_basic_setup()
8 endif()
9
10 set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
11
12 find_package(SDL2 REQUIRED)
13 find_package(SDL2_mixer REQUIRED)
14
15 include_directories(src/)
16 include_directories(${SDL2_INCLUDE_DIR})
17 include_directories(${SDL2_MIXER_INCLUDE_DIR})
18
19 add_executable(nothing 
20   src/color.c
21   src/game.c
22   src/game/camera.c
23   src/ui/edit_field.c
24   src/game/level.c
25   src/game/level/background.c
26   src/game/level/boxes.c
27   src/game/level/goals.c
28   src/game/level/labels.c
29   src/game/level/lava.c
30   src/game/level/lava/wavy_rect.c
31   src/game/level/physical_world.c
32   src/game/level/platforms.c
33   src/game/level/player.c
34   src/game/level/player/dying_rect.c
35   src/game/level/player/rigid_rect.c
36   src/game/level/solid.c
37   src/game/sound_samples.c
38   src/game/sprite_font.c
39   src/main.c
40   src/math/mat3x3.c
41   src/math/point.c
42   src/math/rand.c
43   src/math/rect.c
44   src/math/triangle.c
45   src/script/expr.c
46   src/script/interpreter.c
47   src/script/parser.c
48   src/script/tokenizer.c
49   src/script/gc.c
50   src/script/scope.c
51   src/sdl/renderer.c
52   src/system/error.c
53   src/system/lt.c
54   src/system/lt/lt_adapters.c
55   src/system/lt/lt_slot.c
56   src/ui/console.c
57   src/ui/log.c
58   src/str.c
59   src/ui/history.c
60   src/game/level/region.c
61   src/color.h
62   src/game.h
63   src/game/camera.h
64   src/ui/edit_field.h
65   src/game/level.h
66   src/game/level/background.h
67   src/game/level/boxes.h
68   src/game/level/goals.h
69   src/game/level/labels.h
70   src/game/level/lava.h
71   src/game/level/lava/wavy_rect.h
72   src/game/level/physical_world.c
73   src/game/level/platforms.h
74   src/game/level/player.h
75   src/game/level/player/dying_rect.h
76   src/game/level/player/rigid_rect.h
77   src/game/level/solid.h
78   src/game/sound_samples.h
79   src/game/sprite_font.h
80   src/math/mat3x3.h
81   src/math/pi.h
82   src/math/point.h
83   src/math/rand.h
84   src/math/rect.h
85   src/math/triangle.h
86   src/script/builtins.c
87   src/script/builtins.h
88   src/script/expr.h
89   src/script/gc.h
90   src/script/scope.h
91   src/script/interpreter.h
92   src/script/parser.h
93   src/script/tokenizer.h
94   src/sdl/renderer.h
95   src/system/error.h
96   src/system/lt.h
97   src/system/lt/lt_adapters.h
98   src/system/lt/lt_slot.h
99   src/ui/console.h
100   src/ui/log.h
101   src/str.h
102   src/ui/history.h
103   src/game/level/region.h
104 )
105
106 add_executable(repl
107   src/script/builtins.c
108   src/script/builtins.h
109   src/script/expr.c
110   src/script/expr.h
111   src/script/interpreter.c
112   src/script/interpreter.h
113   src/script/parser.c
114   src/script/parser.h
115   src/script/scope.c
116   src/script/scope.h
117   src/script/tokenizer.c
118   src/script/tokenizer.h
119   src/script/repl.c
120   src/system/lt.c
121   src/system/lt.h
122   src/system/lt/lt_adapters.c
123   src/system/lt/lt_adapters.h
124   src/system/lt/lt_slot.c
125   src/system/lt/lt_slot.h
126   src/system/error.c
127   src/system/error.h
128   src/script/gc.h
129   src/script/gc.c
130   src/str.h
131   src/str.c
132   )
133 add_executable(nothing_test
134   src/script/builtins.c
135   src/script/builtins.h
136   src/script/expr.c
137   src/script/expr.h
138   src/script/interpreter.c
139   src/script/interpreter.h
140   src/script/parser.c
141   src/script/parser.h
142   src/script/scope.c
143   src/script/scope.h
144   src/script/tokenizer.c
145   src/script/tokenizer.h
146   src/script/gc.h
147   src/script/gc.c
148   src/system/error.c
149   src/system/error.h
150   src/system/lt.c
151   src/system/lt.h
152   src/system/lt/lt_adapters.c
153   src/system/lt/lt_adapters.h
154   src/system/lt/lt_slot.c
155   src/system/lt/lt_slot.h
156   src/str.h
157   src/str.c
158   test/main.c
159   test/test.h
160   test/tokenizer_suite.h
161   )
162 target_link_libraries(nothing ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY})
163 target_link_libraries(nothing_test ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY})
164 target_link_libraries(repl ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY})
165
166 if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
167   set(CMAKE_C_FLAGS
168     "${CMAKE_C_FLAGS} \
169      -Wall \
170      -Werror \
171      -Wextra \
172      -Wconversion \
173      -Wunused \
174      -Wunused-function \
175      -Wunused-label \
176      -Wunused-macros \
177      -Wunused-parameter \
178      -Wunused-value \
179      -Wunused-variable \
180      -Wcast-align \
181      -Wcast-qual \
182      -Wmissing-declarations \
183      -Wredundant-decls \
184      -Wmissing-prototypes \
185      -Wnested-externs \
186      -Wpointer-arith \
187      -Wshadow \
188      -Wstrict-prototypes \
189      -Wwrite-strings \
190      -Wswitch \
191      -Wmissing-field-initializers \
192      -fno-common \
193      -pedantic \
194      -std=c11 \
195      -O3")
196   target_link_libraries(nothing m)
197 endif()
198 if(WIN32)
199   target_link_libraries(nothing Imm32 Version winmm)
200 endif()
201
202 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/sounds DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
203 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/fonts DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
204 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/test-data DESTINATION ${CMAKE_CURRENT_BINARY_DIR})