1 cmake_minimum_required(VERSION 3.2)
6 include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
10 set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
12 find_package(SDL2 REQUIRED)
14 find_package(SDL2_mixer REQUIRED)
16 include_directories(src/)
17 include_directories(${SDL2_INCLUDE_DIR})
18 include_directories(${SDL2_MIXER_INCLUDE_DIR})
22 src/game/level/player.c
23 src/game/level/platforms.c
26 src/game/level/camera.c
32 src/game/level/goals.c
36 src/game/level/player/rigid_rect.c
39 src/game/level/lava/wavy_rect.c
40 src/game/sound_medium.c
47 src/game/level/player.h
48 src/game/level/platforms.h
51 src/game/level/camera.h
57 src/game/level/goals.h
62 src/game/level/player/rigid_rect.h
65 src/game/level/lava/wavy_rect.h
66 src/game/sound_medium.h
72 add_executable(nothing ${SOURCE_FILES} ${HEADER_FILES})
73 target_link_libraries(nothing ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY})
75 if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
91 -Wmissing-declarations \
93 -Wmissing-prototypes \
103 target_link_libraries(nothing m)
106 target_link_libraries(nothing Imm32 Version winmm)
109 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/sounds DESTINATION ${CMAKE_CURRENT_BINARY_DIR})