1 cmake_minimum_required(VERSION 3.2)
6 include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
10 set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
12 find_package(SDL2 REQUIRED)
14 find_package(SDL2_mixer REQUIRED)
16 include_directories(src/)
17 include_directories(${SDL2_INCLUDE_DIR})
18 include_directories(${SDL2_MIXER_INCLUDE_DIR})
25 src/game/level/background.c
26 src/game/level/boxes.c
27 src/game/level/goals.c
29 src/game/level/lava/wavy_rect.c
30 src/game/level/physical_world.c
31 src/game/level/platforms.c
32 src/game/level/player.c
33 src/game/level/player/dying_rect.c
34 src/game/level/player/rigid_rect.c
35 src/game/level/solid.c
36 src/game/sound_samples.c
47 src/system/lt/lt_adapters.c
48 src/system/lt/lt_slot.c
56 src/game/level/background.h
57 src/game/level/boxes.h
58 src/game/level/goals.h
60 src/game/level/lava/wavy_rect.h
61 src/game/level/physical_world.c
62 src/game/level/platforms.h
63 src/game/level/player.h
64 src/game/level/player/dying_rect.h
65 src/game/level/player/rigid_rect.h
66 src/game/level/solid.h
67 src/game/sound_samples.h
78 src/system/lt/lt_adapters.h
79 src/system/lt/lt_slot.h
82 add_executable(nothing ${SOURCE_FILES} ${HEADER_FILES})
83 target_link_libraries(nothing ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY})
85 if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "CLANG"))
101 -Wmissing-declarations \
103 -Wmissing-prototypes \
107 -Wstrict-prototypes \
114 target_link_libraries(nothing m)
117 target_link_libraries(nothing Imm32 Version winmm)
120 file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/sounds DESTINATION ${CMAKE_CURRENT_BINARY_DIR})