1 cmake_minimum_required(VERSION 3.13)
4 set(NOTHING_CI OFF CACHE BOOL "Indicates whether the build is running on CI or not")
7 # do the flags thing first.
9 add_compile_definitions(SDL_MAIN_HANDLED) # https://stackoverflow.com/a/25089610
10 add_compile_definitions(__USE_MINGW_ANSI_STDIO) # https://github.com/trink/symtseries/issues/49#issuecomment-160843756
13 # then try to find SDL2 using normal means (eg. the user may have installed SDL2 using pacman on msys2)
14 # note we don't use REQUIRED here, because it can fail -- in which case we fall back to looking for the
15 # library "directly" using local files.
16 find_package(SDL2 QUIET)
19 # Support both 32 and 64 bit builds
20 if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
21 set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/include/SDL2")
22 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a")
24 set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/include/SDL2")
25 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2.a;${CMAKE_SOURCE_DIR}/SDL2/i686-w64-mingw32/lib/libSDL2main.a")
28 set(SDL2_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/SDL2/include")
30 # Support both 32 and 64 bit builds
31 if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
32 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x64/SDL2main.lib")
34 set(SDL2_LIBRARIES "${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2.lib;${CMAKE_SOURCE_DIR}/SDL2/lib/x86/SDL2main.lib")
37 string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
40 find_package(SDL2 REQUIRED)
43 if("${SDL2_LIBRARIES}" STREQUAL "")
44 message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
45 set(SDL2_LIBRARIES "SDL2::SDL2")
48 include_directories(${CMAKE_BINARY_DIR})
49 include_directories(src/)
51 include_directories(${SDL2_INCLUDE_DIRS})
53 add_executable(nothing
62 src/game/level/background.h
63 src/game/level/background.c
64 src/game/level/boxes.h
65 src/game/level/boxes.c
66 src/game/level/goals.h
67 src/game/level/goals.c
68 src/game/level/labels.h
69 src/game/level/labels.c
72 src/game/level/lava/wavy_rect.h
73 src/game/level/lava/wavy_rect.c
74 src/game/level/platforms.h
75 src/game/level/platforms.c
76 src/game/level/player.h
77 src/game/level/player.c
78 src/game/level/explosion.h
79 src/game/level/explosion.c
80 src/game/level/regions.h
81 src/game/level/regions.c
82 src/game/level/rigid_bodies.h
83 src/game/level/rigid_bodies.c
84 src/game/level/action.h
85 src/game/level_picker.h
86 src/game/level_picker.c
91 src/game/level_folder.c
92 src/game/level_folder.h
93 src/game/sound_samples.h
94 src/game/sound_samples.c
95 src/game/sprite_font.h
96 src/game/sprite_font.c
122 src/ui/list_selector.h
123 src/ui/list_selector.c
130 src/game/level_metadata.h
131 src/game/level_metadata.c
132 src/game/level/level_editor.h
133 src/game/level/level_editor.c
134 src/game/level/level_editor/color_picker.h
135 src/game/level/level_editor/color_picker.c
136 src/game/level/level_editor/rect_layer.h
137 src/game/level/level_editor/rect_layer.c
138 src/game/level/level_editor/layer_picker.h
139 src/game/level/level_editor/layer_picker.c
140 src/game/level/level_editor/point_layer.h
141 src/game/level/level_editor/point_layer.c
142 src/game/level/level_editor/player_layer.h
143 src/game/level/level_editor/player_layer.c
144 src/game/level/level_editor/layer.h
145 src/game/level/level_editor/layer.c
146 src/game/level/level_editor/label_layer.h
147 src/game/level/level_editor/label_layer.c
148 src/game/level/level_editor/background_layer.h
149 src/game/level/level_editor/background_layer.c
150 src/game/level/level_editor/undo_history.h
151 src/game/level/level_editor/undo_history.c
152 src/game/level/level_editor/action_picker.h
153 src/game/level/level_editor/action_picker.c
154 src/system/line_stream.h
155 src/system/line_stream.c
159 src/system/lt_adapters.h
160 src/system/lt_adapters.c
161 src/system/nth_alloc.h
162 src/system/nth_alloc.c
163 src/system/stacktrace.h
164 src/system/stacktrace.c
174 target_link_libraries(nothing ${SDL2_LIBRARIES})
176 ADD_CUSTOM_TARGET(link_assets ALL
177 COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_CURRENT_SOURCE_DIR}/assets ${CMAKE_BINARY_DIR}/assets)
179 if(("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang") OR ("${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang"))
194 -Wmissing-declarations \
196 -Wmissing-prototypes \
200 -Wstrict-prototypes \
203 -Wmissing-field-initializers \
205 -fno-strict-aliasing \
211 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
213 target_link_libraries(nothing m)
214 elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
231 /D \"_CRT_SECURE_NO_WARNINGS\"")
233 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX")
237 target_link_libraries(nothing hid setupapi Imm32 Version winmm)
239 target_link_libraries(nothing Imm32 Version winmm)