1 # Building instructions
4 You need Git, CMake, Lua, Bash and GCC. Make sure these dependencies are installed on your system. (on Debian based systems: `apt install git cmake build-essential lua5.4`)
6 All other dependencies are included as submodules, compiled automatically and statically linked.
7 Make sure to clone the repository recursively:
10 git clone --recurse-submodules https://github.com/dragonblocks/dragonblocks_alpha.git
13 ## Client dependencies
15 If you want to build the client, it is required to install the build dependencies for GLEW and GLFW (on X11/Debian based systems: `apt install xorg-dev libgl1-mesa-dev`).
18 - https://www.glfw.org/docs/3.3/compile.html
19 - http://glew.sourceforge.net/build.html
21 ## Building a debug build
22 By default CMake will make a debug build if nothing else is specified. Simply use
30 to build the dragonblocks client and server.
31 If you use a debug build, the singleplayer script should be invoked from the build/ directory, because that's where the binaries are located.
33 ## Building a release snapshot
39 # Crosscompiling for windows
41 # win32 (requires i686-w64-mingw32-gcc-posix)
44 # win64 (requires x86_64-w64-mingw32-gcc-posix)
48 Creates snapshot zipfiles.