]> git.lizzy.rs Git - SuperMouseAdventure.git/blob - 2DGame/Assets/Scripts/Mouse/PowerUps.cs
Remove unused code; decrease damage blinking time
[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Mouse / PowerUps.cs
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class PowerUps : MonoBehaviour
6 {
7     public bool mouseIsGardener;
8
9     public void OnTriggerEnter2D(Collider2D collision)
10     {
11         if (collision.CompareTag("GardenCheese"))
12         {
13             mouseIsGardener = true;
14             collision.gameObject.SetActive(false);
15         }
16     }
17 }