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[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Mouse / LevelFinish.cs
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4 using UnityEngine.UI;
5
6 public class LevelFinish : MonoBehaviour
7 {
8     [SerializeField]
9     Text levelGeschafft;
10
11     private void OnTriggerEnter2D(Collider2D collision)
12     {
13         if(collision.CompareTag("Finish"))
14         {
15             levelGeschafft.text = "Level geschafft!";
16         }
17     }
18 }