1 using System.Collections;
2 using System.Collections.Generic;
5 public class JumpOnEnemies : MonoBehaviour
7 EnemyScript enemyScript;
12 public float knockBackValue = 30;
14 public bool stunned = false;
16 private void OnTriggerEnter2D(Collider2D collision)
18 if (collision.gameObject.CompareTag("Enemy") && !stunned)
20 enemyScript = collision.gameObject.GetComponent<EnemyScript>();
22 if(!enemyScript.spiky)
24 enemyScript.enemyHealth -= 1;
27 Vector2 mousePos = mouse.transform.position;
28 Vector2 enemyPos = collision.gameObject.transform.position;
30 Vector2 knockback = mousePos - enemyPos;
31 knockback.Normalize();
34 mouse.GetComponent<Rigidbody2D>().velocity += knockback;