1 using System.Collections;
2 using System.Collections.Generic;
5 public class JumpOnEnemies : MonoBehaviour
7 EnemyScript enemyScript;
12 public float knockBackValue = 30;
14 private void OnTriggerEnter2D(Collider2D collision)
16 if (collision.gameObject.CompareTag("Enemy"))
18 enemyScript = collision.gameObject.GetComponent<EnemyScript>();
20 if(!enemyScript.spiky)
22 enemyScript.enemyHealth -= 1;
25 Vector2 mousePos = mouse.transform.position;
26 Vector2 enemyPos = collision.gameObject.transform.position;
28 Vector2 knockback = mousePos - enemyPos;
29 knockback.Normalize();
32 mouse.GetComponent<Rigidbody2D>().velocity += knockback;