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[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Mouse / JumpOnBird.cs
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class JumpOnBird : MonoBehaviour
6 {
7     private void OnCollisionEnter2D(Collision2D collision)
8     {
9         if (collision.gameObject.CompareTag("Player"))
10         {
11             collision.gameObject.transform.SetParent(gameObject.transform, true);
12         }
13     }
14
15     private void OnCollisionExit2D(Collision2D collision)
16     {
17         if (collision.gameObject.CompareTag("Player"))
18         {
19             collision.gameObject.transform.SetParent(gameObject.transform.parent, true);
20         }
21     }
22 }